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@fingmakes

game dev

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09.11.2024
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Latest posts by @fingmakes

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Here you can see the bone dropdown in the details panel, and some examples of more nodes I'm adding to the roster

11.03.2026 15:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This builder I'm making is trying to account for many different kinds of fighters, the basic hitbox spawns in place, but wouldn't work for say, a sword-based fighter. So I've made it so a hitbox can be added under a BoneAttachment using its own node, all done inside the builder #GameDev #Godot

11.03.2026 15:14 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

@majormcdoom.bsky.social always makes the most clever things shown in the silliest ways!!

I really recommend following him!!

He made this thread 2 years ago, and I think anyone with interest in #GameDev should read it today!

#Godot #Indie #Dev #VR

10.03.2026 11:49 πŸ‘ 37 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0

Ahh thank you, too kind

09.03.2026 19:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Progress is going well albeit slowly; hitboxes load from file, and are editable among other things #GameDev #Godot

09.03.2026 18:00 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
COMPUTER WORLDS: A Showcase of Strange & Distinctive Games - Coming to noclip_2
COMPUTER WORLDS: A Showcase of Strange & Distinctive Games - Coming to noclip_2 YouTube video by noclip_2

INTRODUCING COMPUTER WORLDS

A showcase of strange & distinctive games created by independent developers - premiering next week on noclip_2

SAVE THE DATE
MARCH 12th - 1PM ET / 10AM PT

WATCH & PLEASE SHARE:
www.youtube.com/watch?v=kYRp...

06.03.2026 17:10 πŸ‘ 577 πŸ” 220 πŸ’¬ 5 πŸ“Œ 40

Okay that alone feels like it could be a cheatsheet on its own

#Godot #GameDev #Dev

01.03.2026 01:03 πŸ‘ 226 πŸ” 42 πŸ’¬ 5 πŸ“Œ 2
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I've updated my Discord server to make it more generalist.

Are you a solo developer or a small team working on indie game projects?

You're welcome :).

discord.gg/zK8tXREq3S

26.02.2026 12:54 πŸ‘ 167 πŸ” 30 πŸ’¬ 8 πŸ“Œ 2
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

25.02.2026 19:23 πŸ‘ 370 πŸ” 96 πŸ’¬ 10 πŸ“Œ 2
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πŸ‘Getting there

25.02.2026 00:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

verrr pretty ✨

18.02.2026 19:26 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Was hoping to show off the handles today but the timeline bug kicked everything back, hopefully will continue again soon

18.02.2026 18:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Made some headway on the foss fighter builder, hitting a known issue where call methods in the AnimationPlayer repeat upon playback. Next will be snapping "action nodes" to the timeline, and handles over the fighter preview to edit their size #gamedev

18.02.2026 18:50 πŸ‘ 24 πŸ” 4 πŸ’¬ 2 πŸ“Œ 1

Thank you! I appreciate that, yeah I've been breaking it down all the way to a tourney setting, I'll try to write up my thoughts and make a readme about how I'm implementing it

16.02.2026 15:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh and PiCode9560 Godot Prototype Texture
(They look so official and nice I foie gras)

16.02.2026 13:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If ppl think it's worth pursuing I'll see if I can make time to really flesh it out. Assets used as shown;
@heytibo.bsky.social Godot Plush
foxssake Plenticons
BBHHegarty Google fonts

16.02.2026 12:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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@heytibo.bsky.social This is out of the blue, but I've been inspired by the FossFighters posts, and I've started theorizing how you could normalize damage across a potentially inf number of source mascots and OCs by building a character profiler, including setting up hitboxes and control mapping.

16.02.2026 12:34 πŸ‘ 21 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

Torment Nexus ventures in shambles

06.12.2025 15:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1
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I have a couple friends who playtest for me with UWs, I hide notes with silly gifs there

04.09.2025 13:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I was sick once. I drew my experience being sick. I hope to never be sick ever again

17.11.2024 19:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0