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Fronkon Games

@fronkongames

Indie game developer and asset store publisher https://fronkongames.github.io/

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09.02.2024
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Latest posts by Fronkon Games @fronkongames

Vertex Shaders & Tessellation | Unity Shader Code Basics 05
Vertex Shaders & Tessellation | Unity Shader Code Basics 05 The vertex shader can be used to modify the position of each vertex in your mesh, so with a sine function, we can make basic wave patterns. If your mesh is t...

Vertex Shaders & Tessellation | Unity Shader Code Basics 05

#indiedev #gamedevelopment #gamedev

11.03.2026 13:11 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Glitches: Artifacts | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with Glitches: Artifacts asset from Fronkon Games. Find this & more VFX options on the Unity Asset Store.

Effect that simulates poor reception or excessive compression (only $9.99!)

#unity3d #indiedev #unity #FPS #gamedevelopment #gamedev

10.03.2026 18:11 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Building a procedural Hex Map with Wave Function Collapse felixturner.github.io/hex-map-wfc/...

#gamedev #gamedevelopment #indiedev #WFC

10.03.2026 17:36 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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NVIDIA RTX Innovations Are Powering the Next Era of Game Development | NVIDIA Technical Blog NVIDIA RTX ray tracing and AI-powered neural rendering technologies are redefining how games are made, enabling a new standard for visuals and performance. At GDC 2026, NVIDIA unve

NVIDIA RTX Innovations Are Powering the Next Era of Game Development

#gamedevelopment #indiedev #gamedev

10.03.2026 17:11 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
I Was Tired Of EMPTY AAA Games! So I fixed them
I Was Tired Of EMPTY AAA Games! So I fixed them Get 50% OFF on Meshy AI: http://meshy.ai/s/xRjpgQAchieve richer details, sharper edges, and more precise geometry than ever before with Meshy 6! #adWishlist ...

I Was Tired Of EMPTY AAA Games! So I fixed them

#gamedev #indiedev #gamedevelopment

10.03.2026 13:11 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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GitHub - adobe/openpbr-bsdf: Adobe's reference implementation of the OpenPBR BSDF Adobe's reference implementation of the OpenPBR BSDF - adobe/openpbr-bsdf

Adobe has open-sourced their reference implementation of the OpenPBR BSDF github.com/adobe/openpb...

#gamedev #gamedevelopment #indiedev #adobe

10.03.2026 12:57 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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β€œIt doesn't feel safe”—Many international game developers plan to skip GDC in US Stories of border issues lead to pervasive travel fears across the worldwide industry.

Many international game developers plan to skip GDC in US: β€œIt doesn’t feel safe”

#gamedev #gamedevelopment #indiedev #ICE

10.03.2026 12:52 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Practical guide to bare metal C++ arobenko.github.io/bare_metal_c...

#gamedev #gamedevelopment #indedev #cpp

10.03.2026 12:48 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Vista vs MapMagic for Unity Terrain: A Comparison of best terrain tools for Procedural Workflows If you are comparing best terrain tools Unity or procedural terrain tools Unity, this guide breaks down Vista vs MapMagic by workflow fit: infinite terrain, biome control style, ex

Vista vs MapMagic for Unity Terrain: A Comparison of best terrain tools for Procedural Workflows

#gamedev #indiedev #gamedevelopment

09.03.2026 20:11 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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FragCoord: The Ultimate Tool Building my ulimate shader editor

FragCoord: The Ultimate Tool

#indiedev #gamedevelopment #gamedev

09.03.2026 17:11 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
The Biggest Identity Sandpiles and How to Compute Them big-identity-sandpiles.html

The Biggest Identity Sandpiles and How to Compute Them

#gamedev #gamedevelopment #indiedev

09.03.2026 14:11 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Catch You Catch Me - Cardcaptor Sakura - 8 bit official WonderSwan remix
Catch You Catch Me - Cardcaptor Sakura - 8 bit official WonderSwan remix Song from the Cardcaptor Sakura game for WonderSwan, footage from our English patch in development.Follow for updates: https://bsky.app/profile/hilltopworks....

Catch You Catch Me - Cardcaptor Sakura - 8 bit official WonderSwan remix

#gamedev #gamedevelopment #indiedev

09.03.2026 13:11 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Lotus 1-2-3 on the PC w/DOS VisiCalc started it, but 1-2-3 finished it. "It" being the discussion of what a spreadsheet can be, and also VisiCalc itself.

Lotus 1-2-3 on the PC w/DOS

#gamedev #gamedevelopment #indiedev

09.03.2026 12:11 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Top game engines on Steam (2026-03-09)

Unity (+318) and Unreal (+113) lead volume. Godot shows the highest relative momentum (+64). GameMaker/RenPy saw modest gains; legacy engines like Adobe AIR remained stagnant.

