A spot where two buildings are nearly touching. The one on the left is a glass skyscraper and the one on the right has ornate Roman Revival details. The cornice is overlapping the glass building by a few feet and it looks stupid as hell.
Found a perfect way to piss off my environment artist friends
13.03.2026 01:53
π 134
π 13
π¬ 5
π 1
It's not the icepocalypse that was announced, but it's still some quite impressive freezing rain.
12.03.2026 02:19
π 3
π 0
π¬ 0
π 0
Downloaded. Compressed. Shared.
10.03.2026 09:27
π 2398
π 846
π¬ 16
π 14
Le 2 c'est pas lui hein.
09.03.2026 12:35
π 0
π 0
π¬ 0
π 0
Drop a gif you can hear
07.03.2026 15:57
π 8
π 0
π¬ 1
π 1
Adieu ? Non non non tu as pas compris. TU VAS TE METTRE A STS 2 ET FAIRE DE LA COOP AVEC MOI.
Tu noteras que c'est une affirmation, pas une question.
05.03.2026 19:38
π 0
π 0
π¬ 0
π 0
If folks are curious, I curated a list of narrative tools for games here a while ago litotic.com/ndwiki/doku....
many of them are free or have trial versions
many game studios use custom tools
(it's not the most up to date, but can give you pointers, depending on what you're trying to do)
02.03.2026 16:17
π 0
π 1
π¬ 1
π 0
It's a tough one. In general, I'd say it is fine, because typically it "scales down" with brackets, you expect more non-basic, fancy lands in higher brackets.
BUT, weirdly enough, some of the decks the most punished by this are... precons, which tend to have absurd amounts of non-basic.
27.02.2026 13:42
π 0
π 0
π¬ 0
π 0
DΓ©solΓ© pour vous, et les meilleurs derniers mois possibles pour Sky et vous.
26.02.2026 02:35
π 2
π 0
π¬ 0
π 0
For Ubisoft, delivering seamless multiplayer experiences to a global player base is an infrastructure challenge of massive scale. It requires managing thousands of game servers with a global footprint and absolute resilience.
Join us to see how Ubisoft solves this by leveraging Agones, the open-source game server scaling engine on Kubernetes. We will dive into the real-world use case and production data behind Ubisoft's fleets, demonstrating why they bet on cloud-native tech. Along the way, weβll trace Agones' evolution from its origins at Google to its current home in the CNCFβshowing how a community-driven standard is now powering the biggest names in the industry.
With Agones moving to @cncf.io, I'm excited to be keynoting Kubecon EU with Jean-FranΓ§ois Hubert, Development Director at Ubisoft (albeit for 3 minutes, But it'll be fun I promise! π)
We're doing a runthrough of how Ubisoft orchestrates multiplayer games with Agones!
https://sched.co/2HgQn
26.02.2026 01:21
π 2
π 1
π¬ 0
π 0
What could go wrong ?
19.02.2026 23:35
π 0
π 1
π¬ 0
π 0
Orion sera le premier chien Γ apprendre Γ jouer Γ Slay the Spire.
19.02.2026 23:31
π 0
π 0
π¬ 0
π 0
Vivement le candidat LR dont les valeurs sont "un peuple, un Etat, un chef".
19.02.2026 23:26
π 2
π 0
π¬ 0
π 0
Slay the Spire 2 - Early Access Trailer
YouTube video by Mega Crit
Slay the Spire 2 has... multiplayer.
youtu.be/PW22jwFNxU8
Anyone who knows me is either going to see a LOT more of me, or not hear from me until 2030 at best.
19.02.2026 23:20
π 1
π 0
π¬ 1
π 0
C'est dans le nom en mΓͺme temps, "taulier" t'imagines plus le vieux briscard que le jeune minot.
Bonne vieillerie et bienvenue au club !
17.02.2026 13:05
π 1
π 0
π¬ 0
π 0
"4 Gales" sounds like a hysterical pitch, going all the way and having all players play Gale _specifically_.
14.02.2026 06:03
π 0
π 0
π¬ 1
π 0
I had a great time at our internal Ubisoft Developer Conference. Among all of the current difficulties, the enthusiasm and talent was a great morale boost.
I just wish I had been able to take a few days off to visit MalmΓΆ (and Copenhagen) a bit more, the city seemed lovely too.
14.02.2026 04:32
π 1
π 0
π¬ 0
π 0
Cette rΓ©union aurait pu Γͺtre une bagarre
18.11.2025 17:34
π 288
π 100
π¬ 7
π 15
C'était un vieux running gag qu'on avait de souhaiter à Fox un joyeux anniversaire complètement au hasard, tous les quelques jours, désolé pour le dommage collatéral.
03.02.2026 14:08
π 0
π 0
π¬ 1
π 0
The interaction is breaking my brain, do multiple Timesifters actually do anything ? During the 1st extra turn, new Timesifter proc, which will decide whose turn is next anyways.
Oh damn. OK, you do need to keep track of the stack of extra turns in case all Timesifters get destroyed, THAT is evil.
30.01.2026 13:52
π 1
π 0
π¬ 1
π 0
Orion, mon chien, un... cairn terrier.
T'facon on sait dΓ©jΓ tous que les cairns c'est les meilleurs.
29.01.2026 23:06
π 4
π 0
π¬ 0
π 0
ICE is now responsible for 66% of the homicides in Minneapolis this year.
24.01.2026 16:51
π 20897
π 7974
π¬ 144
π 137
*yet.
16.01.2026 18:17
π 0
π 0
π¬ 0
π 0
I feel like everyone deserves one more day off.
05.01.2026 02:57
π 309
π 23
π¬ 7
π 5