I was taking these shots and left a whole level floating in the background sky. This is fine.
#screenshotsaturday #TemptGame #unrealengine #gamedev
I was taking these shots and left a whole level floating in the background sky. This is fine.
#screenshotsaturday #TemptGame #unrealengine #gamedev
Some major overhauling of c1m4. a bit more detail in the second half and it'll be done.
#quake #gamedev #leveldesign #screenshotsaturday
I've been enjoying building this place up like each room is it's own unique building. My early concerns of how to handle this multi-angled tiered blockouts have been laid to rest!
#quake #gamedev #leveldesign
Throwback! I found my single texture sheet Unreal Tournament level I made maybe 20 years ago?
#UnrealEngine #screenshotsaturday #leveldesign #gamedev
Unreal Tournament 2004 is still cool.
c1m2 pretty much finished. A bit more lighting polish and added secrets will wrap it up.
#quake #gamedev #leveldesign
blockout vs detail pass
#quake #gamedev #leveldesign
before and after surface lights.
#quake #gamedev #leveldesign #screenshotsaturday
I also have a custom start map.
Six years ago I started assembling a #Quake episode. I dug it out of a old hard drive last night and got it all setup to work. Some areas are blockouts and some are closer to complete. Maybe I can finish it up.
#leveldesign #gamedev
Made some furniture with my woodkit to improve the life of the cultists. Now to make things to put on them.
#screenshotsaturday #TemptGame
#unrealengine #gamedev
Made some furniture with my woodkit to improve the life of the cultists. Now to make things to put on them.
#screenshotsaturday #TemptGame
#unrealengine #gamedev
I've posted the February update for #TemptGame on our discord
discord.gg/93j4ufq
#gamedev #unrealengine #leveldesign
I recall loading screen calling every asset in the game. I asked the lead programmer why it didn't just load what was in the level. He fixed it and load times were dramatically improved.
At the time I was doing FX editing fractions in notepad. Dev time of seconds waiting 5+ minutes loading.
Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday
Here's the final scene on ArtStation. Thanks for all the support on this piece. It was a lot of fun.
www.artstation.com/artwork/OvQ26g
#UnrealEngine #gamedev #leveldesign #gameart
an alleyway exercise last night. Not sure if I'll take it further. #unrealengine #gamedev
I'll do that. It was bugging me as well. I'm doing another FX pass before final Art Station post/video and I believe I have a solution.
Wrapped this scene up last night. After the last rounds of feedback I'll put together final presentation images.
#ScreenshotSaturday #UnrealEngine #gamedev #leveldesign #gameart
We wanna take a moment to shoutout the 2.0 release of MARROW by @damienazreal.bsky.social for Blood: Fresh Supply! We're huge fans of Nick's work and MARROW is an incredible addition to Blood that fully understands what works about the horror classic. Check it out!
www.moddb.com/mods/marrow/...
Happy 2nd anniversary to #GRAVEN! You're still a good bit of retro art and design that folks may appreciate in 20 years.
Started a new environment piece over the weekend. Only clean meshes besides the lava texture so far. May be part of something bigger. Hoping to wrap it this weekend if weather allows.
#UnrealEngine #gamedev #leveldesign #gameart
I forgot rocks so I dug up a pack I bought ten years ago. Still looks great after reducing it to a since 512 diffuse. It's also massive scale as the cultist enemy is player sized.
#TemptGame #unrealengine #gamedev
Thanks. I thought the screenshots looked cool, and had a good times recreating some of the scenes.
Weighted Authority by @chrisholden.bsky.social
A really impressive recreation of the Ritual Division from CONTROL. Crazy how accurate it looks considering the gap in technology.
Surface entrance to the Crypt.
Ambience video on discord.
#screenshotsaturday #TemptGame
#unrealengine #gamedev
built this collapsed tower area last night from flat, empty landscape. Pretty happy with the setting so far.
#TemptGame #unrealengine #gamedev #leveldesign