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Eldritch Byte

@eldritchbyte

Swiss gamedev and programmer

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20.10.2024
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Latest posts by Eldritch Byte @eldritchbyte

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A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice...
#screenshotsaturday #gamedev #indiedev

04.10.2025 13:14 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects.
#gamedev #indiedev #pixelart

29.09.2025 14:48 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... πŸ˜΅β€πŸ’«
#screenshotsaturday #gamedev #indiedev #pixelart

13.09.2025 14:39 πŸ‘ 21 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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curiosity made me try out 3rd person point of view... it doesn't _not_ work πŸ€”
#screenshotsaturday #gamedev #indiedev #pixelart

23.08.2025 11:36 πŸ‘ 13 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Me too, geysir, me too...
#photography #inspirational #nature

18.07.2025 22:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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first draft of a new enemy with very rough animation πŸ˜…
#screenshotsaturday #gamedev #indiedev #pixelart

05.07.2025 12:15 πŸ‘ 35 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0
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there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place πŸ„ 🀑
#screenshotsaturday #gamedev #indiedev #pixelart

28.06.2025 08:37 πŸ‘ 73 πŸ” 5 πŸ’¬ 4 πŸ“Œ 0
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Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure πŸ˜…
#screenshotsaturday #gamedev #indiedev #pixelart

21.06.2025 09:13 πŸ‘ 32 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
Puffin Parcel Post – Gameplay Trailer [v0.4.5]
Puffin Parcel Post – Gameplay Trailer [v0.4.5] YouTube video by myke

πŸ€”How do Puffins deliver mail?

πŸ“«See the improved #PuffinParcelPost gameplay trailer!

youtu.be/TQHeD0ziVqM

#IndieGame #GameDev #cozygames #roguelite #Gameplay #Trailer #Puffins #indietech #godot @godotengine.org

17.06.2025 11:25 πŸ‘ 18 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

You better beelieve it!

15.06.2025 11:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

These are exclusively structural bees

15.06.2025 11:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝
#gamedev #indiedev #pixelart

15.06.2025 07:42 πŸ‘ 44 πŸ” 9 πŸ’¬ 3 πŸ“Œ 0
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got around to tweaking the lighting to be less harsh and show more detail in dark places
#gamedev #indiedev #pixelart

09.06.2025 14:02 πŸ‘ 86 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass...
#screenshotsaturday #gamedev #indiedev #pixelart #programming

07.06.2025 08:43 πŸ‘ 25 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Added two lightning themed attacks this week 🌩️ 🌩️ πŸ’€ 🌩️ 🌩️
#screenshotsaturday #gamedev #indiedev #pixelart

24.05.2025 10:26 πŸ‘ 31 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

To be honest it's to hide that i suck at art πŸ˜‚

21.05.2025 07:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! It's 3d with a bunch of custom shaders to get as close to pixelart as possible πŸ˜€

20.05.2025 19:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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goblins go ⚑bzzzzzzzzz⚑
#gamedev #indiedev #pixelart

20.05.2025 18:36 πŸ‘ 22 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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lightning goes bzzzzzzzzz
#gamedev #indiedev #pixelart

19.05.2025 18:16 πŸ‘ 32 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... πŸ™ˆ
#screenshotsaturday #gamedev #pixelart #indiedev

17.05.2025 09:06 πŸ‘ 26 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🀷 " game
#screenshotsaturday #gamedev #pixelart #indiedev

03.05.2025 09:38 πŸ‘ 17 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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I have changed level generation to create more natural looking walls... well at least less ⬜-y
(it's still Saturday somewhere, right?!)
#screenshotsaturday #gamedev #pixelart #indiedev

27.04.2025 09:45 πŸ‘ 55 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Completely reworked mana into a exhaustion&recovery system πŸ₯΅ Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev

19.04.2025 09:58 πŸ‘ 64 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
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I've been trying to improve visual clarity of my game a bit and switched the camera to a 45° angle instead of the previous 30°. Not sure yet if I like it but it does give a better overview of what's happening 🀷
#screenshotsaturday #gamedev #pixelart #indiedev

12.04.2025 10:25 πŸ‘ 21 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Implemented a ✨fancy✨ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess πŸ˜…
#screenshotsaturday #gamedev #pixelart #indiedev

22.03.2025 11:08 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon.
#screenshotsaturday #gamedev #pixelart #indiedev

15.03.2025 10:03 πŸ‘ 25 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

It's 3D with a lot of custom rendering to make it look like a 2D pixel-art game πŸ˜„

08.03.2025 11:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome.
#screenshotsaturday #gamedev #pixelart #indiedev

08.03.2025 10:55 πŸ‘ 20 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! 😎
#gamedev #pixelart #indiedev #programming

01.03.2025 09:56 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week 😈 πŸ”₯ 🧊 πŸ§ͺ ☠️
#gamedev #pixelart #indiedev #art

15.02.2025 10:03 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0