nevermind we are so back #wearesoback
@saltthewind
โณ'03 | ๐ซถ๐ผ any pronouns | ๐ฌ eng/spa your silly compsci soon-to-be graduate neighbor ! ๐ฎ professor layton, ace attorney, ultrakill, minecraft, etc ๐ฅ doctor who, good omens, jjk, steins;gate, etc ๐ฒ compsci, math, chess, brain teasers, puzzles
nevermind we are so back #wearesoback
working on a pet project you like, but it being time consuming, is also tainted somewhat. it gives joy to what i do, but at what expense? what if i have nothing to show for it after I'm done?
at least in other professions you have something to hold or look at. how could I explain it to someone else
in a warped sense, i feel like i betray myself twice. not pursuing deeper technical achievement because I wanted to make games, but lacking the skill and courage to bring them to life. neither an skilled engineer nor an traveled artist. desiring both but pursuing neither to its end. never left home.
i like to sit back in my computer and lose track of time sometimes. but then there's that dreading feeling that you're wasting your life away. that you're missing out on borrowed time in the real world.
my profession as a developer definitively adds to it. a job taking your life away in two fronts.
i wonder how far these seemingly diminishing returns of attempts at abstractions in a game framework compare to just, yknow, saying fuck it and making raw calls to low-level libraries and never refactoring. just, fuck it raw pointers in your translation units.
how do you even DEFINE move-semantics for an abstract polymorphic type-erased allocator. what do you MEAN there are drafts discussing the semantics of it all. BLOOMBERG HAS AN ENTIRE LIBRARY WITH THOSE?
writing proper interfaces for common behavioural, and especially creational, design patterns is proving to be hard ๐ญ๐ญ๐ญ
i wanted to make a tiny game framework and now just getting the interfaces for, say, type-erased observer and state machines is sucking my resolve out of my soul โน๏ธโน๏ธ #gamedev #cpp
You're likely right. I'd need to give it a better look, I'm honestly not giving it the proper rigor it deserves. Although, I think one can solve the closed form for the recurrence relation and get a better estimate from there.
Update: With way more datapoints, a linear fit no longer is appropiate, and polynomial of the 3rd degree suits the predictions way better. Under said 3rd degree polynomial fit, we'd expect even odds at around 8 days! In streams of 8 hours at 100% efficiency, it might take 24 days!!
A bar graph plot for the chances of throwing 10 coins in row (vertical axis) against the number of attempts allowed (horizontal axis). It resembles an concave curve increasing in height but angled downwards.
Update: Increasing the sample size, we get a curve!! I guess a linear fit came too early to call it. With a polynomial fit of the 3rd degree, we'd expect a 100% chance of success at around 44597 attempts, which is roughly similar to the mode you found on your simulation!
Thank you very much! Indeed it looks interesting. I haven't revisited college stats so I am very much lost on why it resembles an exponential distribution ๐ but this is very cool nonetheless! Ty for lending us your processor for a while!!
That's pretty sick! Is it too much to ask for a distribution / histogram? I'm very curious about what shape it might take (I'm putting my bets on it resembling a surf wave ๐โโ๏ธ)
818 hours* aha
Screenshot of a Twitter post. User explains their results of running their own simulation of throwing the unfair coin 10 times in a row, and makes note of the empirical result of it taking 818 hours on median to beat the game, assuming 1 coin flip a second
Yeah. Someone tried doing that over on Twitter: x.com/confusionm8t...
They came to the conclusion it takes around 818 on median to beat the game, assuming 1 coin toss a second. A beefier simulation could aid in verifying, though, in their own admission.
If the linear trend is to believed, NL might reach a 50% chance of winning the game after around 1772775 attempts. At around 1 attempt a second, it could take around 20 days and a half of straight uninterrumpted attempts. In streams of 8 hours with 100% efficiency, it might take 2 months.
A 2D bar plot. The horizontal axis marks the number of trials and the vertical axis the chances of landing the coin 10 times in a row during those trials. The ticks along the horizontal axis are labeled for each attempt number, starting at 100 and incrementing by a 100 for 1000 times. The ticks along the vertical axis label the chances, starting at 0 and going well above 0.025 mark.
Here's a small python script to compute the chances for landing the 10 coin flips: gist.github.com/suehtemorp/e...
Here's a barplot for the chances at the first 100k attempts, in 1k groups of a 100 attempts. A linear regression fit yields a R squared statistic of around 99.999% (without much rigor)
prezooh! keep your head up ๐โโ๏ธ๐ช once you get the hang of it (you will!) it's going to be so much fun
patched to work with CMake too!! this superbuild thing is taking off. let's make a little engine next ๐๐
ladies and gentlemen. we finally have compiled the DOS media library with a DJGPP'S GCC 12. C++20 oh it feels good to be back #gamedev #msdos #retrogaming
with a borrowed toolchain, im stuck with gcc 4 and no C++. ECS in ANSI C? ๐๐ this is the worst
attempting to get a superbuild up and running for a DOS toolchain intended for use with classic Allegro. this stuff is so confusing. #heeeeeelp #heeeelpmee
#DOS #gamedev
Man I wish I had trans acquaintances to talk gender questioning with. Reading tumblr blogs and infographics isn't doing it anymore
That frustrating moment when you wanna cook a techbro on a YouTube comment section boasting about how copyright and attribution doesn't matter but the algorithm keeps deleting the response.
They feel so smug about it too. I wanna squeeze a sponge ๐งฝ๐
The video thumbnail for PMG's original documentary, showing a white, American hand clasping cash in exchange for the labour of a Southeast Asian workforce, represented here as being weighed down by their immense workload.
Back in 2021, PMG reported on the unseen games industry crunch taking place at outsourcing studios in SE Asia.
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
For SoCal friends,
Here is a list of resources for shelter, animal boarding, free items, and distribution hubs. These places can also use donations (e.g., food, water, masks, and blankets). Please consider donating if you can.
For more info, visit Instagram: mutualaidla
Guys, a friend I made in highschool is getting married. And yes, the wedding is in march and I'm going.
He's around 21 as well. I don't even know what to say. HELP
Happy New Year!!! May this one be ours for the taking
I havenโt showered since last year!