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@doommarine23

Hobbyist Game Developer & Modder. Still adore the Nintendo 64.

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17.10.2024
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Latest posts by @doommarine23

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Early WIP of custom main menu for @nightdivestudios.bsky.social's remaster of #Turok.

Lots to do:
- Sound
- Visual Feedback & Highlight
- New Custom Menus
- Background
- Fixing up detection of selected option
- Keyboard / Controller support

But this will be foundational to future projects.

26.02.2026 17:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The cover art I did for the upcoming halo novel: Parasite’s Wake

31.01.2026 22:00 πŸ‘ 394 πŸ” 137 πŸ’¬ 16 πŸ“Œ 2

Pennsylvania Epic Fantasy

31.01.2026 21:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That might be the most messed up AU of them all...

31.01.2026 21:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is the only right way to spend your weekend.

27.01.2026 01:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You dig giant hammers!
I dig giant hammers!
We dig giant hammers!
Chicks dig giant hammers!

(Megas XLR reference)

22.01.2026 15:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They did a great job, instantly reminded me of early era games like Kung Fu, Mario Bros, Pin Ball, etc.

21.01.2026 02:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Inject that CGA goodness into my veins. Love it.

15.01.2026 21:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A fuel truck from Thunder Helix rendered in CGA palette.

A fuel truck from Thunder Helix rendered in CGA palette.

A fuel truck from Thunder Helix rendered in CGA palette. This picture is taken at night and the headlights are on and casting beams onto the ground.

A fuel truck from Thunder Helix rendered in CGA palette. This picture is taken at night and the headlights are on and casting beams onto the ground.

Thunder Helix - CGA fuel truck (with automatic headlights)
#gamedev #lowpoly

15.01.2026 21:14 πŸ‘ 54 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0

Then you fall into a metaphorical pit as you begin to question the design and function of your entire bakery, doubting every decision, rebuilding systems over and over. 😱

14.01.2026 16:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Almost forgot #ScreenshotSaturday, here's Boss 2's intro sequence. A small cutscene goes a long way
#pixelart #godotengine

10.01.2026 22:33 πŸ‘ 132 πŸ” 23 πŸ’¬ 6 πŸ“Œ 3

Absolutely nailed the GB/GBC Zelda style. The little intro is great, it absolutely gives the game some extra personality and makes it look very polished.

10.01.2026 23:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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So THAT'S how it happens! If a nice lamb gets eaten by evil fleece, it becomes a possessed sheep enemy.

I'm trying to brainstorm names for them all, something in the vein of "breegul" or "bob-omb". Sheep-creeps? Itchies? Still working on it.

#godot #indiegamedev #indiedev #gamedev #n64 #lowpoly

06.01.2026 17:48 πŸ‘ 20 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Sheep-Creeps and Itchies are both cute and funny, playfully imply they're bad in nature. I thought of maybe "Woolies" but that might be too cute and positive.

Looks good either way! Really does nail that N64 nostalgia.

07.01.2026 17:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've updated my Development Essentials #gameassets pack which now includes 4Γ—4 pixels, noise, gradients and more. The pack is (obviously) CC0 licensed and can be used by anyone for anything.

Please leave feedback or ideas on what to add! πŸ™‡β€β™‚οΈ

kenney.nl/assets/devel...

05.01.2026 06:13 πŸ‘ 286 πŸ” 43 πŸ’¬ 7 πŸ“Œ 0

Looks fantastic, I saw your comment on a reply, it does remind me of a painting in a way. It is cold and yet somehow inviting due to all the color and lighting. I like how the world seems to have a sort of subtle pinkish tint from bounce lighting.

Excellent textures too, gun looks great.

03.01.2026 08:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Added some light and color to the entrance of our dungeon πŸ’€
#boomershooter #retrogame #indiedev #indiegame #gamedev #psx #lowpoly

02.01.2026 14:43 πŸ‘ 33 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0

Oh my god, it was 25 years ago? Wow. Yeah... I think Sega really doesn't care at this point.

28.12.2025 11:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Animations need clean up but I'm happy to get this into the game. Might change its visual design to textures instead of chrome-y.

#Turok #indiedev #gamedev #blender

18.12.2025 22:20 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I think this draw animation is pretty fun, good weight and energy.

I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet)

#Blender #Turok #gamedev #indiedev #spotlight

18.12.2025 19:12 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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My boy, he has come to life. Next up is getting it in-game. Gotta love that #N64 sphere-map chrome! #Turok #Blender #Gamedev #Indiedev #modding #retro

18.12.2025 10:08 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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What if #Turok had some kind of bootleg #warhammer40k bolter?

#gamedev #indiedev #blender #modding

17.12.2025 21:40 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Experiment to create blended textures for #Turok using #Krita

This mound of dirt uses two textures, one traditional, one as a border with alpha blending. I think it looks good and will use it on new assets going forwards.

#gamedev #indiedev #modding #blender

17.12.2025 19:42 πŸ‘ 9 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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#Cyberpunk Malorian Arms 3516 inspired magnum pistol, probably for Turok 2. Next up is texturing.

I know it makes no sense but come on man I shoved a .300 Win Mag in this bad boy. Ignore that the rounds don't fit the mag... Yeah...

#Blender #gamedev #indiedev #Turok #modding #gaming #retro

13.12.2025 06:14 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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If you're interested in the #Atari Jaguar and its development scene, then you should check out "Monlynx"

They've been putting a lot of work into a new 3D engine for the system that delivers some impressive performance

Check their WIP video here:
www.youtube.com/@monlynx

#retro #gamedev #gaming

12.12.2025 22:09 πŸ‘ 19 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Another small post: Tileable ditches for #turok #mods which you could easily fill with water, lava, or whatever.

Working on some lily pads too, I think they look nice so far.
#gamedev #blender #indiedev

13.12.2025 01:00 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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WIP tileable small creek for use in #Turok #mods. Producing 45 degree turns will be tricky, never did many tilesets before.

Once complete, plans for several pond/lakes to flow into, and wider, deeper creeks, as well as decor / props.

#indiedev #gamedev #blender

12.12.2025 23:41 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Small preview of new level assets for #Turok #mods I made in #Blender.

The dirt patch and both kinds of mushrooms are all new. The tree is from the original game.

I want to look into blending the dirt edges with alpha masking.

#indiedev #gamedev #lowpoly #retro

12.12.2025 03:00 πŸ‘ 16 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Physics probably need some adjustment, camera punch is too strong, etc. But it feels really fun.

Imagine once I add some of the fastest dinosaurs like Ornithomimosaur? Basically recreated Joust at that point. Think of the platforming!

#Turok #GameDev #Modding #IndieDev

05.12.2025 19:24 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Raptor Space Program was a success.... Experiments in giving mounts the ability to jump for basic platforming.

#Turok #Indiedev #Gamedev #modding #games #N64

05.12.2025 19:08 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0