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Chris Holden

@chrisholden

Available for work: http://artstation.com/cholden

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13.11.2024
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Latest posts by Chris Holden @chrisholden

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I was taking these shots and left a whole level floating in the background sky. This is fine.
#screenshotsaturday #TemptGame #unrealengine #gamedev

07.03.2026 16:17 ๐Ÿ‘ 60 ๐Ÿ” 10 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some major overhauling of c1m4. a bit more detail in the second half and it'll be done.
#quake #gamedev #leveldesign #screenshotsaturday

28.02.2026 18:58 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've been enjoying building this place up like each room is it's own unique building. My early concerns of how to handle this multi-angled tiered blockouts have been laid to rest!
#quake #gamedev #leveldesign

25.02.2026 19:32 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Throwback! I found my single texture sheet Unreal Tournament level I made maybe 20 years ago?
#UnrealEngine #screenshotsaturday #leveldesign #gamedev

21.02.2026 20:36 ๐Ÿ‘ 32 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Unreal Tournament 2004 is still cool.

20.02.2026 05:28 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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c1m2 pretty much finished. A bit more lighting polish and added secrets will wrap it up.
#quake #gamedev #leveldesign

18.02.2026 16:51 ๐Ÿ‘ 14 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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blockout vs detail pass
#quake #gamedev #leveldesign

16.02.2026 19:19 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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before and after surface lights.
#quake #gamedev #leveldesign #screenshotsaturday

14.02.2026 19:39 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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11.02.2026 06:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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10.02.2026 07:39 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I also have a custom start map.

09.02.2026 22:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Six years ago I started assembling a #Quake episode. I dug it out of a old hard drive last night and got it all setup to work. Some areas are blockouts and some are closer to complete. Maybe I can finish it up.
#leveldesign #gamedev

09.02.2026 21:07 ๐Ÿ‘ 27 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Made some furniture with my woodkit to improve the life of the cultists. Now to make things to put on them.
#screenshotsaturday #TemptGame
#unrealengine #gamedev

07.02.2026 19:47 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made some furniture with my woodkit to improve the life of the cultists. Now to make things to put on them.
#screenshotsaturday #TemptGame
#unrealengine #gamedev

07.02.2026 19:47 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've posted the February update for #TemptGame on our discord
discord.gg/93j4ufq
#gamedev #unrealengine #leveldesign

03.02.2026 23:55 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I recall loading screen calling every asset in the game. I asked the lead programmer why it didn't just load what was in the level. He fixed it and load times were dramatically improved.
At the time I was doing FX editing fractions in notepad. Dev time of seconds waiting 5+ minutes loading.

02.02.2026 04:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday

31.01.2026 18:57 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Lava Cave Archway - Unreal Engine 5, Chris Holden I created all meshes created in 3ds Max, textures in Substance Designer and materials in Unreal Engine 5. Particles FX are broken down and modified UE starter content fire particle.

Here's the final scene on ArtStation. Thanks for all the support on this piece. It was a lot of fun.
www.artstation.com/artwork/OvQ26g
#UnrealEngine #gamedev #leveldesign #gameart

27.01.2026 18:06 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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an alleyway exercise last night. Not sure if I'll take it further. #unrealengine #gamedev

27.01.2026 15:20 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'll do that. It was bugging me as well. I'm doing another FX pass before final Art Station post/video and I believe I have a solution.

24.01.2026 18:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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24.01.2026 16:16 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Wrapped this scene up last night. After the last rounds of feedback I'll put together final presentation images.
#ScreenshotSaturday #UnrealEngine #gamedev #leveldesign #gameart

24.01.2026 16:16 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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MARROW 2.0 file The full release of MARROW. Containing Episodes 1 and 2, cutscenes and full new OST.

We wanna take a moment to shoutout the 2.0 release of MARROW by @damienazreal.bsky.social for Blood: Fresh Supply! We're huge fans of Nick's work and MARROW is an incredible addition to Blood that fully understands what works about the horror classic. Check it out!

www.moddb.com/mods/marrow/...

23.01.2026 19:00 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Happy 2nd anniversary to #GRAVEN! You're still a good bit of retro art and design that folks may appreciate in 20 years.

23.01.2026 18:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Started a new environment piece over the weekend. Only clean meshes besides the lava texture so far. May be part of something bigger. Hoping to wrap it this weekend if weather allows.
#UnrealEngine #gamedev #leveldesign #gameart

21.01.2026 21:46 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I forgot rocks so I dug up a pack I bought ten years ago. Still looks great after reducing it to a since 512 diffuse. It's also massive scale as the cultist enemy is player sized.
#TemptGame #unrealengine #gamedev

15.01.2026 19:49 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks. I thought the screenshots looked cool, and had a good times recreating some of the scenes.

12.01.2026 23:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Weighted Authority by @chrisholden.bsky.social

A really impressive recreation of the Ritual Division from CONTROL. Crazy how accurate it looks considering the gap in technology.

12.01.2026 02:14 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Surface entrance to the Crypt.
Ambience video on discord.
#screenshotsaturday #TemptGame
#unrealengine #gamedev

03.01.2026 17:19 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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built this collapsed tower area last night from flat, empty landscape. Pretty happy with the setting so far.
#TemptGame #unrealengine #gamedev #leveldesign

30.12.2025 20:22 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0