It's a bit hard to say "I made this", but I guess that's where things are going
It's a bit hard to say "I made this", but I guess that's where things are going
It's of course just a tiny corner of its big brother, but still wild how far these things have gone in just months.
Rust+wgpu+egui. Can run on the web: reijagraniitti.fi/grapho/
github.com/eetumartola/...
"Houdini in 10 hours"
Shit is getting wild. I was waiting for our car to get fixed, and downloaded VSCode and Codex. 10 hours later I have a Houdini-esque node-based geometry editor running.
Oh I guess it was this already? watched too fast the first time
Quarter-Tile Autotiling β BorisTheBrave.Com share.google/ITO7rsfagBv6...
I had a presentation on our Pax Dei world generation pipeline at the Everything Procedural Conference last April.
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
Found via Rune: bsky.app/profile/rune...
Of course had to port it for Houdini dailyhip.wordpress.com/2025/07/23/e...
Found a cool noise that behaves like erosion, but without any simulation! www.shadertoy.com/view/WXcSRH
Super cool! I just had to port it to Houdini as well :)
dailyhip.wordpress.com/2025/07/23/e...
Looks like a Vorlon
Next week I'll be giving a talk at EPC on how we create the world of @playpaxdei.bsky.social
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Oh I can still hear the music!
Ti-di-dy ti-di-dy di-di-dy di-di-dy
Tyyyy-diddii-dyddyy-diddii-dydydy diddii-dyddyy-diddii-dydydy
Diddii dyddyy dyy
Hoth PC small group
It does not always result in working code, but at least you can quickly get something to improve on.
This uses ChatGPT 4o, and there is a hidden parameter where you should put your OpenAI API key.
(I put in a default key with 20β¬, so with some luck you can test it without one:)
Vibe Wrangles
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
This MCP stuff is cool so I had to make a Houdini-MCP as well. Mostly a conversion of
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
I first tried with a local Deepseek-r1:32b, but kept getting errors with 85% of even the simplest wishes. GPT-4o makes valid code maybe a bit over 50% of the time. With a niche API like HOM these model just keep hallucinating. Would need to finetune with Houdini documentation and examples?
Don't worry, our jobs are safe, this can't really do anything of actual use.
A bit of LLM fun in @sidefx.bsky.social Houdini, less than one cent a wish! ;)
I have a Houdini List
bsky.app/profile/did:...
and a Starter Pack:
bsky.app/starter-pack...
added!
As far as I know we are first to integrate Discord into our game. Our in-game chats are now actually Discord chats, and you can message between Discord clients and the game.
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
and even further back, it's spiritual predecessor, Eetu's Lab: forums.odforce.net/topic/8471-e... π΄
Oldies but goodies, my Houdini blog I've overlooked for far too long: dailyhip.wordpress.com
That was fun, thanks for the recipe!
moodscrolling