I think I'm most excited about the controller at this point. How did that feel to use?
@emmettfried
Project Manager, Senior Game Producer. Indie publishing specialist - #gamedev Previous work: UE5, Call of Duty, official Unity Tools, Indie publishing, Large IP Mobile Live Ops. Indie game publishing info guy ✨, views are my own 🧠
I think I'm most excited about the controller at this point. How did that feel to use?
HATES being called "little goobler"
Juice it up
So much to do, but so much to achieve!
Exactly. Although sometimes things are easier in another engine and you'll need to weigh the cost of switching.
None of this is anti Godot by the way, I want to try it out myself once I'm finished with my current projects!
Seeing a lot of devs jump to Godot right now to try something new and escape the reasonable problems with the major 2 engines.
Just make sure the engine you choose is one you/your team understands well enough to ship with confidence. The best one for what you are building. #gamedev
Might look into making infographics for #indiedevs from a publishers perspective
The Steam Deck being the 4th most developed for platform now is a pretty big deal.
If your game isn't running well on Deck you're leaving a significant audience on the table.
#gamedev
Switch engines in this economy?
Maybe I should dedicate more time to learning advanced shaders 🤔
The great revival!
Ooh I love this effect. Getting a little jealous of all the Godot shader work compared to Unity
Now that's got juice!
With a new game comes a new development post! It's quite technical as I dive into many concepts I learned while creating Cheese Chasers.
Thanks to @emmettfried.bsky.social for their advice when I needed it!
Give it a read!
problem-18-dev.github.io/cheese-chase...
#indiedev #gamedev #godot
Well written devlog!
That someone was me
Every game dev has at least one feature in their project that exists purely because someone said:
“how hard could it be?”
It was hard.
#gamedev #indiedev
Steam sales grap showing Launch and Daily deal peak
tips for indie devs, you can ask steam if your game is eligible for a daily deal (link below)
We did it for squeakross, timed our big content update with the daily deal and it did great!
the smaller peaks are seasonal/events sales
#indiedev
"Roll 2-5 to rate positive on Steam"
We have been starved of good scifi films in the last decade, I know we are very far away but I'm looking forward to Dune part 3 and WILL be seeing it in IMAX.
#film
Ankoku_Official shared a deep breakdown of a custom grass rendering system built over a month using Unity 6’s BatchRendererGroup. 🌱
See more: www.reddit.com/r/Unity3D/co...
#gamedev #indiedev #unity3d
There's always a later Nextfest! Keep on going
It's just a really big bucket
Marathon will take a stricter approach to cheating, definitely on board with this but as always false positives or proximity to cheating players could be a big problem. There's always a fine line that needs to be managed. #GameIndustry
kotaku.com/marathon-is-...
Next Fest stress is real. If your numbers aren't hitting the Trending tab today, don't let the algorithm dictate your worth as a dev. Some of the best selling indie titles I’ve worked on started with a quiet demo week and built a slow burn. Keep going.
#gamedev, #indiedev
Sometimes it's made clear that dev teams just need enough time to cook up fantastic experiences
I love Unity Gizmos, add Gizmos to everything.
In fact, additional extensive Gizmo options would be a great Unity addon, I'm aware runtime gizmos are a common addon. But pure new expansive gizmo options would be great to have.
Pro tip: Roughly 45.3% of gamedev problems can be solved simply by not having human characters. 🐧🤷
#GodotEngine #gamedev #indiedev
Chaotic Evil level of terrain painting
If you use vertex positions and node materials, you can create effects the user understand and interact with a 3D scene!
playground.babylonjs.com#4QH8JM
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs