The GI Tract is roughly 30 feet in length and I sculpted every inch, from the lips to... the out-hole. The exterior looks like sausage, but the inside looks like your fingers after soaking in a bath for an hour. SOoooo many wrinkles.
The GI Tract is roughly 30 feet in length and I sculpted every inch, from the lips to... the out-hole. The exterior looks like sausage, but the inside looks like your fingers after soaking in a bath for an hour. SOoooo many wrinkles.
I finished the Zbrush sculpt and texturing of the Tracheobronchial Tree. I'm pretty happy with it... happy it's done, it took forever. π€ͺ
#TracheobronchialTree #RespiratoryAnatomy #AirwayAnatomy #BronchialTree #LungAnatomy #3DAnatomy #MedicalVisualization #AnatomyArt #MedEd #MedicalIllustration
This is a turntable animation of some of the deeper muscles of the torso.
Here's a quick liver transition, from Healthy to Cirrhosis, I created for a client.
Save me the neck Clark
Here are a few layers of the 3D Capillary model I created for an animation. The red blood cell particle flow was created with Tyflow.
Rescue Ranger fanart that I created a few years ago. I had a ton of fun making this one. It started with a quick likeness of Nick Offerman that I then turned into Monty.
Here's some musculoskeletal anatomy of the head & neck.
#HumanAnatomy #3DAnimation #Musculoskeletal #HeadandNeckAnatomy #MedicalEducation #FacialMuscles #NeckMuscles #SkeletalSystem #AnatomyVisualization #BiologyEducation #Anatomy
More muscly bits... I'm SUPER excited that I'm not noticing anything completely messed up... is that the glimmer of a finished line off in the distance?
It's probably just Photopsia.
#anatomy
Here's some more deltoid goodness for you
Shoulder joint anatomy with the Deltoid's medial/lateral head removed.
Rough butter anatomy placement
Some of my work was chosen to be on the V-Ray 7 installer... pretty cool!
www.artstation.com/artwork/EVDXv2
Itβs a bit of everything. Medical books, cadavers, autopsies, 3D CT scans, etc. β¦ pretty much anything I can get my hands on.
I re-rendered my Deltoid animation with the updated model to check all the anatomical layers.
I get excited with my list of things to refine stays low π
#shoulder #deltoid #backmuscles #anatomy #anatomical #musculoskeletal #muscles #skeleton #skeletal #3d #3dmodeling #zbrush
To quote a Donkey... "People have layers."
Also, it should be require to leave the Corrugator Supercilii muscle unhidden when rendering a skeleton.
Here are some work in progress renderings of my musculoskeletal sculpt
Thanks Jim!
MORE!!
Here is some WIP goodness of my initial sculpting pass on all the bones, muscles and ligaments.
Slow and steady... gets it done eventually π
Here are some progress shots of modeling the ligament (human duct tape) basemeshes.
Yeah, but not even close to being done ππ
Finished the muscles (minus some internal bits like the tongue and diaphragm). Moving onto modeling the ligaments next... then I'll refine the forms and alignments of the muscles and ligaments in Zbrush before UVs. Good (tedious) times!
Full body wireframes.
Here are some progress renderings of the muscular system I've been modeling... more to come.
Back to building out the basemesh muscles of this lady.
Finished an update on my Arm Anatomy model. Itβs available on Artstation and Turbosquid for those interested
Iβve been reviewing the alignments on my 3D arm anatomy modelβ¦ here are a few test renders
Handy stuffs
YUP! Makes sense right?