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Regan - FF7 Unity Development

@rmusicdev

Game developer, NZ ๐Ÿ‡ณ๐Ÿ‡ฟ๐ŸŽฎ Trying to remake FFVII in Unity. Likes RPGs ๐Ÿ—กโš”๐Ÿ›ก๐Ÿ”ซ๐Ÿชƒ๐Ÿน Ngฤpuhi/Tainui/Tararฤ

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14.11.2024
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Latest posts by Regan - FF7 Unity Development @rmusicdev

I'm so glad companies have no say in how I make my own games as an indie. AAA is cooked.

12.11.2025 11:55 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I am too busy lately. Progress has slowed but not stopped. I am only able to get a couple hours in a week at the moment, but for those wondering, I am currently working on the game's script-engine. It will possibly be a year before I can share anything!

02.06.2025 10:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fixed an issue where colour palettes weren't ripping correctly and coming out with unsightly black artifacts ranging from extreme to "rather annoying". All better now ^^

See the before/after images.

17.04.2025 09:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fixed an issue regarding image/walkmesh alignment. 200+ out of the 700+ fields were affected, but now all 200+ align without issues.

17.04.2025 08:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I literally just hit a button in Unity now and it sets up all 700+ scenes with camera, backgrounds, models, gateways, scripts ^^

08.04.2025 16:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fixed up a ripping tool which was 60% reliable, but is now 100% reliable, which means I now get all 383 of the game's field models super quick :D

Now I just have to apply my anim-fixes in Blender, then I have a few things I do in Maya, lastly the Unity setup.... 383 times :|

03.04.2025 03:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Got palettes working within the textures, which means I can now use the original and authentic approach to textures in Unity as opposed to skipping to a final image, which is not only cheating but would mean certain effects in the game can't be applied.

29.03.2025 08:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Original FF7 data importing to Unity. Essentially working but lots of loose ends to tidy up! Soon I can start moving all the interaction work I already completed into the new pipeline.

#FF7 #FFVII #FF7Rebuilt #Unity

28.03.2025 15:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Why ppl wanna tell other ppl how to be lol

23.03.2025 13:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A Role Playing Game that...

You gotta pay DLC for the rest

23.03.2025 13:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Instead of building field scenes manually I'm going to import the original game data.

This'll mean 700+ scenes done instantly, instead of the 20hrs it takes me to build 1 from scratch.

Creating this system will take awhile, so I've been quiet lately and will continue to be!

17.03.2025 13:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It just does what you ask ^^;

24.02.2025 03:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Wrap-around effect so that the world now loops when you fly off the edge of the map.

16.02.2025 13:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Earlier clip when I was working out his boundary-detection and response

15.02.2025 21:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Earlier vid where I was working out the movement code for all the segments (they all queue up behind the head of course)

15.02.2025 21:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yesh! Glad ya like ^^ Which reminds me I'd meant to upload two of the earlier vids when I was working out the movement. I'll do those now.

15.02.2025 21:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Zolom is in! Stays in his swamp-terrain, bounces from boundaries, moves in curves, hunts Cloud relentlessly >:D

#FF7 #FFVII #FF7Rebuilt #Unity

15.02.2025 15:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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A less exciting but necessary update. Map overlays with vehicle/chocobo/character markers and triangle FoV scope!

I also made it really easy to add custom vehicles that assume their own marker in future. No reason ^^;

#FF7 #FFVII #Unity #FF7Rebuilt

12.02.2025 15:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Concerning news 0_o

12.02.2025 08:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Cruddy news! My FF7 project largely leverages their VisualScripting graph and firing the Behaviour team kinda reflects the cricket-silence I've seen from Unity on their graph tools over the years. Time to switch to LUA, then I never have to worry ever again what Unity does with their internals.

12.02.2025 08:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Weirdly I didn't mean that in a wholly negative way. I think it's true going by the art and story they decide on. Glamping, rich home decor, stuff that doesnt occur easily to less priv'd. But its ok, we can tell others stories but we almost shouldnt. Its fine they tell their story.

12.02.2025 01:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Indeed. It is often privileged bros makin em lol

12.02.2025 00:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Final Fantasy VII (FF7) remade in Unity: World Map traversal
Final Fantasy VII (FF7) remade in Unity: World Map traversal YouTube video by Regan Music

My latest World Map work!

youtu.be/jexoCQDNfSk

- Character/vehicle/camera controls
- Triangle-info system for terrain behaviour
- World-bend shader
- Sky/camera transitions
- Particle effects (water, dust, footprints)
- Sinking in swamps, forests, rivers

#FF7 #FFVII #Unity

11.02.2025 13:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ohhh lordy, take me to church!

25.01.2025 08:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added the upgraded Highwind boosters

25.01.2025 05:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Scary!!

25.01.2025 02:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Pretty much done with Highwind controls.

I've got a few tweaks to make but everything's there. I'm fairly proud of my camera-work. The shadow and the sea-spray gave me a bit fair challenge as did the Highwind's bizarre drifting controls.

#FF7 #FFVII #Unity #FF7 #FF7Rebuilt

24.01.2025 22:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I assume you mean evil twitter lol

24.01.2025 04:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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FF7 Potato Mode! >:D

19.01.2025 16:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Got the region/terrain/chocobo data in to Unity and behaving itself. Next I need to setup the filters to make use it so Cloud can't walk on mountains anymore. Once that's working I can jump into vehicles >:D

19.01.2025 16:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0