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@stand43

meat/bones πŸ‡ͺπŸ‡ΊπŸ‡ͺπŸ‡ͺ

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15.12.2024
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Latest posts by @stand43

Didn't get it

11.03.2026 07:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

nine pipe

10.03.2026 07:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks nice to me)

06.03.2026 20:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

you deserve it!)

03.03.2026 13:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

stealing is fun so I am stealing!)))))

02.03.2026 18:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

that is very nice! stealing it!

02.03.2026 17:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

looks fun!

22.02.2026 08:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cuuuuuuuuteee

21.02.2026 06:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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standard meshes are also batched if the have same model and materials and they are not calculated if not on screen

20.02.2026 22:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0

why would you use multimesh for such things... it is not what it was made for and I doubt you get any performance benefits from it...

20.02.2026 22:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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boom #boom #godot #gamedev #fun #explosion #destruction

20.02.2026 15:03 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 πŸ‘ 1986 πŸ” 886 πŸ’¬ 53 πŸ“Œ 45

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

16.02.2026 09:03 πŸ‘ 1393 πŸ” 312 πŸ’¬ 31 πŸ“Œ 36

You don't have to know gdscript at all, you only have to know, that VERY often after "for i in" goes range()

08.02.2026 15:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You don't have to use it and if you encounter it in other person's code you will immediately understand what it means.

08.02.2026 15:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They will read for i in 10 and immediately understand that in this context 10 means range(10), because it is very common place for range(). It absolutely obvious that this behaviour dependent on being inside a for loop. There is no reason to think that it is used somewhere else.

08.02.2026 15:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you haven't noticed, a lot of code you cannot read like English...

08.02.2026 07:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

1 The fact that other languages do not use this syntax has nothing to do with readability. 2 I am sure anyone who knows programming will immediately understand what this syntax means. What else can it be??? And it removes clutter, which is always benefits readability.

08.02.2026 07:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

looks fishy

07.02.2026 22:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

WHAT

07.02.2026 22:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

why is it less readable?

07.02.2026 22:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

wwwoooooooooooooowww

01.02.2026 11:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Which drops fps...

31.01.2026 09:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

sexy

27.01.2026 12:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

looks very nice!

26.01.2026 08:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ€’

25.01.2026 20:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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this picture looks VERY AI generated...

23.01.2026 10:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Officially announcing my next game, and it's about:
...driving a 4x4 in a Furniture Store 🀣

(physics-based precision driving in a mini open world mega furniture store)

Please help spread the word and β˜†WISHLIST ON STEAMβ˜†
s.team/a/4135570

16.01.2026 17:08 πŸ‘ 667 πŸ” 214 πŸ’¬ 18 πŸ“Œ 27

it is getting horny, but I still cannot see anything(

16.01.2026 20:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

dont see anything(

16.01.2026 20:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0