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Niv M. Sultan

@nivmsultan

videogame critic at Slant Magazine. he/him. nivmsultan.com

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03.01.2024
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Latest posts by Niv M. Sultan @nivmsultan

boycotting xbox because of AI is good, but there are far bigger and more longstanding reasons to do so. fuck that shit, with or without copilot

13.03.2026 20:43 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I’ve been saying!

www.slantmagazine.com/games/esoter...

12.03.2026 21:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

sometimes your life is just missing a mantra, a pillar of light. then, sometimes, you find it

12.03.2026 14:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot from Goritaire. Cards of gorillas and bananas laid out on a field.

Screenshot from Goritaire. Cards of gorillas and bananas laid out on a field.

12.03.2026 14:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
"Raising a Gorilla Herd Solo Card Game When the bananas run out, it's over"

"Raising a Gorilla Herd Solo Card Game When the bananas run out, it's over"

12.03.2026 14:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
"'Goritaire' is a solo card-based survival game centered on building a troop of seven or more gorillas. The deck consists only of Gorillas and Bananas, demanding strategic balance."

"'Goritaire' is a solo card-based survival game centered on building a troop of seven or more gorillas. The deck consists only of Gorillas and Bananas, demanding strategic balance."

not sure it's possible to stumble on this game, Goritaire, and not be mesmerized. like

store.steampowered.com/app/3882520/...

12.03.2026 14:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1

simultaneously calmed and concerned by my certainty that videogames are dying more slowly than TV is

11.03.2026 15:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

this is promising!

11.03.2026 00:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
A Jaunt Through Demoland Brief thoughts on some demos from Steam Next Fest February 2026.

the blog: www.nivmsultan.com/demos1/

10.03.2026 23:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
"Next Fest is over, but many of the demos remain available. Niv M. Sultan wrote a roundup of some of what he played. A strong opening paragraph.

'Wading through this absurd historical moment, and the absurdity of playing videogames in it, I have found myself increasingly drawn to demos. Beyond being gentle on my time (and my wallet), demos for games that are still in development are works in compelling states of flux. They often reflect visions that have yet to fully bloom: They're rough and unrefined, rife with the thorns that tend to get stripped over the course of production. Grab these roses; let art bleed you.'"

"Next Fest is over, but many of the demos remain available. Niv M. Sultan wrote a roundup of some of what he played. A strong opening paragraph. 'Wading through this absurd historical moment, and the absurdity of playing videogames in it, I have found myself increasingly drawn to demos. Beyond being gentle on my time (and my wallet), demos for games that are still in development are works in compelling states of flux. They often reflect visions that have yet to fully bloom: They're rough and unrefined, rife with the thorns that tend to get stripped over the course of production. Grab these roses; let art bleed you.'"

humbled to be included in @jank.cool's latest roundup

www.jank.cool/the-lie-in-6/

10.03.2026 23:01 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

me, generally: pretty smart
me, looking at a cryptic: you see, words contain letters, and

10.03.2026 17:54 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I continue to both love Simon's work and not love how profoundly dumb cryptics make me feel

10.03.2026 17:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

if I have only two followers, it will mean that Artemis is gone

10.03.2026 17:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

oh, you know, what they talked about last time (and last last time)

10.03.2026 16:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

grateful to this piece for how it instantly dissuaded me from engaging in the latest rehashed "what is crit" conversation. you know crit when you see it. just read and write

10.03.2026 16:29 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

yeah, I think the two hours or whatever it is should give you a sense of whether the controls (and what the game is doing more broadly) work for you. I will note that the start is a bit brutal (intentionally and smartly so, I argue)

10.03.2026 13:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I haven't tried it, but my understanding (based on reading around) is that it's pretty good. I think they began implementing it later on in development

10.03.2026 13:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
'Esoteric Ebb' Review: A Roguishly Charming Adventure 'Esoteric Ebb' upends the reductive ideological schema that has long sat deep in the genre and industry that 'D&D' birthed.

www.slantmagazine.com/games/esoter...

10.03.2026 13:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
'Banquet for Fools' Review: A Bounty for the Senses The game has confidence in you, like a pen-and-paper game master who expects the world of you and will give you the world in return.

www.slantmagazine.com/games/banque...

