Splash Damage announced that the Transformers game I worked on for 2 years was cancelled. It's a huge shame as that game would have been awesome. The team did awesome things and it's a career regret I couldn't see that through to release.
Splash Damage announced that the Transformers game I worked on for 2 years was cancelled. It's a huge shame as that game would have been awesome. The team did awesome things and it's a career regret I couldn't see that through to release.
My first game of the new year is a short apocalyptic adventure for the Sega Dreamcast, (with a bit of a Kairo vibe) made for the DreamDisc24 game jam. lockeddoorpuzzle.itch.io/eternal-sleep I'm hoping to do a lot more short jam games this year alongside a bigger project I'm slowly cooking.
I made a small sci-fi ghost story point and click adventure game for Christmas called Halting Season. (Technically I made most of it in 2022 but didn't finish it in time for xmas, then was too busy last year) Glad it's finally done. lockeddoorpuzzle.itch.io/halting-season
I feel this way about game coding. I know how to do it, so why do I have to prove it?
Not that I ever post anything but scrolling Twitter was still part of my daily routine. The whole site has gotten so bad I need something better to doom scroll. So gonna try this place. Hopefully it lasts longer than threads.