Didn't get it
Didn't get it
nine pipe
Looks nice to me)
you deserve it!)
stealing is fun so I am stealing!)))))
that is very nice! stealing it!
looks fun!
Cuuuuuuuuteee
standard meshes are also batched if the have same model and materials and they are not calculated if not on screen
why would you use multimesh for such things... it is not what it was made for and I doubt you get any performance benefits from it...
boom #boom #godot #gamedev #fun #explosion #destruction
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers β especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changesβ¦ It's a total shitshow. #godotengine
You don't have to know gdscript at all, you only have to know, that VERY often after "for i in" goes range()
You don't have to use it and if you encounter it in other person's code you will immediately understand what it means.
They will read for i in 10 and immediately understand that in this context 10 means range(10), because it is very common place for range(). It absolutely obvious that this behaviour dependent on being inside a for loop. There is no reason to think that it is used somewhere else.
If you haven't noticed, a lot of code you cannot read like English...
1 The fact that other languages do not use this syntax has nothing to do with readability. 2 I am sure anyone who knows programming will immediately understand what this syntax means. What else can it be??? And it removes clutter, which is always benefits readability.
looks fishy
WHAT
why is it less readable?
wwwoooooooooooooowww
Which drops fps...
sexy
looks very nice!
π€
this picture looks VERY AI generated...
Officially announcing my next game, and it's about:
...driving a 4x4 in a Furniture Store π€£
(physics-based precision driving in a mini open world mega furniture store)
Please help spread the word and βWISHLIST ON STEAMβ
s.team/a/4135570
it is getting horny, but I still cannot see anything(
dont see anything(