Donโt know if any of the folks adamant that generative AI will boost games businesses by fully automating the technical aspects of production have watched Star Trek.
Captain Picard isnโt an ideal consumer. He gets his match 3 game by entering his Holodeck and saying โmake it so!โ
08.10.2025 12:33
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Mortimer and Whitehouse Gone Fishing is Animal Crossing for dads in their 40s.
02.01.2025 18:01
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An acrylic painting of a school photograph, using only the colours red, blue, green, yellow, cyan, magenta, black, and white
An acrylic painting of a school photograph, using only the colours red, blue, green, yellow, cyan, magenta, black, and white
An acrylic painting of a school photograph, using only the colours red, blue, green, yellow, cyan, magenta, black, and white
And my Load Doot Doot series of acrylic paintings of photographs from the 1980s depicted only in the 8-colour palette of the ZX Spectrum
02.07.2023 09:25
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An oil painting of a Nintendo d-pad
An oil painting of a Nintendo d-pad
An oil painting of a Nintendo d-pad
An oil painting of a Nintendo d-pad
This includes my ongoing DGenerations series of observational oil paintings in which I represent Nintendo d-pads โฆ
02.07.2023 09:21
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As well as traditional research, I am also a practitioner who explores research ideas through creative practice in art and games. In recent weeks Iโve been experimenting with oils and acrylics to explore how traditional art media can be used to represent digital and technological memories of games.
02.07.2023 09:19
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A photograph of a stage at a conference. On the stage is assembled a panel of speakers. One speaker is stood at the podium presenting a talk entitled Embedding Inclusive Design within Games Education.
Lastly, I also have interests in inclusion and inclusive practices within games, play, and production. I recently presented at the RNIB Inclusive Design for Sustainability conference on this topic.
02.07.2023 09:15
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Transnational development cultures: navigating production, market, and cultural difference within Eu...
For the past few years I have been involved in R&D in collaboration with industry and international partners, through the Dundee-based creative cluster InGAME. My focus here has covered experimental games, applied games, and transnational collaboration, e.g.
02.07.2023 09:13
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Nostalgia videogames as playable game criticism
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02.07.2023 09:09
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Videogames as remediated memories: commodified nostalgia and hyperreality in Far Cry 3: Blood Dragon...
Examples of some of the research I have published in this area include:
02.07.2023 09:08
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As a researcher I have many interests across game creation and the culture of games. My work tends to focus on nostalgia and cultural memory in games, both in terms of how society remembers gaming and how cultural and mediated memory is represented within games.
02.07.2023 09:05
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A little about me for the new community:
I am a Professor of Game Design & Culture at Abertay University in Scotland. Iโve been teaching games and computer arts for over 15 years, having previously worked in games both in art and in post-production. My PhD focused on game character animation.
02.07.2023 08:59
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Hello Bluesky! Iโm hoping to rebuild over here with the aspiration of curating a less chaotic feed, one which will once again be reset to the interests in my bio!
Happy to follow and be followed by anyone who works in, researches, or studies games, art, or education ๐ฎ๐จ๐
02.07.2023 08:50
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Most of the things Iโd like to read are still on Twitter, but Iโm not allowed to read them.
Now waiting patiently for everyone to move over hereโฆ
01.07.2023 23:06
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