#unity #gamedev #indiedev #gamedevelopment #unrealengine

09.03.2026 11:21 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Rendering for DELTA – 3D on MSX2

#gamedevelopment #indiedev #gamedev

09.03.2026 11:11 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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CPU-Only Raycasting in C++ lodev.org/cgtutor/rayc...

#gamedev #gamedevelopment #indiedev #cpp

09.03.2026 10:54 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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GitHub - nowsprinting/gameplay-mcp: Gameplay MCP Server for Unity Gameplay MCP Server for Unity. Contribute to nowsprinting/gameplay-mcp development by creating an account on GitHub.

Model context protocol (MCP) server for gameplay

#gamedev #gamedevelopment #indiedev #MCP #Unity #Unity3d #AI

08.03.2026 12:54 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Best performance of a C++ singleton In my Januray post, I focused on implementing a singleton correctly. This time I want to add performance into the mix and show you the...

Best performance of a C++ singleton?

#gamedev #gamedevelopment #indiedev #cpp

08.03.2026 12:41 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Unity Fundamentals Program darkounity.com/pages/roadma...

#gamedev #gamedevelopment #indiedev #Unity #Unity3d

07.03.2026 18:29 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Guide to SDF+MSDF Fonts www.redblobgames.com/articles/sdf...

#gamedev #gamedevelopment #indiedev

07.03.2026 18:27 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
DirectX 11 Graphics Programming From Scratch: How GPUs Actually Draw 3D
DirectX 11 Graphics Programming From Scratch: How GPUs Actually Draw 3D Every 3D world you have ever explored is just a beautifully orchestrated illusion of math, memory, and high-speed logistics.Let me show you how to build a co...

DirectX 11 Graphics Programming From Scratch: How GPUs Actually Draw 3D

#gamedevelopment #indiedev #gamedev

06.03.2026 13:11 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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CoreCLR Alpha (.NET 10 / C# 14) is coming to Unity 6.8 later this year

#gamedev #gamedevelopment #indiedev #unity #unity3d #dotnet #csharp

06.03.2026 12:38 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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Nanite-style virtualized geometry renderer on DirectX 12 github.com/moonlovelj/Nyx

#gamedev #gamedevelopment #indiedev #cpp

06.03.2026 12:32 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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LibreSprite, an open-source pixel art editor libresprite.github.io

#gamedev #gamedevelopment #indiedev #gameart #pixelart

06.03.2026 12:20 πŸ‘ 15 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0
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Glitches: Artifacts | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with Glitches: Artifacts asset from Fronkon Games. Find this & more VFX options on the Unity Asset Store.

Effect that simulates poor reception or excessive compression (only $9.99!)

#unity3d #unity #gamedev #indiedev #FPS #gamedevelopment

05.03.2026 18:11 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Unity Low Poly Terrain Setup in Polaris: Install It Once, Start Building Faster Learn how to install and configure Polaris in Unity for a reliable low poly terrain workflow. This setup guide covers package import, compile validation, reserved layer handling, a

Unity Low Poly Terrain Setup in Polaris: Install It Once, Start Building Faster

#gamedevelopment #indiedev #gamedev

05.03.2026 17:11 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
The real reason why the combat felt boring
The real reason why the combat felt boring Wishlist Mighty Meow on Steam!https://store.steampowered.com/app/3262100/Mighty_Meow/Join Discord!https://discord.gg/SnwEytMYZQβ™ͺ stream cafe - sunflowerlink:...

The real reason why the combat felt boring

#gamedevelopment #indiedev #gamedev

05.03.2026 13:11 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Announcing spark.js 0.1 I'm excited to announce spark.js 0.1, now with WebGL support!

Announcing spark.js 0.1

#gamedev #gamedevelopment #indiedev

05.03.2026 11:11 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Launching an Online Service as a Solo Developer So, I have quite a big announcement. That whole combat system I built using Flecs scripts and behavior trees? Well I had so much fun trying out builds that I ended up turning it in

Launching an Online Service as a SoloΒ Developer

#gamedev #gamedevelopment #indiedev

04.03.2026 14:11 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
10,000 wishlists in 7 days
10,000 wishlists in 7 days MMO98 on Steam: https://store.steampowered.com/app/3907940/MMO_98/Join our Discord: https://discord.gg/WSus22f8aMGet me to coach your game & gamedev career: ...

10,000 wishlists in 7 days

#gamedevelopment #gamedev #indiedev

04.03.2026 13:11 πŸ‘ 15 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0