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CompromiseDev

@compromisedev

Solodev developing Compromised Investigator. Please wishlist if it seems interesting! https://store.steampowered.com/app/4346850/Compromised_Investigator/ Little games I've made before: https://compromisedev.itch.io/

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Latest posts by CompromiseDev @compromisedev

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Little talent and a lot of testing🀣

10.03.2026 15:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ₯°

10.03.2026 14:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah... This is the correct choice πŸ₯²

As long as I do some proper groundwork, managing two different fonts shouldn't be that big of an issue.

10.03.2026 12:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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True.

The inconsistent pixel density really hurts me personally though.. 🀣

10.03.2026 12:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Should've maxed my wisdom instead... Would've probably saved a lot of time 🀣

10.03.2026 12:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nothing is off the table, but tbh, it going that well isn't something I even dare to hope for yet. πŸ˜…

Also, I wouldn't even know where to begin with console distribution. That's probably something where I'd finally have to resort for outside help.

But as said, definitely not off the table πŸ₯°

10.03.2026 12:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Might fiddle with the highres font to make sure that each letter is the same relative width as in the lowres oneπŸ˜…

10.03.2026 12:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! πŸ₯°

Yeah. Most likely I'll end up having the high-res one as an option. It's not a big issue, but I might want to adjust the font so that each letter is exactly the same relative width as the low-res font. So that I won't end up with cases where one fits in a text box while the other doesn't.

10.03.2026 12:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah. I still feel that I can make the left one readable enough with slight additional improvements.

The right one will be an option, not the default.

10.03.2026 12:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is probably what I'll do in the end.

The only issue is that it'll double the amount of checking I'll have to do to see that none of the dynamic text of the events takes too much space πŸ₯²

10.03.2026 12:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Alagard looks lovely πŸ₯°
11px... goddamnit 🀣

10.03.2026 12:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sure it! Does clash with the UI though... 🫠

10.03.2026 12:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah that’s the issue... It's either unified retro feel or readability 🫠

Will probably allow for both. Finding a happy medium between the two seems impossible πŸ˜…

10.03.2026 12:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Many wished for a higher-res #font so I drew a 10px one πŸ₯°

It does pain me that it's 2x pixel density when compared to everything, but... How does it look to everyone else? 🫠

It'll probably either be the default, or an option.

#indiedev #gamedev #indiegame #pixelart #γƒ‰γƒƒγƒˆη΅΅

10.03.2026 11:18 πŸ‘ 61 πŸ” 7 πŸ’¬ 14 πŸ“Œ 0

Thanks for the feedback πŸ₯°

I sure hope I'll get this 5px one to look good enough πŸ˜…

10.03.2026 08:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'll continue following the comments carefully πŸ˜…
Any additional comments about the font's legibility before the release and I'll do something to make it better πŸ₯°

09.03.2026 22:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! πŸ₯°

Yeah... 5px is brutal... 🫠

09.03.2026 20:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'll see what I can do πŸ˜…

With this game, if it's unreadable, it's literally unplayable 🫠

09.03.2026 19:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes, I've that is definitely something I should add!

I'll also try a font that is 2x the pixels compared to the rest of the game.
I've noticed that not too many games care as much as I do about keeping the font at the same pixel density as the art. I'll have to see how much it breaks my soul πŸ˜…

09.03.2026 19:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks!

Will see if I still like it tomorrow. But now that I have it in aseprite it's really easy to make adjustments on the fly. πŸ₯°

09.03.2026 18:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah... To be fair, even just changing the "e" would've been a massive improvement from the Tiny 5. πŸ˜…

09.03.2026 18:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ₯°

09.03.2026 18:51 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Great! πŸ₯°
Will be posting many more screenshots and continue to refine it as I get feedback πŸ˜…

09.03.2026 18:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! πŸ₯°

To be fair, the game is absolutely full of text so that terrible "e" wasn't just a little thing πŸ˜…

Will see if I can improve the font further!

09.03.2026 18:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That is great to hear πŸ₯°

09.03.2026 18:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not completely off the table. Let's say it's on a side table though. πŸ˜…

6px is doable but a properly readable font (something like 10px) would look ridiculously large with my pixel density.

I might try how sacrilegious it looks if I allow the text to be of 2x pixel density than everything else.

09.03.2026 17:08 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Multiple text panels are viable. But I'd still need to "rewrite" all hundred events deciding where to split. 😱

09.03.2026 16:44 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I will try to push on with 5px for now. If I keep getting comments about it being difficult to read, I'll go up to 6px.

That'll require greatly reducing the amount of text per individual event, but it isn't impossible.

5px vs 6px would be a massive improvement in readability πŸ₯²

09.03.2026 16:36 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, the e was the only letter in the Tiny 5 that I genuinely hated πŸ˜…

09.03.2026 16:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Trying to improve the legibility of the #font.
Tbh, I can't event tell if its better or worse anymore πŸ˜…

5px fonts are hard 🫠

Old one is Tiny 5 by Stefan Schmidt from Google Fonts.
I feel like especially the "e" is harsh on the eyes.

#indiedev #pixelart #pixelfont #fontdesign

09.03.2026 16:17 πŸ‘ 51 πŸ” 5 πŸ’¬ 12 πŸ“Œ 0