You can also follow my YouTube channel. I'm more productive there :) www.youtube.com/@okhalodev
You can also follow my YouTube channel. I'm more productive there :) www.youtube.com/@okhalodev
I'm not working on this project today, but I'm pretty sure you'll see that character again somewhere, along with some of the gameplay ideas I've been experimenting with. Thanks for your support. Feel free to suggest things, perhaps some of these ideas will resonate with mine ?
We're coming to Switch 2!!! ๐คฉ
And also getting a PHYSICAL RELEASE too!!! ๐ฅบโจ
#indiegames
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Voici Stump, un jeu dรฉveloppรฉ avec mon ami @okhalo.bsky.social
#gamedev #indiegame #stump
These past days, Iโve been working on terrain tools. Goodbye to sharp-edged hexagons! (Triplanar texture, vegetation tool...) ๐ฒ๐ฒ๐ฒ
"Little evening delight: an adaptive idle animation for when the wind is blowing too hard on the player ๐ฌ๏ธ
Added some features and animations to my climbing system!
Now you get damping when slamming into walls at high speed, edge climbing mechanics, and sliding down steep slopes if your stamina runs out. ๐งโโ๏ธ #GameDev #Unity #Pixel
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Welcome to my virtual climbing gym!
Started working on my climbing system today. Took inspiration from Breath of the Wild for the feel and Celeste for stamina. Still missing stuff like animations, jumping, and ledge climbing, but Iโm pretty happy with how itโs coming along!
โ๏ธ I'm working on a weather system for my game. Here, you can see a tempest in action. These are random events that affect the wind, fog, and rain systems. When tempests get intense, it's best to find shelter and wait for the weather to calm down...
Devlog here => www.youtube.com/@lilianmille...