New art just landed for Curse of Cards — Barghest, Tizzie‑Whizie, Kelpie and the Green Knight!
Huge thanks to Fionn Jordan‑Tatlock for his artisty!
Wishlist Curse of Cards on Steam:
s.team/a/4207000
#HashtagTuesday
New art just landed for Curse of Cards — Barghest, Tizzie‑Whizie, Kelpie and the Green Knight!
Huge thanks to Fionn Jordan‑Tatlock for his artisty!
Wishlist Curse of Cards on Steam:
s.team/a/4207000
#HashtagTuesday
You are the hero this world needs.
For Curse of Cards this week, one of our illustrators, Jacob McFadden has blessed us with another work.
The Owl Familiar attaches to a card and allows it to attack anywhere on the table.
Very useful!
Wishlist the game on Steam!
s.team/a/4207000
#FollowFriday
Thank you 🙏
If possible I want to find a way for Curse of Cards to run on Switch 1.
Although I’m using Unreal 5, which is pretty heavy running on the handheld.
Aw, cheers!
It absolutely makes my day hearing stuff like this.
Oh daymn.
That’s cool.
How does he usually get new games then?
GoG?
All perfectly usable, I'm sure 😁
Night shot shows a long shadow silhouette of an audio person with a microphone blimp in the foreground
Recording river at night so I can get a really clean recording of... distant traffic, dogs barking in backyards, aeroplane fly over, fireworks for some reason... All for @sircalalot.bsky.social upcoming game Curse of cards. Wishlist here store.steampowered.com/app/4207000/...
#gameaudio #recording
Curse of Cards has had an option added to reduce camera rotation during matches.
Thanks to @CamaradeOurs on TwitterX for the suggestion - here's a side by side.
(You can wishlist the game on Steam)
s.team/a/4207000
That’s awesome thank you!
Initially, yes, just on Steam - but I do intend to release on consoles and Switch 2 as well.
Oh, awesome!
This is super helpful, thanks! 🙏
“Rad” is exactly how I want it to look! 😁
I haven’t settled on a price point yet.
Might as well ask - how much would you expect it to cost?
That’s totally fair 😂
You hero!
Thank you so much 🙏
Curse of Cards is a card battler I've been developing, inspired by British folklore.
I added a pulsing highlight that shows playable cards and valid drop spots as you drag them.
Small touch, big clarity!
Check it out on Steam:
s.team/a/4207000
#ScreenshotSaturday
Today I added some nice new water effects for Curse of Cards.
You can wishlist the game on Steam:
s.team/a/4207000
#TurnBasedThursday
Aw, thanks!
I should probably focus more on finishing the game before doing more visuals but it’s lovely comments like this which make me glad I polish a few things as I go.
Oh, cheers!
It’s pretty much just an ease in / ease out curve on every movement I do in the entire game 😂
Tried stripping out the ‘Unreal look’ in Curse of Cards by switching to the AgX tonemapper.
The image REALLY pops! (maybe a bit too much)
You can wishlist Curse of Cards on Steam.
s.team/a/4207000
#gamedev #cardgame #ue5 #DungeonCrawler
Words fail me.
Not as much as Sony have failed the incredible staff at BluePoint.
It begs the question - did BluePoint even need to sell to Sony in the first place? Or did they partner up for the potential opportunities?
Would BluePoint still be here if they weren’t bought out?
On Curse of Cards, we be making pretty stuff!
There’s a new ‘damage blocked’ VFX, like the air itself took the hit.
I also tried a painterly DOF effect inspired by Skyward Sword.
Wishlist on Steam!
s.team/a/4207000
#ScreenshotSaturday #gamedev #cardgame #DungeonCrawler
Sometimes you load the game and it just looks quite pleasant.
(Curse of Cards has a Steam page)
s.team/a/4207000
#gamedev #cardgame #ue5 #DungeonCrawler
In UE5, you'd have thought something like revealing text line by line would be relatively simple, but it's such a faff!
Everything feels like a hack.
I guess that's gamedev!
(Also check out Curse of Cards on Steam)
s.team/a/4207000
#gamedev #cardgame #ue5 #DungeonCrawler
This week, I've added a character dialogue system to Curse of Cards.
It makes a helluva change to the vibes now that the other character actually talks to you.
Wishlist the game on Steam!
s.team/a/4207000
#ScreenshotSaturday #gamedev #cardgame #ue5 #DungeonCrawler
This week on Curse of Cards, I've re-implemented Curse cards. These are made of a curse and boon effect (that can be mixed in synergistic ways) given to the player after each match.
Wishlist on Steam!
s.team/a/4207000
#ScreenshotSaturday #gamedev #cardgame #DungeonCrawler
Curse of Cards has been blessed with two new illustrations from artists on the project!
Jacob McFadden
www.instagram.com/jfadds.ink?u...
Fionn Jordan
www.instagram.com/fionnjordan?...
Wishlist the game on Steam:
s.team/a/4207000
#illustration #gamedev #cardgame #ue5 #DungeonCrawler
Dawww, thanks Mumbo! ❤️