roughly 40 seconds of animation for a 3 minute sequence are complete! faces comes a little later..
roughly 40 seconds of animation for a 3 minute sequence are complete! faces comes a little later..
an in-progress animation screenshot of Ivory looking up to an unseen character while squinting his eyes.
you can't see them yet, but he's staring at the most pathetic character i could muster
"weeping willow" new mv out now
www.youtube.com/watch?v=Qdbg...
i really should bite the bullet and make a neocities page already huh
this rocks!! seeing this develop was so cool :)
IT IS DONE
COME AND MEET MALLET
HUGE THANKS TO EVERYONE WHO HELPED ME WITH THIS
@taxiderby.coven.cafe for providing Prattles voice
@hyperchaotix.bsky.social for assistance with shot composition
and @biborig.bsky.social for audio design help!!
#ChaoArt #prattle #mallet #oc #Blender3D
devlog 2 is live. storyboards, finished sets, music, very important running robot.. ⬇️
a cropped blender screenshot of a dimly lit environment with a large 'APPLAUSE' sign, below rests something that resembles a counter with some orange glowing lights acting as its 'eyes'.
currently preparing some things for a 2nd development update for WORLD'S ANGRIEST SKELETON which'll go live on the Patreon soon. a lot of the art is finalized, most of it is completely boarded and i'm preparing to go deep into the animation mines very soon.
blender added scene strips to the sequencer so honestly it's probably fine enough to keep stuff into one file granted it's not crazy bloated. its a super handy feature
share 4 pieces and tag 4 cool people 🗿
@chaofanatic.bsky.social
@mrmeatballl.bsky.social
@nuesb.bsky.social
@genowhirl.bsky.social
2026 will be the year of the gamecom. happy new year!
crazy good stuff as always man :)
merry christmas! be good to yourselves
all are damn good choices honestly!! if you ever do it, i can't wait to see :) - merry christmas btw!
was there any zones you were considering for it? there's a lot that would be crazy cool as a nice map
spent a lot of time on this map, lots of good memories and it still holds up great :)
genuinely one of the most high effort dubbing projects i've seen, you all should be proud
the stuff you set up for it looks so cool!! genuinely amazed
vertex blending is fun but making the textures themselves is really arduous lmao
suffice to say i'll probably do a big writeup about what went into it when its all done and how quite a lot of it evolved over time
i think one of my favorite bits with WORLD'S ANGRIEST SKELETON is there's a lot of characters that are animated entirely differently from one another, so having to come up with ways to handle how they'd move and what they'd need for their rigs. there's a lot of different styles at play and it's fun!
looks good so far!
insanely good shading!!
more games need this license system
i proudly wear my t-shirt that reads "I LOVE MAKING INTRICATE PAINTED TEXTURES AND MODELS FOR GAGS YOU'LL SEE FOR MAYBE 3 SECONDS TOPS"
absolutely intentional trust me
A flat viewport render of Ivory striking a pose with a thumb pointing down while his other hand rests at his hip.
A front-facing render of Ivory readying his anchor into a secondary speargun mode.
A flat viewport render of Ivory jumping out of the way of something unseen with an exaggerated pose.
ivory's rig received a pretty overdue update over the last few days to make him easier to pose. funfact; his anchor, Carouser, doubles as a giant speargun.
An in-progress screenshot of a skeleton character named Ivory comically recoiling from an unseen attack in a temporary environment made for thumbnailing purposes.
i've been sneaking in a lot of dopey extremes even in my thumbnails. progress is still coming along!