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Clayton

@explorersdesign

Pronunciation: "Klay-tun Note-Styne" Designer. Writer. Educator. Tabletop games. Explorers Design. Pro-union and cooperatives. He/Him.

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04.07.2023
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Latest posts by Clayton @explorersdesign

Preview
CATMAIL #2 Look what the cat dragged in. Monthly project updates, plus curated blog posts and oddments worth your time.

A new link-collecting newsletter has dropped. It's really good. I like that it includes @elmc.at's projects, I'm especially interested in their more robust webring idea.

elmc.at/catmail-2/

04.03.2026 14:55 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Something in me likes the vertical lines. I can't deny it.

01.03.2026 22:50 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This month's Blog Carnival topic is right up my alley. I added the event to The Explorateur as well.

Give the world your small hero/big world ideas, mechanics, play reports, and more. Think: Mausritter, Pico, Household, and more. The community blogathon ends March 31st.

01.03.2026 15:45 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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The Explorateur: Issue #17 Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

A short and very busy month on the road means this month's Explorateur is light. I mean, it's still a mace to face with design links, but it's not the usual two-hander.

I'm doing this new thing with the intro where I share three design/creative/craft ideas.

www.explorersdesign.com/explorateur-...

01.03.2026 14:30 πŸ‘ 52 πŸ” 22 πŸ’¬ 3 πŸ“Œ 2

There’s something very satisfying about changing one line and seeing the whole website change on a reload.

01.03.2026 12:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Billionaires are rogue nukes let loose on society. They would sooner kill everyone and everything than be disarmed. We have more in common with the dead and dying than these monsters desperate to control us.

01.03.2026 00:05 πŸ‘ 91 πŸ” 19 πŸ’¬ 0 πŸ“Œ 0

It's a labor intensive project! Fun and rewarding, but labor intensive.

27.02.2026 17:43 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Can you imagine that on top of everything else? Thankfully, I asked Cat if he wanted to host, and would have done the same for you.

27.02.2026 17:22 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
The Explorers Design blog post, "Designing lore blocks" with a floating table of contents with interactive links.

The Explorers Design blog post, "Designing lore blocks" with a floating table of contents with interactive links.

And I managed to add this floating table of contents on my blog posts, so readers can click between sections.

Here's an example from "Designing Lore Blocks" where I praise the idea in Reach of the Roach God. You can see the little table on the right.

27.02.2026 15:58 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Bloggies nominees folded up into neat little dropdown lists. Simple lines and a red down arrow.

Bloggies nominees folded up into neat little dropdown lists. Simple lines and a red down arrow.

I did teach myself some things during The Bloggies though!
Like how to modify the CSS so my dropdown/toggles aren't ugly boxes anymore.

I hated how they looked so much that I never used them. Now they're so much simpler.

27.02.2026 15:58 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Excited for Elmcat to take the reins, especially since he has coding know-how I lack. All of my Bloggies ambitions ran up against my lack of computer skills.

27.02.2026 15:43 πŸ‘ 31 πŸ” 3 πŸ’¬ 2 πŸ“Œ 1

Very please Designing Dungeons which I co-wrote with @riseupcomus.bsky.social won best blog series!

And was enhanced by being turned into a podcast by @3d6downtheline.com so now it’s in an even more potable form!

Link πŸ‘‡

27.02.2026 14:35 πŸ‘ 26 πŸ” 9 πŸ’¬ 3 πŸ“Œ 1

I WON LET’S GOOOOO!! πŸŽ‰

27.02.2026 14:09 πŸ‘ 70 πŸ” 11 πŸ’¬ 5 πŸ“Œ 0
Girl with dog waves goodbye from the movie Bridge to Terabithia.

Girl with dog waves goodbye from the movie Bridge to Terabithia.

Me to all of you after hosting The Bloggies.

27.02.2026 14:06 πŸ‘ 20 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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The Bloggies 2026 A yearly celebration of blogging in tabletop roleplaying games.

