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Fabrizio Espindola

@fabrizioespindola

Writing the Godot Shaders Bible! Technical Art explained step by step ✨ more at https://jettelly.com/

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Latest posts by Fabrizio Espindola @fabrizioespindola

🫵🏻😎

10.03.2026 19:49 👍 0 🔁 0 💬 0 📌 0
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It took me more than expected to finish this book; I was never fully convinced about what I was writing, so I ended up rewriting many pages until I felt confident enough.

Interested in procedural shapes with Unity? Check it out ✨ jettelly.com/store/visual...

#indiedev #gamedev #unity3d

10.03.2026 16:09 👍 23 🔁 2 💬 0 📌 0

Thank you!

10.03.2026 01:14 👍 0 🔁 0 💬 0 📌 0
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Want to start learning about shaders in Godot? 📘 The Godot Shaders Bible B&W version is already available on Lulu, 15% off. 🏷️ jettelly.com/store/the-go...

#GodotEngine #gamedev #indiedev

09.03.2026 09:00 👍 6 🔁 2 💬 0 📌 0

Yep

08.03.2026 06:29 👍 0 🔁 0 💬 0 📌 0

No problem

08.03.2026 06:05 👍 2 🔁 0 💬 0 📌 0

08.03.2026 03:23 👍 0 🔁 0 💬 0 📌 0
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Hey guys, I need your opinion: I'm about to start a YouTube channel and I want to begin with a tutorial about Gastly. What do you think? Is this something you would be interested in? 👀

The Godot Shaders Bible book 🔗 jettelly.com/store/the-go...

#godot #indiedev #gamedev

08.03.2026 02:40 👍 100 🔁 10 💬 7 📌 0
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How do those swirling portal effects in Godot actually work? 🌀 Today, we broke down @binbun3d.bsky.social's VFX pack and the techniques behind it.

Read here: jettelly.com/blog/binbun3...

#GodotEngine #realtimeVFX

07.03.2026 20:49 👍 21 🔁 1 💬 0 📌 0
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This Unity book bundle is still in development, but it already includes 400+ pages, from vertex/fragment to compute shaders 🔗 jettelly.com/bundles/unit...

#indiedev #gamedev #madewithunity

07.03.2026 05:45 👍 8 🔁 2 💬 0 📌 0

Compute shaders are a bit different from vertex/ fragment shaders. This book is cool if you interested in GPGPU 🙂

07.03.2026 00:45 👍 1 🔁 0 💬 1 📌 0
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Anyone interested in learning compute shaders and custom post processing? Mastering Compute Shaders in Unity 6 was updated. It's now 132 pages 🙂 jettelly.com/store/master...

#indiedev #gamedev #unity3d

06.03.2026 22:14 👍 51 🔁 6 💬 1 📌 0
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Most technical artists work with Python, C# (or C++) and HLSL. If you're getting into tech art, shader knowledge is essential. 🧠

If you're learning this stuff, our books might help 📘 jettelly.com/store?utm_so...

#gamedev #techart #indiedev

06.03.2026 10:01 👍 27 🔁 2 💬 0 📌 0
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We'll be updating Mastering Compute Shaders with Unity tomorrow. Its' price might increase a bit, so if you're planing to get it, now it's the time 🙂 jettelly.com/store/master...

#unity3d #indiedev #gamedev

06.03.2026 07:10 👍 10 🔁 2 💬 0 📌 0
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If you want to create tools with Unity and publish them in the Asset Store, this book is for you! 📕

Unity 6 Editor Tools Essentials - Vol. 2 will be available next month! You can wishlist it now 🔗 jettelly.com/store/unity-...

#unity3d #gamedev #techart #indiedev

05.03.2026 13:01 👍 11 🔁 2 💬 0 📌 0

Well 😅 The original doc is in LaTex, but word is good for renders

05.03.2026 14:36 👍 0 🔁 0 💬 1 📌 0
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Currently reviewing Mastering Compute Shaders in Unity. Hoping to have it ready this week 🙏🏻

In case you're interested in learning Compute Shaders 🔗 jettelly.com/store/master...

#indiedev #gamedev #unity3d

04.03.2026 16:18 👍 30 🔁 4 💬 1 📌 0
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The books we’ve written so far are aimed mostly at students and game dev enthusiasts. However, this year we’ll start writing more advanced books focused on R&D and advanced techniques 🔗 jettelly.com/store?click_...

#indiedev #gamedev #realtimevfx

03.03.2026 16:07 👍 53 🔁 6 💬 0 📌 0
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KWS2 Dynamic Water System by kripto289 is a physically driven water solution for Unity that simulates real flow, terrain interaction, and zone-based rivers, lakes, and coasts 🌊

See more: jettelly.com/blog/kws2-ad...

#unity3d #gamedev #indiedev

02.03.2026 09:00 👍 12 🔁 3 💬 0 📌 0

Thank you! We're about to launch a contest to get some premium copies. I suggest you to be subscribed to our newsletter 🙂

01.03.2026 21:32 👍 1 🔁 0 💬 0 📌 0
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It’s been quite a journey 🙂

Interested in shader dev? Check out 🔗 jettelly.com

#unity3d #godot #indiedev

01.03.2026 20:54 👍 17 🔁 1 💬 1 📌 0
Preview
The Unity Shaders Bible A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.

It’s not yet complete, but jettelly.com/store/the-un...

28.02.2026 18:00 👍 1 🔁 0 💬 1 📌 0

It is!

28.02.2026 01:52 👍 1 🔁 0 💬 0 📌 0
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Soon available 🙂 jettelly.com/store/the-go...

#godot #indiedev #gamedev

28.02.2026 00:19 👍 29 🔁 7 💬 2 📌 0
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playing a bit with @fabrizioespindola.bsky.social's lessons

#godot

27.02.2026 04:53 👍 77 🔁 8 💬 2 📌 0
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You can create these types of surfaces using parallax occlusion mapping. In my book, The Godot Shaders Bible, I explain how to generate parallax using the view vector. This approach is more sophisticated, but the principle is the same 🔗 jettelly.com/store/the-go...

#godot #indiedev #gamedev

24.02.2026 09:42 👍 103 🔁 8 💬 2 📌 1