Here you can see the bone dropdown in the details panel, and some examples of more nodes I'm adding to the roster
Here you can see the bone dropdown in the details panel, and some examples of more nodes I'm adding to the roster
This builder I'm making is trying to account for many different kinds of fighters, the basic hitbox spawns in place, but wouldn't work for say, a sword-based fighter. So I've made it so a hitbox can be added under a BoneAttachment using its own node, all done inside the builder #GameDev #Godot
@majormcdoom.bsky.social always makes the most clever things shown in the silliest ways!!
I really recommend following him!!
He made this thread 2 years ago, and I think anyone with interest in #GameDev should read it today!
#Godot #Indie #Dev #VR
Ahh thank you, too kind
Progress is going well albeit slowly; hitboxes load from file, and are editable among other things #GameDev #Godot
INTRODUCING COMPUTER WORLDS
A showcase of strange & distinctive games created by independent developers - premiering next week on noclip_2
SAVE THE DATE
MARCH 12th - 1PM ET / 10AM PT
WATCH & PLEASE SHARE:
www.youtube.com/watch?v=kYRp...
Okay that alone feels like it could be a cheatsheet on its own
#Godot #GameDev #Dev
I've updated my Discord server to make it more generalist.
Are you a solo developer or a small team working on indie game projects?
You're welcome :).
discord.gg/zK8tXREq3S
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
πGetting there
verrr pretty β¨
Was hoping to show off the handles today but the timeline bug kicked everything back, hopefully will continue again soon
Made some headway on the foss fighter builder, hitting a known issue where call methods in the AnimationPlayer repeat upon playback. Next will be snapping "action nodes" to the timeline, and handles over the fighter preview to edit their size #gamedev
Thank you! I appreciate that, yeah I've been breaking it down all the way to a tourney setting, I'll try to write up my thoughts and make a readme about how I'm implementing it
Oh and PiCode9560 Godot Prototype Texture
(They look so official and nice I foie gras)
If ppl think it's worth pursuing I'll see if I can make time to really flesh it out. Assets used as shown;
@heytibo.bsky.social Godot Plush
foxssake Plenticons
BBHHegarty Google fonts
@heytibo.bsky.social This is out of the blue, but I've been inspired by the FossFighters posts, and I've started theorizing how you could normalize damage across a potentially inf number of source mascots and OCs by building a character profiler, including setting up hitboxes and control mapping.
Torment Nexus ventures in shambles
I have a couple friends who playtest for me with UWs, I hide notes with silly gifs there
I was sick once. I drew my experience being sick. I hope to never be sick ever again