The Bloggies have concluded for 2026! Congratulations to this year's winners. You can find the results (and a whole slew of awesome blog posts) here:

www.explorersdesign.com/bloggies-2026/

27.02.2026 14:06 πŸ‘ 49 πŸ” 19 πŸ’¬ 1 πŸ“Œ 6

Please vote Birdmilk for president. I guess you could also vote Birdmilk for best debut blog, but if you have to choose, president.

26.02.2026 14:04 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Today's the last day to vote in this year's Bloggies! Voting closes Friday at 7:00 AM EST.

Ballot: forms.gle/oWyc19sKXkod...

Want more Bloggies? Elmcat's got a whole archive for you. πŸ‘‡

26.02.2026 14:03 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 1
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The Long Read: Mausritter A long first look at Mausritter

What's better than a small game about being mice? A long thread about a small game about being mice, transposed onto a blog.*

*It's not actally better but you should read my long read of Mausritter anyway: https://loottheroom.uk/the-long-read-mausritter

26.02.2026 11:13 πŸ‘ 17 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0

A reminder that today is the last day for this.

Which also means that today is the last day to vote for the "Books in TTRPGs" series by... (checks note) moi!

26.02.2026 11:55 πŸ‘ 7 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Thank you! It owes a lot to the ideas and innovations that came before it. Obviously Zedeck's work, but also story games and other rpg adventures by folks like Patrick Stuart.

I look forward to evolving it as my games drift further away from traditional adventures and D&D stat blocks.

25.02.2026 18:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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TheWeeklyScroll - Twitch PERILS AND PRINCESSES!!!

Double the Ryans on today's Weekly Scroll livestream.
Shoutout to Perils & Princesses!

www.twitch.tv/theweeklyscr...

25.02.2026 18:29 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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The Bloggies: Bonus Rounds Welcome to The Bloggies. You're currently voting for the second week of the Bloggies, the bonus round! What are the Bonus Rounds? Best Debut Blog, Best Series, and Best Overall Post. What are The Blog...

The second half of The Bloggies is happening. Check out this year's nominations for Best Debut Blog, Best Series, and Best Overall Post, then vote on your favorites!

forms.gle/VNA674tbsW4m...

25.02.2026 14:05 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

If you like these, I have a few books full of them! idlecartulary.itch.io/ludicrous-co...

25.02.2026 02:56 πŸ‘ 31 πŸ” 11 πŸ’¬ 0 πŸ“Œ 1

🚨NATURAL LANGUAGE, RIGID SCHEMA🚨

Seeing @explorersdesign.bsky.social (and others) run with the statblock-without-stats thing is so very gratifying.

I'm still really proud of this bit of design!

1/

24.02.2026 17:43 πŸ‘ 59 πŸ” 14 πŸ’¬ 1 πŸ“Œ 1

I love Legend in the Mist. It will become annoyingly obvious to everyone when I eventually unveil my hack of its tags system.

It's a little crunchy, but it's (in my opinion) closer to my personal tastes than City of Mist, which I loved, but found too crunchy after playing two campaigns of it.

24.02.2026 17:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Princess & The Dragon An official fantasy adventure for the Perils & Princesses TTRPG

Few things make me smile like Destiny Howell and Ryan Lynch collaborations. Perils & Princesses is just puffed with charm. I love how it presents its fairy tale themes so simply and earnestlyβ€”I mean this adventure has gnomes with little red hats, cmon!

24.02.2026 17:27 πŸ‘ 17 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

That's a clever tweak. Especially depending on the system or setting.

24.02.2026 16:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm not a strict OSR guy. I was a lurker on The Forge back in the day and half of my collection are storygames. But I do love making the two play cultures kiss.

24.02.2026 16:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah this would not work for your style of game, it takes on more structure in an attempt to excise abstract arithmetic. I think GMs have to decide which they'd prefer to translate, because both are speaking different languages.

24.02.2026 16:03 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah the inciting idea behind lore blocks was, "What game could use this schema without conversion? What tweaks would need to be made?"

24.02.2026 15:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0