E não é que meu artigo sobre cultura de massa brasileira, ditadura e o jogo horroroso do Casseta e Planeta (lindamente fotografado por @majin.jogabilida.de) foi parar na @officialgdc.bsky.social? Feliz demais em ver meu nome num evento que já pude cobrir presencialmente e que gostei tanto!
10.03.2026 15:13
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Just to be clear, this data was collected in 2010-2011, so it's probably wildly different now
10.03.2026 14:07
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Those are the ones that the US government itself is like "this is nonsense" :P
10.03.2026 14:03
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In absolute numbers, the order is:
Russia
China
Italy
USA
Brasil
India
Poland
Romania
UK
Greece
10.03.2026 13:59
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The map comes from a 2013 article called "Patterns in the distribution of digital games via BitTorrent", by Anders Drachen & Robert W.D. Veitch
Limited usability, but I applaud them opening the article by saying most piracy reporting is nonsense and trying to measure it by themselves.
10.03.2026 13:52
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The U.S. Government Accountability Office report is actually really good: www.gao.gov/products/gao...
If you ever wanna research on this or just call bullshit on "piracy stole 500 billions!" headlines, it's an amazing source to quote.
10.03.2026 13:47
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After hours of reading about piracy rates, the two best things I found were:
- A 2010 U.S. Government Accountability Office report to congress calling most reports on piracy bullshit / lobby tools
- A world map of showing the % per Internet connection of BitTorrent game pirates lol (boa Portugal!)
10.03.2026 13:45
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No company would put out a financial report going "we are losing BILLIONS every year to piracy!"... they would downplay it for their shareholders and then get lobby groups like ESA to inflate them to push for stricter laws.
10.03.2026 12:55
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The guy spoke with Nintendo's anti-piracy office, he probably got it from them or from ESA, but it's wild to not mention where...
10.03.2026 11:53
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It all depends on where you live. In Brazil modchips were everywhere in the 2000s, stores sold PS2s pre-installed with them and game magazines even had ads on which is the best modchip
10.03.2026 11:38
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What an insane statement
10.03.2026 11:25
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There were many bypass methods, the USB dongle was an early one.
10.03.2026 11:23
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In my search for actual info on PS2 piracy rates I saw several academic articles mentioning the US had an overall 46,4% piracy rate...
I got for the source and it's a random 1-page article in a 2003 Canadian magazine that doesn't even give a source... 💀
10.03.2026 11:18
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I'm an art professor I made an art
09.03.2026 19:07
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Does anyone know serious studies trying to estimate PS2 piracy rates?
Stuff like NES is tough due to bootleg consoles, but anyone playing God of War 1 back then needed an actual PS2. Comparing PS2 flagship game/console ownership rate with non-pirataleable consoles should be at least interesting...
10.03.2026 01:49
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As far as I know there's no way to pirate PS5 games, for example.
10.03.2026 05:16
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Those are extremely hard to track, which is why it makes sense to focus instead on what we can confirm - official PS2 console & game sales, compared to other consoles.
10.03.2026 02:46
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Does anyone know serious studies trying to estimate PS2 piracy rates?
Stuff like NES is tough due to bootleg consoles, but anyone playing God of War 1 back then needed an actual PS2. Comparing PS2 flagship game/console ownership rate with non-pirataleable consoles should be at least interesting...
10.03.2026 01:49
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Né? Três jogos, três direções de arte foda, totalmente diferentes.
09.03.2026 13:57
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Been following Hannah and Joseph / Whalenought Studios since 2014, when they kickstarted Serpent in the Staglands.
Cool people, doing cool & extremely distinct RPGs. After issues with Serpent & Mechajammer, it's nice that this seems to be their breakout hit - the one where it all clicks together.
09.03.2026 13:49
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The first one is Nicchu Line Weeping Cherry Blossom / 日中線しだれ桜並木, in Kitakata: maps.app.goo.gl/PD3d3PhTRWii...
09.03.2026 12:11
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Meu medo é q basta um atentado ou false flag em solo dos EUA pra galera lá ficar louca e voltar pra paranóia/sede de vingança pós 11 de setembro...
09.03.2026 03:53
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David Gaider Reflects On 15 Years Of Dragon Age 2 - A Fan-Favorite Story That Was The Team's First Draft
David Gaider talks us through a story that had to be written so quickly that his team had no time to doubt themselves.
It's here! This has been an utter joy to work on for Dragon Age 2's 15th anniversary. Huge thank you to David Gaider for taking me through how he and all of the writers managed to get this fan favourite story finished, with no time for redrafts www.thegamer.com/dragon-age-2...
08.03.2026 14:12
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Spent the last month or so working on this new (and very important!) area for ABYSS X ZERO!
Haven't worked on an area like this since the Downtown from UNSIGHTED, so it's been very nostalgic to create these urban/city assets.
A lot of WIP elements here still!
#gamedev #madewithunity #lowpoly #axz
08.03.2026 16:31
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You know you're in for a good time when the loading screen is in Comic Sans
08.03.2026 15:40
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Mas justamente, como q vai ter uma comunidade unida se todo mundo tem computadores diferentes?
07.03.2026 15:57
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Magali - Reencarnação | Quadrinho
Filmes, séries, quadrinhos e livros. Assuntos relacionados a cultura pop.
Tem uma história da Magali que carrego comigo no coração até hoje, chama Reencarnação. Achei o roteiro belíssimo e poético
Achei aqui
www.tropadercy.com.br/2023/10/maga...
07.03.2026 13:49
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Tipo, uns europeus passaram mais de 10 anos usando o Commodore 64, a maioria com exatamente os mesmos specs. Faz sentido competição de forçar eles ao máximo.
Os IBM PC-clone/Wintel q tivemos depois do fim da reserva de mercado tinha milhões de variações de spec e modelo, não fazia sentido demoscene
07.03.2026 14:38
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Pessoalmente, vejo demoscene de forma similar aos doujins no Japão, é algo muito ligado à realidade local européia.
Não só ter computadores com hardware mais estático como plataforma central (ao invés de algo mais flexível como o PC), mas tbm a proximidade geográfica & rivalidade de vários países.
07.03.2026 14:24
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