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CBM

@cbm-doomworld

Cyber Bunny Mage ... creator of doom stuff and other creative things

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16.12.2024
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Latest posts by CBM @cbm-doomworld

A screenshot from DOOM + DOOM II, the KEX-Engine port of Doom. The megawad Headless Chicken is loaded into it, on the title screen.

A screenshot from DOOM + DOOM II, the KEX-Engine port of Doom. The megawad Headless Chicken is loaded into it, on the title screen.

Headless Chicken's ๐Ÿ” 11th Release Candidate (don't ask what happened to 10) is now up on the DOOM + DOOM II KEX Engine Port!
Currently in the process of getting the IDGames archive version updated too.

06.02.2025 10:37 ๐Ÿ‘ 28 ๐Ÿ” 9 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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some ingame screenshots of my chex quest 4 work in progress map

03.01.2026 05:48 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I have been making some more doomcute cars but these are half car and half demon but all sector

30.12.2025 12:41 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Zelenskyy is a hero not only to Ukraine but to the whole of Europe. Long love Ukraine.

01.12.2025 08:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

long live UZDoom!

16.10.2025 19:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

still looks great though :)

15.10.2025 14:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - UZDoom/UZDoom

Major evolution in the GZDoom community tonight - the regular contributors finally had enough of the project lead, who had been very hard to work with for a long time. He dug in and told them "If you don't like it, go and make your own fork."

UZDoom is now live here.
github.com/UZDoom/UZDoom

15.10.2025 00:56 ๐Ÿ‘ 794 ๐Ÿ” 355 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 28
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The time I tried to make the audience sponsor icons jump up and down appreciatively at the end of #RAMP2025 but I forgot which axis was vertical so they all just left in disgust

01.09.2025 18:54 ๐Ÿ‘ 570 ๐Ÿ” 172 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 4
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Recruited my 15 yr old to help me and my 11 year old for Episode 3 of Heretic

D'sparil may be powerful, but nothing is stronger than family.

13.10.2025 22:22 ๐Ÿ‘ 26 ๐Ÿ” 5 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

Thanks :) I will post more pictures of this map as I continue working on it

13.10.2025 07:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks :)

13.10.2025 07:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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some pictures of my work in progress map for Interception III that I am making with amiga angel

12.10.2025 15:54 ๐Ÿ‘ 17 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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My Qouth the Raven 2 writing desk

03.07.2025 17:32 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here is the 2 minute intro cinematic to my map for RAMP 2025 ... The map is a small 3D FPS game and its called "a space mission" .. it can be found in mapslot 5 in RAMP 2025

28.06.2025 12:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I am knee deep in my RAMP 2025 map and wanted to share the 4 factions and their rosters in the map I am working on for RAMP... space toads, cyber sausages, pirate cyber sausages and cyber bears ... each have a boss monster (mastermind), a soldier unit and 4 other units, I will add more after RAMP

19.06.2025 07:12 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks :) yes they are not build for space marine comfort lol on the other hand, perhaps doom demons have other standards for what a comfy chair is

30.05.2025 15:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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screenshots from my latest restriction 2048 WIP map progress

30.05.2025 07:47 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks :)

29.05.2025 17:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is the first almost 3 minutes of my map "Cow Rebellion" that I made for "Doom 2 in Rural Only" ... I am playing it on the easy difficulty so it only has 40 monsters but on UV it has 200 monsters... This is close to the final version of the map

29.05.2025 16:02 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Video of my doom 2 in rural only map so far :

10.05.2025 13:29 ๐Ÿ‘ 17 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I have decided that my houses needed to be much more detailed instead of just squares so I removed the houses and replaced them with these:

07.05.2025 11:01 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks :) Its made entire from sectors directly inside Ultimate Doom builder

07.05.2025 10:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks :) I am not sure, I just know that I love making sector cars and finding new ways to try and improve them... Like this one for example.. I am considering adding turn signals to the sides instead of having them under the side mirrors

05.05.2025 05:18 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I just started a new city map for doom 2 in rural only... the texture pack has wheels so I made the maps first doomcute car and here is a screenshot of it from inside the editor

05.05.2025 04:29 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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latest update to my "trouble at firetop mountain" heretic QTR2 map :

02.05.2025 10:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a heretic map... trouble at firetop mountain, the layout is borrowed from a map of firetop mountain

30.04.2025 15:58 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

cool :)

02.04.2025 05:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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some progress on my c64 game.. still nowhere near finished though

23.03.2025 11:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have some retro systems that I installed Windows 98 SE on because of nostalgia :) my daily driver operating system is Linux Mint though... the late 90s were truly magical times

18.03.2025 14:16 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I have been playing around with turbo rascal again in my quest to make a c64 game called lab rats that will feature music by my friend sidwave... graphics and sprites by me and music by my good friend sidwave ... still very work in progress

18.03.2025 13:04 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0