Yayy Antoine! ☺️
Yep, that’s it! A few squares with multiple grass cards, all instanced using Unity’s Terrain tool (and a bit of shader magic ofc 🪄)
Yayy Antoine! ☺️
Yep, that’s it! A few squares with multiple grass cards, all instanced using Unity’s Terrain tool (and a bit of shader magic ofc 🪄)
Hahaha can't unsee the butter cube
Oh my, thanks a lot!!
Aww 😊 needed that Ghibli vibe
Thanks Brian!!
Can’t say I didn’t touch grass today🌿
#GameDev #IndieGameDev #Unity
Troooop jolis tout ça ✨
An artvsartist template is a square separate in tree raws and tree columns with often a representation (photo or drawing) or the artist in the middle! Surrounding my summer selfie, there are in order from the top left corner : a digital painting of a cyan crystal, a curry watercolor painting, another digital food painting of a burger with fries, then a Swordtember 2025 illustration recap', after that a digital study of a cat laying on floor, a board of some VFX concepts, another food painting featuring a morning japnease set with miso soup, raw egg on top of a rice bowl, and finaly a watercolor study of a restaurant frontstore.
#ArtvsArtist 2025 featuring personal works! ☀️🍲
A lot of various art mediums again, as always being curious and pushing out the confort zone is a motivating lever for me! Can't wait to see what art 2026 will bring! Happy creating!
OMGGGG RACHEL MERCIW
🥹🥹🧡🧡
Yesterday was the incredible @antoinelatour.bsky.social ’s birthday, so I made him this little drawing, featuring a few characters from Bomb Club and Fakutori!! 🎉🎈
Cartoon illustration of peak characters
MYY GOTYYY
Peak with friends 💕
#peak #peakgame #art @aggrocrabgames.bsky.social
🫶🫶
Please give a follow to @lauklart.bsky.social who is a talented artist from Strasbourg - really stunning illustration work on this poster.
Affiche colorée de la 13ᵉ édition de l’Indie Game Contest, illustrée par Laura Klein et Timothée Lestradet; et habillée par Joséphine Herbelin. Au centre, une jeune femme aux cheveux roses lève les bras, posée sur un cube jaune semi-transparent renfermant l’Octopix (prix du jury) et d’autres items inspirés de jeux vidéo. Une couronne flotte au-dessus de sa tête. Autour d’elle, des personnages de jeux vidéo fictifs émergent d’un nuage de fumée qui s’élargit vers le haut. Le texte sur l’affiche annonce : Exposition – Jeux en accès libre Dates : 17 octobre au 15 novembre Lieu : Le Shadok, 25 presqu’île Malraux, Strasbourg Temps forts : Indie Game Night le 17 octobre et Rencontres professionnelles les 13 et 14 novembre.
Un immense merci à @lauklart.bsky.social & @tedartsel.bsky.social pour cette incroyable illustration et à Joséphine Herbelin pour l’habillage graphique de l’affiche ! ✨ 🖌
Your 3D model is amazinnnggg!! I’m super flattered you found the inspiration to do it ! 🥰
Also the original charadesigner is @/pouletfluo on Instagram ! ✨
3D model of a magical pink hair elf magical girl figure wearing sparkly thigh-high boots and holographic skirt and top, with a judgmental look in her eyes
A new small fun project for breaking with the other bigger one !
#3dart #b3d #blender #charactermodeling #characterart #elf #magicalgirl #3d
Ahhhh mais trop gentil Rachel merci beaucoup 💛💛
Two sketches of Link, the colored one is picking up a Korok
Link's a bit fed up with picking up all the koroks 👀 #totk #totkfanart #art #procreate
A painting in a circle showing a cosmic witch summoning an ancient doggo creature with her magical paint brush
The cosmic Witch summoning the Great Barzoi out of stardust paint ⭐️✨🖌️
#procreate #conceptart #painting
Finally, Fakutori's demo is out! Combine element blocks, plan your production lines and chat with the wakas... Time to gather your tools and start automating! Have fun!
Play the demo and wishlist the game: store.steampowered.com/app/1459800/...
Trailer: www.youtube.com/watch?v=FAj2...
Personal project from last year, loved Star Wars: Racer as a kid and always wanted to make a UI redesign of the game.
www.artstation.com/artwork/49r1Zk
Goals:
- Modernize the art style and work with a retro scifi look
- Keep consistency regarding SW visual design and the pod design
#UI #gamedev
Le pillage:
pour fonctionner les IA génératives ont besoin de voler (sans contrepartie) le travail des autres. Ensuite, le contenu généré appartient à l’entreprise qui possède l’IA. Même si vous êtes contre le droit d’auteur ça reste une privatisation sans précédent du travail immatériel collectif
When you don't have to worry about paying bills, you have more time to think. That makes you much more dangerous. The system is designed to keep almost everyone from freedom from worry and also from thinking. If you're always in survival mode, you'll never have time or energy to maximize potential.
Super excited to share our game from a Scientific Game Jam: ✨ Pulsar ✨
We had a fantastic team and worked alongside Matteo who worked on pulsars ("small" neutron stars that you can find in the universe).
The game: msautron.itch.io/pulsar-wande...
#gamedev #gamejam #UI
C’est super gentil merci 🫶
Sneak peek of the pulsar, I had a blast working on this with amazing people ✨💛🌌
#gamedev #gamejam
Uh Oh
Et puis quelle incroyable miniature par @lauklart.bsky.social encore une fois oh là là