🫵🏻😎
🫵🏻😎
It took me more than expected to finish this book; I was never fully convinced about what I was writing, so I ended up rewriting many pages until I felt confident enough.
Interested in procedural shapes with Unity? Check it out ✨ jettelly.com/store/visual...
#indiedev #gamedev #unity3d
Thank you!
Want to start learning about shaders in Godot? 📘 The Godot Shaders Bible B&W version is already available on Lulu, 15% off. 🏷️ jettelly.com/store/the-go...
#GodotEngine #gamedev #indiedev
Yep
No problem
✅
Hey guys, I need your opinion: I'm about to start a YouTube channel and I want to begin with a tutorial about Gastly. What do you think? Is this something you would be interested in? 👀
The Godot Shaders Bible book 🔗 jettelly.com/store/the-go...
#godot #indiedev #gamedev
How do those swirling portal effects in Godot actually work? 🌀 Today, we broke down @binbun3d.bsky.social's VFX pack and the techniques behind it.
Read here: jettelly.com/blog/binbun3...
#GodotEngine #realtimeVFX
This Unity book bundle is still in development, but it already includes 400+ pages, from vertex/fragment to compute shaders 🔗 jettelly.com/bundles/unit...
#indiedev #gamedev #madewithunity
Compute shaders are a bit different from vertex/ fragment shaders. This book is cool if you interested in GPGPU 🙂
Anyone interested in learning compute shaders and custom post processing? Mastering Compute Shaders in Unity 6 was updated. It's now 132 pages 🙂 jettelly.com/store/master...
#indiedev #gamedev #unity3d
Most technical artists work with Python, C# (or C++) and HLSL. If you're getting into tech art, shader knowledge is essential. 🧠
If you're learning this stuff, our books might help 📘 jettelly.com/store?utm_so...
#gamedev #techart #indiedev
We'll be updating Mastering Compute Shaders with Unity tomorrow. Its' price might increase a bit, so if you're planing to get it, now it's the time 🙂 jettelly.com/store/master...
#unity3d #indiedev #gamedev
If you want to create tools with Unity and publish them in the Asset Store, this book is for you! 📕
Unity 6 Editor Tools Essentials - Vol. 2 will be available next month! You can wishlist it now 🔗 jettelly.com/store/unity-...
#unity3d #gamedev #techart #indiedev
Well 😅 The original doc is in LaTex, but word is good for renders
Currently reviewing Mastering Compute Shaders in Unity. Hoping to have it ready this week 🙏🏻
In case you're interested in learning Compute Shaders 🔗 jettelly.com/store/master...
#indiedev #gamedev #unity3d
The books we’ve written so far are aimed mostly at students and game dev enthusiasts. However, this year we’ll start writing more advanced books focused on R&D and advanced techniques 🔗 jettelly.com/store?click_...
#indiedev #gamedev #realtimevfx
KWS2 Dynamic Water System by kripto289 is a physically driven water solution for Unity that simulates real flow, terrain interaction, and zone-based rivers, lakes, and coasts 🌊
See more: jettelly.com/blog/kws2-ad...
#unity3d #gamedev #indiedev
Thank you! We're about to launch a contest to get some premium copies. I suggest you to be subscribed to our newsletter 🙂
It’s been quite a journey 🙂
Interested in shader dev? Check out 🔗 jettelly.com
#unity3d #godot #indiedev
It is!
Soon available 🙂 jettelly.com/store/the-go...
#godot #indiedev #gamedev
playing a bit with @fabrizioespindola.bsky.social's lessons
#godot
You can create these types of surfaces using parallax occlusion mapping. In my book, The Godot Shaders Bible, I explain how to generate parallax using the view vector. This approach is more sophisticated, but the principle is the same 🔗 jettelly.com/store/the-go...
#godot #indiedev #gamedev