10.03.2026 13:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

it's a CRPG moment, between Banquet of Fools and Esoteric Ebb (don't sleep on the former). now is the time: if you, like me, have had 15+ false starts with Deadfire, ride the wave

10.03.2026 13:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I loved it. and think that, in being played, it really shakes off the Disco resemblance and does its own thing

10.03.2026 11:50 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

what gets me at this point is not even the telltale sentence structure, but the fun-facts approach of it all. "my obsession began with the Nintendo 64 (which released in 1996, which was the year my obsession began)"

09.03.2026 16:23 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cis people need to pay attention to the way they communicate this. They freely admit that after all of their research, they came up with zero evidence that HRT was harmful.

Then they banned it anyway, claiming their inability to find a reason is a reason in of itself.

09.03.2026 11:45 πŸ‘ 3311 πŸ” 1600 πŸ’¬ 30 πŸ“Œ 34
"These aspects of the Cleric’s psyche throw a creative wrench in D&D’s treatment of ideology. Rather than adhering to the rigid axes of good and evil, lawful and chaotic, the Cleric’s identity evokes soup bubbling in a cauldron, a shifting mess defined by whatever floats to the top in any given moment. Conversations are battlefields for his faculties, who vie to gain purchase in his mind and shape his actionsβ€”whether it’s Dexterity advocating for mobility across classes and borders; Strength pushing him to hone his death drive, solve problems with might, and support fascism at the polls; or Constitution, calling from his gut, gently reminding him to stay alive."

"These aspects of the Cleric’s psyche throw a creative wrench in D&D’s treatment of ideology. Rather than adhering to the rigid axes of good and evil, lawful and chaotic, the Cleric’s identity evokes soup bubbling in a cauldron, a shifting mess defined by whatever floats to the top in any given moment. Conversations are battlefields for his faculties, who vie to gain purchase in his mind and shape his actionsβ€”whether it’s Dexterity advocating for mobility across classes and borders; Strength pushing him to hone his death drive, solve problems with might, and support fascism at the polls; or Constitution, calling from his gut, gently reminding him to stay alive."

reviewed Esoteric Ebb, which I meant to do briefly, but there's so much working so well. a rare meta text whose humor and formal commentary actually click

www.slantmagazine.com/games/esoter...

07.03.2026 18:20 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1

cryptic response actually = huge endorsement

09.03.2026 14:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

an origin story!

09.03.2026 13:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have to play Caves of Qud, dont I

09.03.2026 13:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

now that I’ve caught up on the conversations about EE, I’ll say, despite how thoroughly it pulls from Disco, I rarely thought about Disco after the first two hours or so. while there do continue to be flashes where it strains for Discoβ€˜s writing, I really think EE carves out something of its own

08.03.2026 12:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
"These aspects of the Cleric’s psyche throw a creative wrench in D&D’s treatment of ideology. Rather than adhering to the rigid axes of good and evil, lawful and chaotic, the Cleric’s identity evokes soup bubbling in a cauldron, a shifting mess defined by whatever floats to the top in any given moment. Conversations are battlefields for his faculties, who vie to gain purchase in his mind and shape his actionsβ€”whether it’s Dexterity advocating for mobility across classes and borders; Strength pushing him to hone his death drive, solve problems with might, and support fascism at the polls; or Constitution, calling from his gut, gently reminding him to stay alive."

"These aspects of the Cleric’s psyche throw a creative wrench in D&D’s treatment of ideology. Rather than adhering to the rigid axes of good and evil, lawful and chaotic, the Cleric’s identity evokes soup bubbling in a cauldron, a shifting mess defined by whatever floats to the top in any given moment. Conversations are battlefields for his faculties, who vie to gain purchase in his mind and shape his actionsβ€”whether it’s Dexterity advocating for mobility across classes and borders; Strength pushing him to hone his death drive, solve problems with might, and support fascism at the polls; or Constitution, calling from his gut, gently reminding him to stay alive."

reviewed Esoteric Ebb, which I meant to do briefly, but there's so much working so well. a rare meta text whose humor and formal commentary actually click

www.slantmagazine.com/games/esoter...

07.03.2026 18:20 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
3x3 grid: The Legend of Zelda: Majora's Mask, Final Fantasy IV, Dark Souls, Mass Effect, Divinity: Original Sin 2, Disco Elysium, The Last Guardian, Warcraft 3: The Frozen Throne, and Dragon Age: Origins

3x3 grid: The Legend of Zelda: Majora's Mask, Final Fantasy IV, Dark Souls, Mass Effect, Divinity: Original Sin 2, Disco Elysium, The Last Guardian, Warcraft 3: The Frozen Throne, and Dragon Age: Origins

extremely from the hip, in terms of most influential, limit of one per series, reflective of this moment in space and time

06.03.2026 18:11 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0