hey I played this today and no one stopped me during the demo so I just kept going for like 45 minutes and could have gone on and on for hours
www.gamespress.com/pt/Narrative...
@robmanuel
Indie Game Person of Interest. Strategy / Marketing / Biz Dev / Events (Prev: IGN, Indie MEGABOOTH, Geek & Sundry, Gametrailers, X-Play) I talk about indie games, board games, tRPGs, and other assorted experiences. (He/Him)
hey I played this today and no one stopped me during the demo so I just kept going for like 45 minutes and could have gone on and on for hours
www.gamespress.com/pt/Narrative...
More tasks are always coming. Sometimes you just have to get out. ๐โโก๏ธ๐โโก๏ธ๐โโก๏ธ
๐พ Play the free 868-BACK demo on Steam today!
The Southern Fisheries Penal Colony is looking for new Expatriates!
๐ฆCrabmeat is Out Now on Steam ๐ฆ
store.steampowered.com/app/3671850/...
โ๏ธExplore, Get big hauls, Defend your ship from attackers
๐งชBlend of First Person and Point and Click gameplay
๐Short 2-3 hour experience
My lovely Games Media people!
I'm on a mission to improve indie game representation in the press.
If you have ten minutes spare, please consider filling out our survey to better understand the barriers to achieve this:
forms.gle/8MYv3GABUkoj...
Thank you! <333
Hear me out...
Univerally praised games are neat enough, but nothing hits quite like something unpopular that speaks to *you*.
So show-and-tell: Link and Explain a game that's UNDERRATED (sub-500 user reviews), UNDERRATED (sub 80% score) or BOTH (ideally!) that is near and dear to your heart.
The Hypnagogia 1ยฝ Demo is now... LIVE ๐โจ
Help Gogi navigate a ravaged, rodent-run dream city as he tries to find the cause of a new form of corruption in this prequel to ๐๐ฐ๐ถ๐ฏ๐ฅ๐ญ๐ฆ๐ด๐ด ๐๐ณ๐ฆ๐ข๐ฎ๐ด.
Link to play free below โผ
#indiegame
When you're going through it, but the beats are dropping.
New People of Note music video *also* dropping tomorrow.
There's also Horsey Game out now from the maker of Golf on Mars and Desert Golfing.
It's a bit of horse betting, Pokemon'ing, and The Isle of Dr Moreau so if you like it strange...
store.steampowered.com/app/3602570/...
Free game about attacking and having your enemies attack each other just by folding paper. Before battle, you can see where enemies attack on paper so you need to find the right fold to victory.
Cartapli : Fold Quest
store.steampowered.com/app/4314560/...
Happy Birthday!!!
Since we're on the subject of weird games, this is a great list from @baremetal.bsky.social about some weird titles you should check out. I'll add a couple if you are hungry for more - youtu.be/FR_Hyliqhsk?...
The Women's Day Sale is live! ๐๐๐
From now to March 15, get massive discounts on recent indie hits & award winners, play new demos, and discover incredible new releases made by studios led by women and gender-marginalized developers!
โ
Check out the sale now at bit.ly/WDS26
Hey #TeaseYaGame!
City of Dolorosa is an interactive fiction and first-person exploration game that blends walking simulator and visual novel elements. All art in the game is hand-drawn using india ink โ๏ธ๐จ
Wishlist NOW on Steam โคต๏ธ
store.steampowered.com/app/3246880/...
#indiedev #indiegame #gamedev
It's #TeaseYaGame time!
We're gonna use the opportunity to tease some new places from Alabaster Dawn
Lots of new enemies, areas, puzzles and music in the works!
Wishlist here:
store.steampowered.com/app/3110760/...
Okay @noclipvideo.bsky.social. How strange are we talking about? I'll be watching and judging.
youtu.be/kYRpN78fMfU?...
Hello!
Ghost of Yotei star: 'workers need more protections' in game development
๐ THE GAME NARRATIVE KALEIDOSCOPE โ๏ธ is out NOW!
www.inklestudios.com/kaleidoscope
100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max...
ALSO the Kaleidoscope Podcast with 2 full eps!
It was already a great game. I can't wait to see what 1.0 brings to the table.
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโฆ
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).๐
Anyway all of this is endemic of the mode through which we monetize video game development. It's shifted to offloading risk from the wealthy publisher that can afford it (tencent) to the poorer developer that cannot (wildlight)
we don't have to make games like that
aftermath.site/indie-game-p...
the writing in this essay really transported me back to the game -- the flow, the depiction, it's like I'm back on that journey again
Phoenix Springs is such a visually distinct game, this piece really evoked the imagery, it's such a good read (esp as someone who played the game and was v confused)
Cool job opportunity for game folks!
kairosfellowship.recruitee.com/o/gamer-orga...