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Kevin’s Mom’s House

@kevinsmomshouse

indie game/game-asset studio, check us out on itch.io at https://kevins-moms-house.itch.io/

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24.01.2025
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Latest posts by Kevin’s Mom’s House @kevinsmomshouse

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gonna start play-testing some arena mechanics this weekend and hopefully have a very small working demo next week #pixelart #unity2d #indiedev #gamedev

11.03.2026 19:50 👍 10 🔁 2 💬 0 📌 0
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part of my motivation behind this project is to learn useful unity mechanics i can carry over to other projects, like the new input system, controller support, sprite libraries, and co-op play #pixelart #unity2d #indiedev #gamedev

11.03.2026 11:54 👍 11 🔁 2 💬 0 📌 0
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last week i started working on this small couch-co op game where i could test and polish the mechanics of the goblin game on a smaller scale...so far this has meant a lot of hours on just projectiles : ) #pixelart #unity2d #indiedev #gamedev

11.03.2026 08:43 👍 10 🔁 2 💬 0 📌 0
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updated all of the players melee weapon animations and gave each one a three-move combo culminating in either a powerful downward slash or throw attack #pixelart #unity2d #indiedev #gamedev

26.02.2026 20:39 👍 17 🔁 3 💬 0 📌 0
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new hammer swing animation #pixelart #unity2d #indiedev #gamedev

25.02.2026 09:35 👍 11 🔁 3 💬 0 📌 0
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finally got around to updating the combat animations and i can't wait to see these in action! #pixelart #unity2d #indiedev #gamedev

24.02.2026 21:05 👍 10 🔁 2 💬 0 📌 0
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magic can now be blocked using shields - which NPCs will now use a bit more strategically #pixelart #unity2d #indiedev #gamedev

21.02.2026 15:51 👍 9 🔁 2 💬 0 📌 0
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on top of a bunch of other weapons i finally added staffs to the game...which in turn meant overhauling the effects system including adding a few new effects and expanding old ones #pixelart #unity2d #indiedev #gamedev

15.02.2026 15:40 👍 15 🔁 2 💬 0 📌 0
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happy (late) valentines day #pixelart #indiedev

15.02.2026 13:46 👍 7 🔁 0 💬 0 📌 0

these icons are so cute!!

13.02.2026 11:40 👍 1 🔁 0 💬 0 📌 0

#1 - it looks more subtle and fits in more with the rest of the art

13.02.2026 11:39 👍 1 🔁 0 💬 0 📌 0
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a core part of this project that i've been excited to start working on is the ability to rally other goblins to fight alongside you...they'll also pick up any weapons or potions you leave on the ground #pixelart #unity2d #indiedev #gamedev

12.02.2026 19:38 👍 10 🔁 2 💬 0 📌 0
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enemies (and other NPCs) can now pick up projectiles and other items to use against you #pixelart #unity2d #indiedev #gamedev

12.02.2026 19:26 👍 14 🔁 2 💬 0 📌 0

thank you!

30.01.2026 10:39 👍 1 🔁 0 💬 0 📌 0
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as if the assassin enemy wasn't cool enough already, now they can throw poisons! #pixelart #unity2d #indiedev #gamedev

29.01.2026 21:20 👍 9 🔁 2 💬 0 📌 0
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enemies can throw stuff too now?! (also sorry for the lack of audio i forgot to turn the volume up : ) #pixelart #unity2d #indiedev #gamedev

29.01.2026 21:19 👍 24 🔁 1 💬 1 📌 0
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ice poison! freeze enemies (or yourself) and turn them into ice cubes that can be pushed around and broken...you can't deal damage to frozen enemies but i'm sure you can find some other use for them... #pixelart #unity2d #indiedev #gamedev

23.01.2026 16:56 👍 7 🔁 2 💬 0 📌 0
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explosives are a great way to test your games knockback system! #pixelart #unity2d #indiedev #gamedev

15.01.2026 22:51 👍 11 🔁 2 💬 0 📌 0
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at some point i need to start the actual level design process...but for now i'm busy testing grass textures for the forest area #pixelart #indiedev

15.01.2026 22:47 👍 8 🔁 0 💬 0 📌 0
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finally got around to balancing the combat by adding better signposting for enemy behavior, alongside a small debuff to the ground slam attack for the player...there's still a lot of polishing to do but already it's feeling a lot more fun to engage with

#pixelart #indiedev

09.01.2026 23:12 👍 5 🔁 0 💬 1 📌 0
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for a first attempt at an 8-bit beehive sound effect...this is still really bad (sound on) #indiedev

08.01.2026 20:51 👍 3 🔁 0 💬 0 📌 0
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today i made a bunch of sound effects and put them into the goblin game...this was my first real attempt at sound effects and whilst they're far from perfect the game is a lot more fun to play with them! #pixelart #indiedev #gamedev

08.01.2026 20:45 👍 9 🔁 3 💬 1 📌 0
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those pointy rocks can fall down now??

#pixelart #unity2d #indiedev #gamedev

22.12.2025 20:25 👍 11 🔁 4 💬 0 📌 0
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after seeing how nicely the castle assets looked put together i decided to add some more unique deco to the mines, like fossils and (destructible?) lamps!

#pixelart #unity2d #indiedev #gamedev

11.12.2025 20:31 👍 11 🔁 3 💬 0 📌 0
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got some more work done on the artwork for the later stages of the game...hopefully i can start testing out some of the mechanics unique to these stages soon! #pixelart #unity2d #indiedev #gamedev

10.12.2025 21:05 👍 9 🔁 3 💬 0 📌 0
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playing around with the updated respawn system in the mines...you can now interact with campfires to set your respawn position making it easier to go back and pick up your lost gold #pixelart #unity2d #indiedev #gamedev

06.12.2025 12:10 👍 10 🔁 4 💬 0 📌 0
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took a break from polishing ranged combat to add a new assassin enemy who wields daggers and can even roll and wall jump making them a lot harder to evade than other enemies...oh and the player now drops all of their gold when they respawn #pixelart #unity2d #indiedev #gamedev

03.12.2025 21:27 👍 7 🔁 2 💬 0 📌 0
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a bunch of performance tweaks and a new weapon class...ranged weapons! i had to expand the projectiles system quite a bit for this which makes me hopeful for more variety in ranged weapons down the line but for now it's just the trusty bow #pixelart #unity2d #indiedev #gamedev

26.11.2025 22:22 👍 11 🔁 4 💬 0 📌 0
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the last couple of days ended up being a lot of polishing and bug fixing potions and enemy AI...including giving enemies objectives outside of combat like using training dummies or mining gold #pixelart #unity2d #indiedev #gamedev

20.11.2025 12:24 👍 14 🔁 4 💬 0 📌 0

No I use piskel : )

19.11.2025 09:29 👍 0 🔁 0 💬 0 📌 0