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Skyjinx

@skyjinx

๐Ÿ’ป Gamedev, Designer, UIX lover. ๐ŸŽฎ Current project: Toil & Trouble

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12.11.2024
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Latest posts by Skyjinx @skyjinx

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Any card with a spark be transmuted into recipes for powerful potions. Recipes simply need the essence amount to produce.

Your entire 'deck' and 'build' are made on the fly as you play, strategy is in what you choose to keep/consume.

#WIP #Gamedev #GameMaker #Indiegame

12.03.2026 19:08 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Rough targeting visual.

#Gamedev #WIP

11.03.2026 06:10 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Tonight I wrote a weighted targeted-nearest system that attempts to score which cards you're attempt to target while holding a card.

This weight target selection helps it 'feel right' when the player is making choices.

#Gamemaker #WIP #Gamedev #Indiegame

11.03.2026 05:02 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wards.

Armor in gaming can be done a lot of ways, I prefered to simplify it. Ward is very powerful and simply protects from 1 attack, pure and simple. Any damage is reduced to 0 and 1 Ward charge is removed. Easy to use, tricky to strategize around.

#WIP #Gamedev #GameMaker

07.03.2026 18:47 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here is another example showing how transmutation (an action) triggers both mob counters at the same time.

#Gamedev #Indiegame

07.03.2026 18:38 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Action based gameplay.

Mobs have a wide arrange of attacks and spells, and they cast those when their action counter hits 0. Every "action" the player takes reduces their counter.

#WIP #Alpha #Gamedev #GameMaker

07.03.2026 18:33 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks! I am a big fan of the style, the only thing holding me back is I worry it lends to being 'too simple.'

24.02.2026 02:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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This week I am experimenting with minimalistic mob designs to dial in the aesthetic choices.

These are basically stick figures in my eyes, but I am a big fan of the aesthetic, contrast, and ease of color balancing.

#Gamedev #Indiegame

24.02.2026 00:31 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Shy GOHST.

This little dudes mechanic is so adorable that he's getting his own place in the trailer for sure.

#Gamedev #IndieGame

21.02.2026 20:57 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Albeit (as a dev) self-serving, I agree.

Gaming as a whole could do with a lot less hate, but devs seem to get a disproportionate amount for folks just out to make fun things for people.

20.02.2026 22:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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After months of systems development, finally moving into art and aesthetic. So much work ahead but she's finally looking like a game!

#Gamedev #Indiegame #GameMaker

20.02.2026 22:16 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

See you there! #gamejam #gamedev

17.02.2026 01:11 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#Gamedev

16.02.2026 19:15 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I need to work... but... some days it's just a different priority.

30.01.2026 21:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I like video games.
I hope you do too.

29.01.2026 00:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Someone posted a crazy cut up pizza and I couldn't help but notice something.......

27.01.2026 16:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Classic. Makes me want to buy an old GBA SP and start a new adventure.

Sequel was also fantastic.

26.01.2026 22:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

*Had

26.01.2026 22:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm day 3 into learning to play #piano.

So far this is how online research feels:

26.01.2026 20:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

1st day learning piano.

Question: Why are notes letters instead of numbers?

Numbers makes way more sense.

25.01.2026 19:03 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Image for GameMaker Micro Jam game dev community blog post. Left side shows the GameMaker logo and the text โ€˜Micro Jam Game Dev Communityโ€™ on a dark background. Right side features pixel art of a small green creature with its tongue out in a stylized landscape.

Image for GameMaker Micro Jam game dev community blog post. Left side shows the GameMaker logo and the text โ€˜Micro Jam Game Dev Communityโ€™ on a dark background. Right side features pixel art of a small green creature with its tongue out in a stylized landscape.

We love Game Jams, including the Micro Jam community, which hosts jams every 2 weeks.
For all the details on this fantastic game dev community check out the blog!
๐Ÿ”— gamemaker.io/en/blog/micr...

20.01.2026 16:05 ๐Ÿ‘ 22 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

1st of the 5 #Doomsday trailers will be Feb 17th, 2026.

20.01.2026 06:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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RIP Dumbledore.

18.01.2026 22:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have 7 secrets to getting rich with dyscalculia and number 11 will amaze you!

17.01.2026 19:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Made a game with #GameMaker? Go get featured!!!

#Gamedev #Indiedev

14.01.2026 05:06 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spending today exploring some ideas in art direction for #ToilAndTrouble.

Still a ways to go, but closer every day! #Gamedev #indiegame

13.01.2026 22:03 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Going for my first striker piece at 40 and 5 pieces all dropped at the same time.

This is crazy. #TheDivision

06.01.2026 23:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Merry Christmas.

Stay safe out there.

26.12.2025 03:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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22.12.2025 15:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Damn wizards keep stealing my packages!

18.12.2025 22:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0