Had a fun moment when running around NYC battery park in The Division 2 dlc. "Oh! That's the building where you start the campaign in Crisis 2!"
It's funny that my main memory of NYC is Crisis 2.
Had a fun moment when running around NYC battery park in The Division 2 dlc. "Oh! That's the building where you start the campaign in Crisis 2!"
It's funny that my main memory of NYC is Crisis 2.
7 hours to do the bike ride, then another two hours of cleaning the bike, the house, the gear and yourself when you get back. Glad I can finally sit down, relax and see what's happening in the world.
Oh.
Yeh this is what I was thinking! Let's get the rest of the episodes
Explored some new trails on the North Downs Way today. Bleak misty vibes for most of the ride but when the hills call you gotta pedal towards them.
This mission in The Division 2 dlc lets you get inside a tunnel boring machine and its awesome.
Timeline cleanse...
First one of 2026 ๐๐ดโโ๏ธ www.youtube.com/watch?v=nqLc...
Hell yeah Alex! Hope it all goes smoothly for you tomorrow
AETHUS, my solo-indie debut, launches straight to 1.0 (no Early Access!) TOMORROW, March 6th!
Story is so often an afterthought in survival-crafting games...
Not so in AETHUS - fully voice-acted, there's always a narrative reason to head underground or build up your mining base!
#IndieDev
It's 2026 and perforce still doesn't have a good progress bar
I bought one excited to play the Nintendo back catalogue but it's all behind a monthly sub ๐คฌ at least most of the recent stuff is there.
I'm wondering if I should have got a steam deck instead...
Mario kart wasn't great. Completely empty open world, not sure what they were thinking? ๐ฌ
The Medway valley and an old burial mound that had all these trinkets tied to the trees. Really cool little hidden away spot.
Another summer day? Took full advantage by riding my bike in a big old loop. Saw some cool stuff!
Haha I was thinking the same thing. Really love the world
AETHUS ๐ฉโ๐โ๏ธ launches in just ONE WEEK!
Straight to 1.0 - no Early Access, no messing around.
The game is just $15.99 at launch, and you can grab a bundle with amazing games like @foreverskies.bsky.social to lower it even further!
Check out the full news post!๐
store.steampowered.com/news/app/254...
Don't sleep on PD if I haven't played it yet. Bloody good one this :)
The brand new AETHUS demo is now live as part of Steam #NextFest! ๐ฎ
If you played the old one, you might want to give the new one a shot as your progress will carry straight into the game on launch next week, March 6th! ๐ฅ
Check out the trailer and news post below! ๐
#GameDev
shorturl.at/bbAbQ
Some more snaps from this weekend. Went back and reworked a few of them as I think I was a bit heavy handed with the colour corrections before.
Green box with opening instruction picture that resembles someone pulling their arse open with the forefingers of both hands, sorry no funny or twee or slightly arch explanation comes to mind here, it's just nasty.
Roses are red,
I would rather not see
A packaging box
Inspired by goatse.
Pics from todays ride. Got some more that I might work on tomorrow. Quite like some of these ๐
Someone added floating text irl ๐
Post launch maps really upped the quality as well ๐ youtu.be/0qmwdiID0NA?...
I can't talk about SWH without mentioning Utooni, the most wonderful hero in the game ๐ brain child of Brian Canary. The idea is hilarious and also solves the small hitbox issue! youtu.be/RI91owDYdeY?...
This level started out as a floating arena in low orbit of a planet.. UT facing worlds style! Had to reign it in a bit ๐
"High line" the goal was to make a single map traversal element take center stage. In this case a zipline that gets you right in front of the enemy goal youtu.be/7loujipvCaw?...
I remember the initial thought for this level was "break Los with undulating terrain". Hence the dunes ๐ it doesn't need to be rocket science
Dusty Ridge ๐ the layout barely changed during dev but the launch ramps went through a ton of revisions. Team activated... timers... Enemy denial rules. The whole thing.. eventually we simplified to what you see here youtu.be/1-KLL7tPQlg?...
Someone made a nice in-depth exploration video for my Star Wars Hunters map "Mos Espa Podrace". This was the first map I worked on for Hunters and it went through a ton of changes. Boss alien went to town with the art! youtu.be/J3tUEYQe_sQ?...
Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev