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Benoit Toth

@ahzenrei

Engine / Graphics programmer at Shiro games. Previously at Ubisoft.

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Latest posts by Benoit Toth @ahzenrei

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-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!

I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. ๐Ÿงต

20.12.2025 13:54 ๐Ÿ‘ 38 ๐Ÿ” 17 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

Computing distance usually requires additional steps so it is better to avoid it if you don't need it. For example with convex shapes, GJK tells if you are intersecting but you need to run the EPA algorithm to compute the penetration. (GJK can give you an approximation for small penetration though.)

13.09.2025 12:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Oh no

17.05.2025 15:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The RG16 target could be a velocity buffer if it is a full depth prepass

01.02.2025 15:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0