Fuck yes @leisuregames.bsky.social
Fuck yes @leisuregames.bsky.social
Sounding like a scratched record here but the latest Grognard Files is an another absolute treat with @thegrognardfiles.bsky.social chatting with @tomasrawlings.bsky.social about Games Workshop, Warhammer & chaos. Canβt wait to read Tomasβs book on it all when it drops.
White Dwarf's first #WFRP cover was WD82 (October 1986).
White Dwarf's first #WH40K cover came in WD93 (September 1987).
Very enjoyable interview with @tomasrawlings.bsky.social in the latest Grogpod - looking forward to the WH40K book when it arrives!
Feed: "The GROGNARD Files"
By: Dirk on Sunday, March 8, 2026
First page of the Skirmish on Rynn's World scenario, featuring an illustration of some Space Orks - spikey armour, big guns - by Tony Hough.
#94 Skirmish on Rynn's World, a Warhammer 40000 scenario by Rick Priestley.
It's the classic Space Orks with guns versus techno womble Space Marines.
First page of the On the Road feature for Warhammer Fantasy Roleplay.
#85 On the Road, two atmospheric #WFRP encounters by @graemedavis.bsky.social for travellers in the Old World.
(There was an AD&D scenario - The Black Knight - that was also statted for WFRP in issue #83, but I'm not counting that.)
First page of the Thistlewood scenario, featuring a map of the battlefield, and a photo of Joe Dever's battle table; looks awesome.
#45 Thistlewood, a Warhammer Fantasy Battle scenario by Joe Dever.
Opposing forces battle for a magical chalice - on my signal, unleash hell!
After @awesomeliesblog.bsky.social's posts earlier today of the first adverts for #WFB, #WFRP and #WH40K, I know what you're wondering: what were the first White Dwarf features for those three games? Well...
The first advert for #WH40K
Dolmenwood character sheet
Rice and three curries
Enjoyed my first trip into Dolmenwood with Blythy and some inventive play from @andyhemming.bsky.social @jonac.bsky.social and Wayne
Good to get a This and That curry too.
In the latest GROGPOD, we talk chaos in RPGs and beyond with @tomasrawlings.bsky.social thegrognardfiles.com/2026/03/08/c...
Post it notes of the best picture nominees and the thematic links
Me and my daughter cork-boarded the connections between the best picture nominees on the back of the kitchen door.
Send help.
Idiot standing next to a poster for Road at The Royal Exchange Manchester
About to enter Road at The Royal Exchange, Manchester
Sorry - thatβs capitalism for you!
Red Bord The Revolutionβs RPG
New arrival at the Den and added to The Great Library of RPGs.
"Vive la rΓ©volution!β
Those tinkers at Drivethru have put my stuff on sale at 40% off for GMs thingymibob. Much cheapness! Grab yourself some awesome one shots and spend the money you saved on a bag of crisps or something.
legacy.drivethrurpg.com/product/3638...
Happy birthday Andy! Look forward to playing with you tomorrow
In which Paul McCartney takes a photograph, 1964.
At the top, an illustration from the cover of Blade's 68 for Blades in the Dark. Various 60s-inspired characters appear in concentric rings of grey, blue, orange, and yellow. This is followed by a manifesto of player advice. HOW TO PLAY HARD AND HAVE FUN IN '68 1. GO IN BOOTS AND ALL. The campaign will be shorter than you think. Make stuff happen now. Don't wait, pull the trigger. 2. DIG THE OTHER CHARACTERS. Dial in on the other player characters, pay attention to their narrative, and get your own character involved. Be their fan, or be their foil. 3. MAKE THE GM SWEAT. Think of the game like a physics toy, and push the levers you have as hard as you can, just to see what happens. Rattle the cage, jump out the window, don't look down. Move so fast the GM can't keep up. 4. SELL THE PUNCHES. Always choose the bigger reaction. Let your character be changed by the world and by other characters. Let them be upset, emotional, irrational. 5. FUCK AROUND AND FIND OUT. If your character dies, they can come back as an echo. If they have to retire, you can always make a new character. The crew cannot be stopped. Act first and think later, make bad decisions, let the chips fall where they may. 6. LEARN TO STOP WORRYING AND LOVE CONSEQUENCES. Most rolls are going to have consequences. Wouldn't it be boring to succeed all the time? Embrace consequences, and create consequences, then roll them up in a giant ball of chaos and surf on top. Following this manifesto is an illustration in monotone orange, yellow, and black of a muscle car jumping in front of a speeding tractor-trailer. A woman brandishing a pistol leans out the window of the muscle car and fires toward the truck.
Listen, it wouldn't be the radical, swinging 60s if there wasn't a manifesto.
Blades '68.
Get in, buckle up, and lean forward.
www.backerkit.com/c/projects/e...
The cover of Citadel Miniatures boxed set showing a warrior with a warhammer smashing a skeleton warrior
Rear of Citadel Miniatures boxed set showing smaller images of all the minatures in it.
The inside of Citadel Miniatures boxed set showing the minatures.
Got a great gift yesterday, a friend who was clearing out an old box of stuff, gave me this!
They also appear in White Dwarf 43, July of '83 where pics of five unpainted miniatures include 'Uthmog Elvenblade' whose pose, armour and helmet bore a strong resemblance to the iconic Harry the Hammer.
An advert for the play-by-mail fantasy game Crasimoff's World, from White Dwarf issue #27. And an excuse for me to make a very weak joke.
#27 It's Crasimoff's World (we only live in it).
The drawing for this (and some other pieces are) up now at: www.tomgauld.com/art-for-sale
Also β¦ a dragon with hair
Lukewarm at best
Thereβs too many takes in ttrpg
How will we know?
Full page from the new Brink story, The Call of the Void, showing Luna Habitat Moltke, a base on the moon, with a ruined Earth in the distance.
Brink is back in the prog!
Dan Abnett and @injculbard.bsky.social at the top of their games.
Let joy be unconfined.
You can see our groovy actual play of Blades '68 over on Unconventional GMs!