i didn't forget :]
made a dock for quick, temporary notes in #godot
• supports bbcode
• auto formats bullet-points and checkboxes for you
#godotengine #opensource
i didn't forget :]
made a dock for quick, temporary notes in #godot
• supports bbcode
• auto formats bullet-points and checkboxes for you
#godotengine #opensource
i do plan to hopefully add it in the future, the main difficulty with it is im not seeing any function to get the character at a specific pixel of the RichTextLabel it uses, so i'd probably have to use [url] tags and embed the data in them somehow (since all of this is done in one RTL)
i didn't forget :]
made a dock for quick, temporary notes in #godot
• supports bbcode
• auto formats bullet-points and checkboxes for you
#godotengine #opensource
thats the idea :] just instead they'll eventually blow up rather than eliminating whoever holds them
was reminded i have this account hi chat
day 1 of making a multiplayer game about explosive potatoes (potati? idk)
admittedly nothing fancy looking yet, i plan to add some art and cool explosions tomorrow, just trying to start the habit of posting
#gamedev #godotengine #indiedev
uncropped screenshot:
calling all note taking nerds 🗒️
today i did an initial release candidate for Togodoo --- a tree-based todo app!
expect some minor bugs until a full release - but if you wanna try out a new weird app, feel free to try it out :]
#opensource #godotengine
quick devlog for my tree-based todo app, written in the app 🗒️
#godotengine #godot
before our sun would bloom
#digitalart #originalcharacter #art #oc
before our sun would bloom
#digitalart #originalcharacter #art #oc
a new sun for the skies
#digitalart #originalcharacter #art #oc
a new sun for the skies
#digitalart #originalcharacter #art #oc
i promise ill start posting here soon i dont have much to post about rn 🙏
>>/ reminding you guys that GDscript's call() and related methods are actually very useful. propagate call is a fantastic method for irregularly used operation! #godot #godottips
I made myself a new sona model!! 💜✨
Pixel art of the interior of a teapot-shaped wooden house. Inside are a bed, many flowers and books crammed into a cozy space
my house #pixelart #gamedev
WINDSWEPT is oldschool platforming at its core.
See for yourself!
🦆🐢
#indiedev #gamedev #pixelart #gaming
belated halloween wip (hallowip??)
#wip #art
the project restart is going well! i got basically all the old stuff ported over with alot of new editions like the new swarmer enemies, which are easy to kill but swarm threats in groups, and camouflage in tall grass
#gamedev #pixelart
The modern video game industry is a f***ing mess. Maybe it corrects, maybe it doesn’t.
It’s weird to even think the latter, but no industry is invincible and everything eventually comes to an end.
It’s a bloodbath right now, with no resolution in sight.
the official docs imo, especially for godot
the cauldron manor 🧹🍷
#pixelart #aseprite
A set of inner city buildings in purples. Morning light is streaking across the fasade, a light fog along the ground.
Testing something
#pixelart
(wip) making another brandom james greer inspired cauldron mansion :]
#pixelart
I tested limiting all the colours in the game to my palette - I think it look kinda cool 😄
#indiedev #gamedevelopment #solodev #pixelart #GameIsFullOfBugs
Well, I intended to have an asset pack released today, however things didn't go that way! 🙃
Here is a mockup for Radiant Dungeon in the mean time.
💙Link In Comments💙
Cheers!
#pixelart #ドット絵 #gamedev #indiedev
i dont immediately know why? but try posting on the discord, id include code and maybe the properties of the characterbody
Pixel art: side-view of a stone bridge in a warm-lit forest. A surrounding pond reflects the scene
bridge 🦆
#pixelart #gamedev
you can also use this to set it automatically
Engine.physics_ticks_per_second = DisplayServer.screen_get_refresh_rate()
for me atleast, physics jitttering is normally caused by either you camera being set to idle instead of physics, or your monitor not being 60hz (since physics is 60tps by default which you can change in the project settings)