boycotting xbox because of AI is good, but there are far bigger and more longstanding reasons to do so. fuck that shit, with or without copilot
boycotting xbox because of AI is good, but there are far bigger and more longstanding reasons to do so. fuck that shit, with or without copilot
Iβve been saying!
www.slantmagazine.com/games/esoter...
sometimes your life is just missing a mantra, a pillar of light. then, sometimes, you find it
Screenshot from Goritaire. Cards of gorillas and bananas laid out on a field.
"Raising a Gorilla Herd Solo Card Game When the bananas run out, it's over"
"'Goritaire' is a solo card-based survival game centered on building a troop of seven or more gorillas. The deck consists only of Gorillas and Bananas, demanding strategic balance."
not sure it's possible to stumble on this game, Goritaire, and not be mesmerized. like
store.steampowered.com/app/3882520/...
simultaneously calmed and concerned by my certainty that videogames are dying more slowly than TV is
this is promising!
"Next Fest is over, but many of the demos remain available. Niv M. Sultan wrote a roundup of some of what he played. A strong opening paragraph. 'Wading through this absurd historical moment, and the absurdity of playing videogames in it, I have found myself increasingly drawn to demos. Beyond being gentle on my time (and my wallet), demos for games that are still in development are works in compelling states of flux. They often reflect visions that have yet to fully bloom: They're rough and unrefined, rife with the thorns that tend to get stripped over the course of production. Grab these roses; let art bleed you.'"
humbled to be included in @jank.cool's latest roundup
www.jank.cool/the-lie-in-6/
me, generally: pretty smart
me, looking at a cryptic: you see, words contain letters, and
I continue to both love Simon's work and not love how profoundly dumb cryptics make me feel
if I have only two followers, it will mean that Artemis is gone
oh, you know, what they talked about last time (and last last time)
grateful to this piece for how it instantly dissuaded me from engaging in the latest rehashed "what is crit" conversation. you know crit when you see it. just read and write
yeah, I think the two hours or whatever it is should give you a sense of whether the controls (and what the game is doing more broadly) work for you. I will note that the start is a bit brutal (intentionally and smartly so, I argue)
I haven't tried it, but my understanding (based on reading around) is that it's pretty good. I think they began implementing it later on in development
it's a CRPG moment, between Banquet of Fools and Esoteric Ebb (don't sleep on the former). now is the time: if you, like me, have had 15+ false starts with Deadfire, ride the wave
I loved it. and think that, in being played, it really shakes off the Disco resemblance and does its own thing
what gets me at this point is not even the telltale sentence structure, but the fun-facts approach of it all. "my obsession began with the Nintendo 64 (which released in 1996, which was the year my obsession began)"
Cis people need to pay attention to the way they communicate this. They freely admit that after all of their research, they came up with zero evidence that HRT was harmful.
Then they banned it anyway, claiming their inability to find a reason is a reason in of itself.
"These aspects of the Clericβs psyche throw a creative wrench in D&Dβs treatment of ideology. Rather than adhering to the rigid axes of good and evil, lawful and chaotic, the Clericβs identity evokes soup bubbling in a cauldron, a shifting mess defined by whatever floats to the top in any given moment. Conversations are battlefields for his faculties, who vie to gain purchase in his mind and shape his actionsβwhether itβs Dexterity advocating for mobility across classes and borders; Strength pushing him to hone his death drive, solve problems with might, and support fascism at the polls; or Constitution, calling from his gut, gently reminding him to stay alive."
reviewed Esoteric Ebb, which I meant to do briefly, but there's so much working so well. a rare meta text whose humor and formal commentary actually click
www.slantmagazine.com/games/esoter...
cryptic response actually = huge endorsement
an origin story!
I have to play Caves of Qud, dont I
now that Iβve caught up on the conversations about EE, Iβll say, despite how thoroughly it pulls from Disco, I rarely thought about Disco after the first two hours or so. while there do continue to be flashes where it strains for Discoβs writing, I really think EE carves out something of its own
"These aspects of the Clericβs psyche throw a creative wrench in D&Dβs treatment of ideology. Rather than adhering to the rigid axes of good and evil, lawful and chaotic, the Clericβs identity evokes soup bubbling in a cauldron, a shifting mess defined by whatever floats to the top in any given moment. Conversations are battlefields for his faculties, who vie to gain purchase in his mind and shape his actionsβwhether itβs Dexterity advocating for mobility across classes and borders; Strength pushing him to hone his death drive, solve problems with might, and support fascism at the polls; or Constitution, calling from his gut, gently reminding him to stay alive."
reviewed Esoteric Ebb, which I meant to do briefly, but there's so much working so well. a rare meta text whose humor and formal commentary actually click
www.slantmagazine.com/games/esoter...
3x3 grid: The Legend of Zelda: Majora's Mask, Final Fantasy IV, Dark Souls, Mass Effect, Divinity: Original Sin 2, Disco Elysium, The Last Guardian, Warcraft 3: The Frozen Throne, and Dragon Age: Origins
extremely from the hip, in terms of most influential, limit of one per series, reflective of this moment in space and time