Here’s my thoughts on the Daredevil playtest in #pathfinder2e!
www.youtube.com/watch?v=1zFz...
I think the class is very cool, and I’d like to see the idea refined! More complex martials is always a good thing.
Here’s my thoughts on the Daredevil playtest in #pathfinder2e!
www.youtube.com/watch?v=1zFz...
I think the class is very cool, and I’d like to see the idea refined! More complex martials is always a good thing.
Getting a chance to playtest #Pathfinder2E’s Slayer for the first time and this class is GREAT.
I’ll probably put my full thoughts in a video in the near future, but the way the pieces fit together is very satisfying.
Continuing from my part 1 earlier this week: here's PART TWO of my Slayer review!
www.youtube.com/watch?v=bsea...
Overall thoughts: I think this class looks fantastic. It needs some tweaking, but that's to be expected for something this WEIRD. Very, very excited for it!
#pathfinder2e #ttrpg
happier with this than if we’d gotten a Shifter (the thing I’m seeing so many Discords latch onto) or a “fill in the blanks” caster that so many people seem to want. 2/2
Yeah, the number of people going on the internet and confidently claiming that Paizo fucked up and there’s no demand for:
- a Bloodborne/Witcher/MonsterHunter/Castlevania expy, and
- a dynamic and athletic martial who throws people into shit,
Is crazy. These classes are FANTASTIC, and I’m way 1/2
Make sure to check out this collab over on RebelThenKing’s channel! It’s a series of videos talking about the community’s views of the 27 classes in the game, this one covers the middle 9.
The collab has many, many of your favourite YouTube creators!
www.youtube.com/watch?v=X8qp...
#pathfinder2e
Also notably I’ve seen some players who just freeze and refuse to do anything when faced with the former, for fear of not getting to use the “optimal” skill.
Just… please don’t do that. Engage with the game the way it’s trying to be engaged with. It’s more fun for everyone, FRICTION IS GOOD.
How to run a skill encounter: "Rubble blocks the path! What do you do? Jump over it? Squeeze in an opening? Or do you have a different idea?"
How not to run a skill encounter: "Do an acrobatics or slightly harder athletics check."
when combat started + the Swashbuckler DASHING in to take the heat off the merchants meant that the drakes all ganged up on the obvious threat. Which then meant there was a good ol’ cluster for the Animist to get in on.
Even outdoor fights should EVOLVE in an organic way that enables good play. 2/2
Yup. Outdoor fights have features too.
The fight that prompted this video was actuality an outdoor fight (roughly 60x80 feet worth of space, completely open, not even tree cover).
But the fight was prompted by drakes attacking a merchant caravan. Which meant that their natural positioning 1/X
“Only” a 10-foot burst? That’s 20 feet end to end, it’s a massive area if you know how to aim it.
I love how the forums are so split between players who think every map is a broom closet and players who think every map is a chaotic battlefield.
youtu.be/u0YYRRhoUHk?...
Trying something new with a much shorter video than usual! Just rambling about a spell I had no idea existed.
#ttrpg #pathfinder2e
One of my favourite things about pf2e is that when you play out a turn tactically and then narrate/describe it as a continuous “scene” in hindsight, it’s always some unhinged, cinematic stuff.
#ttrpg #pathfinder2e
It’s really sad. If you’re gonna be a hater, be a GOOD hater at least?
If you need ChatGPT to word your hate mail, you’re not a good enough hater, stop it.
I would be embarrassed if I asked an AI to criticize 5E/5.5E/WOTC for me? SMH my head.
disparity than there really is. In most people’s play experiences, both martials and casters feel roughly equal throughout the level ranges. 5/5
(it’s not), and that melee martials are unassailably good at damage (ranged martials and casters have their own advantages in damage), and that it’s bad GMing to ever ever challenge your melees (but it’s the caster’s fault when anything bad happens).
So the only community PERCEIVEs a much 4/X
low level play to fall into the trap of building an overly simple martial who does nothing but make attacks, which then means they need to be carried by casters.
This then gets exacerbated by a community-wide culture where people argue that it’s “mandatory” for casters to be support/babysitter 3/X
have niches, and worth considering. At all levels of play, the best parties will have a mix of them.
2. At low levels, casters are much HARDER to play well, which creates the perception that they’re weaker.
3. At higher levels, it’s very easy for an someone whose experience mainly comes from 2/X
Sorta yes, sorta no.
Linear Fighters, Quadratic Wizards generally means martials are stronger at low levels but casters scale way harder and, eventually, are just objectively better.
PF2E half fixes both problems. Why half?
1. At all levels of play, casters and martials are both valid, 1/X
That’s… quite bad. What the hell?
This feels like an attempt at insulating themselves from community feedback while disguising it as an anti-netdecking, anti “quick convergence” move.
Thank you for reversing course on this!
Today’s terrible MTG news??? What happened?
valuable as a secondary stat from an optimization standpoint.
I’d say Int is about tied with Str/Dex. Every character should be considering getting it to +1/+2, and many should go beyond that. 2/2
It’s crazy that people still call Int the weakest stat.
Even IF one argues that Int based Recall Knowledge is bad enough to be worthless compared to Charisma (which is definitely not true, it’s at LEAST a tie), Int generally gives access to the strongest Archetypes. That alone makes it very 1/2
www.youtube.com/watch?v=i0Zn...
This video was supposed to come out tomorrow, but editing it was MUCH easier once Paizo fixed the issue that was gonna take up the final 20 mins of it!
The errata is otherwise excellent. It has a lot of cleanups/clarifications that make #pathfinder2e a better game!
all of the house rules and homebrew fixes they have planned that currently live in 5 Google Docs. 2/2
100%. This is the biggest source of resistance I see when talking to “5Evers” about PF2E or Draw Steel or any other good fantasy game. You can’t compare that game to 5E as it is, you need to compare it to the “potential” version of 5E they have in their mind. The one that’ll be perfect with 1/2
www.youtube.com/watch?v=zq0R...
Probably dropping my hottest takes here: PF2E can be run much, much more fluidly than people give it credit for!
I’d go so far as to say it supports “Combat as War” gameplay, even if it just happens to make “Combat as Sport” easy to do!
#pathfinder2e #ttrpg #dnd
isn’t too bad a tradeoff imo because you can still get very thematic and cool builds this way. 2/2
Yeah, focus point clunk is one of my biggest annoyances in PF2E. The game would work much better if everyone who had at least one focus point automatically got a second FP at level 4, a third at level 10, and maybe a fourth at level 16 or something like that.
That being said, Order Explorer 1/2