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joshua oosterhuis

@oost-audio

technical sound designer and some other things.

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08.11.2024
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Latest posts by joshua oosterhuis @oost-audio

it’s time to d-d-d-d-doomscroll

09.01.2025 10:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

if you subscribe to self-determination theory, video games fulfil the intrinsic psychological needs of competence, autonomy and relatedness, and books mostly don’t.

13.12.2024 20:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

my current thinking is: tag audio volumes with β€œinterior”, then sound event fires-> get overlapping actors -> for each loop -> actor has tag β€œinterior” -> set bool -> set bool parameter in metasound.

is this sensible?

06.12.2024 15:43 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

technical #gameaudio unreal engine folks: I’m trying out pre-baked reverb tails for β€œinterior” and β€œexterior” locations. how would you go about getting this data from the player character into a metasound?

06.12.2024 15:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

LLMs work by predicting the next word based on everything before it. but always choosing the most likely word makes the answers too formulaic, so they added randomness by sometimes choosing the 2nd or 3rd most likely word instead. this can have a knock-on effect that changes the whole answer.

05.12.2024 21:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
september was my β€œscene old school emo post-hardcore” phase

september was my β€œscene old school emo post-hardcore” phase

did not appreciate being called out like this

04.12.2024 16:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
my spotify 2024 wrapped

my spotify 2024 wrapped

entirely unsurprising

04.12.2024 16:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

does the physical manual have all the coffee stains and doodles like the in-game one?

24.11.2024 15:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hello!

22.11.2024 20:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

we made it!!

18.11.2024 15:44 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0