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demojpn

@demojpn

just a nobody trying to make fun games.

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23.11.2024
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Latest posts by demojpn @demojpn

I'm releasing a game this year, no matter how terrible it is.

02.01.2026 11:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
PokΓ©mon card, pikachu SAR, Mega Dream

PokΓ©mon card, pikachu SAR, Mega Dream

finally, a chase card from a pack instead of a showcase…

#pikachu #MegaDream #ポケカ

17.12.2025 02:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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3DS finally kicked the bucket. Sleep well old friend… or i guess i can just replace the battery?

20.11.2025 08:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

two hours of sudden free time to kill. should i blender up a new 3D horror environment or a new 3D horror game antagonist??

11.11.2025 05:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yay. Godot 4.5! Time to update and re-release all zero of those game projects I released from 4.0 and up! I reallllly should finish something before 5.0 comes out...

#godotengine #godot #indiedev #gamedev #indiegamedev

17.09.2025 00:20 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

awesome job! any particular reason to keep the tree roots? seems like a headache to procedurally angle them to the valley slopes. still looks awesome o_o

02.09.2025 07:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
a cold, refreshing, lipton earl grey milk tea drink being held by someone cool.

a cold, refreshing, lipton earl grey milk tea drink being held by someone cool.

does anyone else think lipton earl grey milk tea tastes exactly like fruitloops cereal? i dunno, maybe a hint of fruity pebbles in there as well…

#fruitloops #snacktime #milktea

31.08.2025 04:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

great VO work o_o

16.08.2025 02:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
PogoNoa (Jam Version) by DemoGameJams A playful, perilous pogo stick adventure!

ran out of time to work on pogonoa. really hope i can use the full jam time in the future. out of the 2 weeks i only had like 5 days to give. i'm still happy with the result and i had fun working on this silly idea.

#LOWREZJAM #IndieDev #PixelArt

demogamejams.itch.io/pogonoa

16.08.2025 00:46 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

people selling the packs on yahoo auction for 30 bucks a piece, but the worst part is people are buying them.

11.08.2025 15:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

suddenly curious to see the final result o_o

10.08.2025 02:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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looks good! maybe painting some shadows directly on the texture around the edges of the grass and at the bottom of the rocks. like this:

10.08.2025 01:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i can finally start on #wannajam and #LOWREZJAM. why are they at the same timeeee???? good thing i hate sleeping...

10.08.2025 01:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Yuuuuuuuuum. Pasta Day!!!

08.08.2025 08:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

going to ignore every responsibility i have this weekend and practice drawing feet...

07.08.2025 04:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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nothing special. just happy when my stupid team deathmatch #uefn map passes review and gets published.

#fortnite #indiedev

05.08.2025 03:54 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Ah, I see it now. Thank you!

04.08.2025 11:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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testing an outline shader, but my outline mesh is still way too dense. does it look alright in #godot?

#gamedev #indiedev

04.08.2025 11:07 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

i'm pretty sure it's spelled G'uhdough, sir. /s also, your videos are great!

02.08.2025 11:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

here's a link to the 'rewind.gd' file:

github.com/DEMOJPN/Rand...

02.08.2025 03:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

had to super oversimplify, but when i get to work, i’ll link the code on github.

02.08.2025 00:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

use a timer on loop to save an object’s position to an array. clamp the array to like 1000 elements and make sure to overwrite the oldest elements when it gets full. when you rewind set the global position of the object and use pop_back() on the array to remove the most recent element.

02.08.2025 00:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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building a horror game in #godot around a rewind mechanic. here's a demo of it in action. still needs a lot of work, but pulls the effect off nicely.

#gamedev #indiedev

01.08.2025 10:05 πŸ‘ 16 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

so awesome! going to go get my boxes now. looking forward to seeing your art in person.

31.07.2025 23:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thank you! now i just need to find a use for it in a real project.

31.07.2025 14:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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i like spending my day off to play with #godot. i made this simple demo to test how i can integrate time_scale into my games. still not sure what to use it for though. maybe a cutscene or something? any ideas?

#gamedev #indiedev

31.07.2025 09:52 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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katamari damacy is one of my favorite games. i had some free time so i made this in #godot. any feedback is appreciated.

#gamedev #indiedev

31.07.2025 06:31 πŸ‘ 29 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

may i join, please? yoropiku~

31.07.2025 01:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

this ends right now. no more procrastinating on my gamedev projects. from next month, i’m going to start finishing stuff…

31.07.2025 01:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

β€˜fight’ means β€˜keep trying’ in Japanese. it’s like a cheer. so… your team members that understand Japanese will see this as a positive while others will present fists.

28.07.2025 23:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0