a monstrous ball of hands with crooked teeth in the dark space between all the shoulders and elbows
Unnamed Hand Monster
#pixelart #ΡΠΊΡΠ°ΡΡ
a monstrous ball of hands with crooked teeth in the dark space between all the shoulders and elbows
Unnamed Hand Monster
#pixelart #ΡΠΊΡΠ°ΡΡ
yes thats better to find a good idea that deserves a longer development time.
That's a good reason to participate in game jams too.
I'm used to just apply discipline and work no matter what.
The challenge also is to make the fun last for long enough.
When makin a game I often feel that some parts are fun, or have potential, but then it gets boring fast and I don't want to play anymore.
But if you make a game you want to play, you are aiming at the market niche you belong as a gamer, so it seems to be a better business decition than making a game just because your developer personality wants to make it.
I think that game developers have 2 personalities: the game dev personality and the gamer personality, and they can think in totaly oposite ways.
Sometime as a solo dev you can create a game you want to make, but have no interest in playing.
#gamedevelopment #indiegamedev
A good example of innovation done right is Batman arkham asylum, it introduced the one button click combat, where previously in traditional 3rd person combat games you had to lock on enemies and had other complex or clunky action systems for combat.
Another good example is Elden Ring, it introduced the stealth mechanics, which I really loved, but it only made sense to use it in a very small ruins section of the first map zone, I guess the devs realized the dark souls formula is about combat, not stealth.
A good example about why innovation is risky is Diablo 3, it tried to change the Diablo 2 formula, but ended up dissapointing everybody.
I'm not saying innovation is bad, I love innovation and originality, but it also has to be done carefuly, when its needed.
#IndieGameDev
I also think that I buy more games than everybody else because since I make games I'm more curious about the ideas of other games and their design.
I think this is because they are over saturated with games they LOVE, they have too many choices already, both in the older games, their backlog of games they love, and new games they LOVE.
Maybe most people are like that too, nobody accepts anything less that the best of the best, something that they truly LOVE.
You can't make an OK game and hope people "like" it, if you create something less that something they LOVE they won't pay any attention to it.
I've been thinking lately about the increasing over saturation of games and my own gaming experience.
I think that as I get older I've less time and energy to play, so I only buy and play games that I absolutely LOVE, I've no time for less.
#gamedev
Lady Agrias comm repost!
Have a nice system for adding bones to existing skeletons extending BoneAttachment, been working on some swappable cosmetics. Automated placing footstep sounds and somewhat decent way of marking swing / windup / recovery windows using motion curve data. #godot
I painted this too, its a re-interpretration of a magic card. #illustration #card #fantasy
I never shared this here. I can paint digitaly too.
Question, how would you feel about this being made into an asset pack?
chicken breed pixelart!!
Who can send me more chicken breeds? I need em!!! #pixelart
#pixelart
Bosca Ceoil: The Blue Album. One year later. First release: July 11th, 2024. - Over 37k downloads - ~1k USD gross (it's FREE though) - 704 GitHub stars - 5-star rating on itch.io (based on 64 reviews) - 100% positive on Steam (based on 19 reviews)
π A little under a year ago I released the first stable version of Bosca Ceoil Blue!
πΆ It's a free music tool, suitable for beginners and those without musical prowess (like myself!)
Here are some numbers to commemorate this occasion :)
Here's how much our favorite π Banana has changed over the past 5 years!
#gaming #indiegame #gamedev
3D handpainting tips part 2β¨
Heres an overpaint I did for a friend with some additional thoughts that could guide your decisions when painting a surface
(1/3) #3d #gameart
A snow-covered forest, bathed in moonlight. 5 colors
happy birthday metroid! brinstar in my style
#γ‘γγγ€γ #metroid #pixelart #γγγη΅΅
BEWARE!
I updated my website with many other games I did, some where made with a team of freelancers, check it out:
chrisibarragames.com
#indiegames #IndieGameDevs
Some new enemies are in progress
#SteamGame #IndieDev #GameDev #BeforeAndAfter #IndieGame #SteamCapsule #GamingCommunity #VisualDesign #RPG #Roguelite #indiedev
Would you play a game with this kind of aesthetic?
I know using dot patterns is always a bit risky, but this one's meant to be played in a small window, like an idle game. I personally like it.
Hard to show properly in images or video though, anti-streaming/YouTube game hahaha
Play my game free here: chrisibarra.itch.io/warriors-loop
#indiegames #indiegamedev #pixelart #lowpoly #roguelite