Doing Surface Imperfections Right | Vray, Cycles, Arnold..
YouTube video by Lucas
Here's a great video explaining/showing why the common CG practice of plugging smudge/fingerprints/dirt/whatever maps into roughness is wrong and why it should be done using material layering instead. This video is really well-made!
www.youtube.com/watch?v=OW4L...
20.11.2025 08:35
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always a classic
16.10.2025 19:47
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Good luck with this project! This seems like software that needs to exist.
03.10.2025 03:10
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Today I discovered that my int-to-float handling code is IEEE-753.99993896484375 compliant.
07.09.2025 16:41
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Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years ๐ด).
therealmjp.github.io/posts/ten-ye...
08.09.2025 00:49
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๐ New in Toolbag 5.02: Improved Ray Tracing Performance
Dense scenes are now easier to handle with smarter VRAM management:
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Auto backend switching
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Compression for high-poly stability
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Adjustable VRAM budget
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No relaunch needed
๐ Download Now: marmoset.co
04.09.2025 16:04
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Finally snapped: made a Vulkan layer that auto-labels objects with a stack trace at creation time. Now the validation layer can just tell me what I forgot to release on vkDestroyDevice :)
27.08.2025 06:02
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MegaLights slides were just posted online. There's a bunch of details in slide notes if you're curious how our new Stochastic Direct Lighting solution works, why we made it and want to learn a bit about the problem space.
26.08.2025 17:10
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I like tonemapping because you read a few thousand words of text and then basically copy-paste a single short function and move on with your life.
28.05.2025 20:55
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Revolutionize Your 3D Workflow with Toolbag's Bevel Shader | Marmoset Toolbag
Bevel Basics Bevel Rendering Bevel Baking Modeling Workflow 3D art by Nathan Young Article by Joe Wilson The Bevel Effect Meticulously modeling beveled or rounded
๐ข Master Toolbag 5โs bevel shader & speed up your 3D workflow with our new guide!
Learn how to:
๐ข Skip extra control loops
๐ข Stay non-destructive
๐ข Tweak bevels w/ materials or vertex colors
๐ข Bake bevels
๐ข Mix sub-d, booleans & CAD
๐ Read Now: marmoset.co/posts/revolu...
17.04.2025 16:00
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5 tongue-in-cheek game writing exercises that are a more realistic representation of what most game writers do (in my experience) than a branching dialog tree:
14.01.2025 17:57
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GPU Texture Compression
YouTube video by Marmoset
gpu texture compression primer
www.youtube.com/watch?v=3H-H...
20.12.2024 23:11
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