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Impossible Games

@impossible-games

Developer of the upcoming ARPG/Life Sim "Relics of the Forgotten". Try the demo in itch: https://impossible-games.itch.io/relics-of-the-forgotten Discord: https://discord.com/invite/VVfPERzZvR

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27.11.2024
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Latest posts by Impossible Games @impossible-games

That's a good idea! I couldn't come up with good mining perks anyway.

03.05.2025 12:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Beating rocks with pickaxes until ore drops out, a.k.a. mining. Should I add a specific animation for that, or is it funnier when it's the normal attack moveset?

#GameDev #IndieGame #Gaming #RPG #UnrealEngine

03.05.2025 06:44 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Common video game logic: if you have at least one hitpoint left, you'll be fine. Unless you hit your toe somewhere...

23.03.2025 14:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

An arrow to the brain? No problem. I was only using 15% of it anyway.

23.03.2025 14:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

And then it's always the post that has absolutely nothing to do with the game itself, that gets the most attention.

23.03.2025 14:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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"Must have been the wind..."
Maybe the ballista arrows should do a little more damage.

#GameDev #IndieGame #Gaming #RPG #UnrealEngine #Skyrim

23.03.2025 11:59 ๐Ÿ‘ 32 ๐Ÿ” 6 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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The easiest way for a fire mage to hone their skills and restore mana is to set a forest ablaze and constantly absorb the flames, as they spread over the area. For some reason, fire mages don't have a very good reputation.

#ScreenshotSaturday #GameDev #IndieGame #Gaming #RPG #Magic #UnrealEngine

22.03.2025 11:19 ๐Ÿ‘ 14 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In Relics of the Forgotten, mana is restored by absorbing energy from powerful elemental sources. It's stored in magic gems to be released at a later point (notice the ring in the second clip).

#GameDev #IndieGame #Gaming #RPG #Magic #ARPG #UnrealEngine

20.03.2025 07:38 ๐Ÿ‘ 14 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! The Elder Scrolls series was a pretty big inspiration for this game.

18.03.2025 13:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New shockwave spell WIP.

#GameDev #IndieGame #Gaming #RPG #Magic #ARPG #UnrealEngine

18.03.2025 11:40 ๐Ÿ‘ 17 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Weapons also collide with the ground now. Depending on the surface material and the strength of the attack, a hit may get stuck on its way. So depending on the environment, a smaller weapon might be favorable.

#GameDev #Gaming #UnrealEngine #IndieGame #ARPG #Realism

17.03.2025 08:50 ๐Ÿ‘ 25 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Not to mention the druids whose holy site is used as a punching bag.

16.03.2025 13:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Started working on improved collisions for environmental objects. It's still in a very early stage, but we're getting somewhere.

#GameDev #Gaming #UnrealEngine #IndieGame #ARPG #Realism

16.03.2025 12:05 ๐Ÿ‘ 20 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Why doesn't our moon have a Huygens ring? I think it would look way cooler.
Sure, probably something about the gravitational pull of earth and orbital resonance or something. Science won't let us have nice things.

#ScreenshotSaturday #GameDev #UnrealEngine #IndieDev #Gaming

15.03.2025 11:39 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I started to work on some screen effects for player damage (blood splatters) and fatigue (tunnel vision). Any suggestions?

#GameDev #UnrealEngine #IndieGame #IndieDev #ARPG

08.03.2025 09:31 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Trying to understand other people's code is like being a physician in the early days of medicine: You remove important looking parts one by one and see what stops working.

#programming

05.03.2025 09:13 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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One of these swords absorbs heat, the other one releases it as a fire wave. The more energy was absorbed, the stronger the attacks become.

#GameDev #UnrealEngine #IndieGame #IndieDev #RPG

01.03.2025 08:18 ๐Ÿ‘ 25 ๐Ÿ” 8 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

fuck game design knowledge.

good game design is to watch enough people play your game and increasingly remove barriers to players having the desired experience.

#gamedev

10.02.2025 05:45 ๐Ÿ‘ 118 ๐Ÿ” 6 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0
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Display of the defence ratings and protected body parts for armor items.

#ScreenshotSaturday #GameDev #UnrealEngine #IndieGame #IndieDev #RPG

08.02.2025 12:04 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Do whatever keeps you motivated. It takes a while to make something that is actually fun to play, so don't stress yourself with polishing. As long as everything moves the way you imagined it, that's a success.

01.02.2025 21:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you're just getting started, try to follow a tutorial that is close to what you want to do. Then play around with the code. See how many featured you can add to the prototype without breaking it.
It will be a mess anyway.
Delete everything and start again with your newly gained knowledge.

01.02.2025 20:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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"What are quest markers? Just ask someone for the way, you antisocial nerd!"

(Almost) every NPC can give you directions to characters and locations. Only if they know the person or place, of course.

#GameDev #IndieGame #UnrealEngine #IndieDev #RPG #OpenWorld

01.02.2025 07:37 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Wind magic pushes characters into ragdoll state now.

#GameDev #IndieGame #UnrealEngine #IndieDev #Gaming #ARPG

23.01.2025 11:07 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

True, it's a nice little distraction from the 134 different data tables.

22.01.2025 14:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Me: I finally finished this control rig. Time to make some animations.

My ADHD:

#GameDev #IndieGame #Animation #UnrealEngine #IndieDev

22.01.2025 10:23 ๐Ÿ‘ 33 ๐Ÿ” 4 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0
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Maybe not the best time to share this, but... I made a wildfire mechanic.

#UnrealEngine #IndieGame #GameDev #IndieDev #RPG #Fire #Satisfying

16.01.2025 12:59 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for the advice. I think I'll add this as a perk that is unlocked when the hunting skill is high enough.

13.01.2025 16:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Limb-based damage + limb-based looting means you should not smash an enemy's head, if you plan to sell it as a trophy afterwards.

#RPG #UnrealEngine #IndieGame #GameDev #IndieDev

13.01.2025 13:07 ๐Ÿ‘ 20 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Abductions are fun!

(Disclaimer: Only in-game. Please restrain from knocking out and/or abducting people in real life without their consent.)

#GameDev #IndieGame #UnrealEngine #IndieDev

10.01.2025 09:39 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hitting specific body parts applies different status effects: injured legs make a character run slower, with damaged arms, they will attack less efficiently, a concussion decreases their intelligence.

#IndieDev #GameDev #UnrealEngine #ARPG #IndieGame

06.12.2024 14:10 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0