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John Lindvay

@fightstrife

Producer at Red Hook Studios, hosted a gamedev podcast, helped cram people on trains, and now a papa of twins. My views are my own.

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04.07.2023
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Latest posts by John Lindvay @fightstrife

The self awareness challenge of using the phrase “Open to all” with a large fence surrounding, it seems impossible to overcome.

09.03.2026 16:48 👍 4 🔁 0 💬 0 📌 0

Oh man a good sheet pan bake with sausage tomatoes feta and gnocchi with some kale or spinach is so good!

05.03.2026 23:52 👍 1 🔁 0 💬 0 📌 0

Yup… it’s awful that whole industry has been super fucked in the US

19.02.2026 02:02 👍 1 🔁 0 💬 0 📌 0

Oh no! The siren’s call!

11.02.2026 17:29 👍 1 🔁 0 💬 0 📌 0
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Herc saves my bacon

10.02.2026 02:38 👍 0 🔁 0 💬 0 📌 0
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Yes, I feel this as well.

03.02.2026 18:08 👍 1 🔁 0 💬 0 📌 0

Oooo where is that place located is it near work?

29.01.2026 17:25 👍 0 🔁 0 💬 1 📌 0
A Statement from the Red Hook Founders

When we founded Red Hook, our goal was to support ourselves while making a game of our own dreams. Simple to describe, but not easy. We knew the difficulty, of course, because we had previously worked on other projects at other companies. We had seen our share of canceled games, failed games, or games that were good but couldn’t find a large audience.

10 years ago, on Jan 19th, 2016, Darkest Dungeon was “completed” and released as 1.0.

It was immediately clear that we had bottled lightning. Back in the pre-release days, we didn’t dare to entertain the fantasy that our work would resonate to the extent it has, or find such a passionate and creative audience. But it did.

As we reflect upon this 10 year run (11 if you include early access), the fullness of time has made us realize that connecting with you, the audience, proved to be one of the most fulfilling and thrilling parts of the entire dungeon crawl. Thanks to you and your perseverance, the game wasn’t just flash in the pan. 

This game about resilience showed its own resilience. A hardscrabble and mean game about making the best of a bad situation created an incredibly good situation for us and the development team.

We are so grateful for everyone who has ever engaged with Darkest Dungeon over the years - whether by playing, making art, filming let’s plays and guides, getting yourself tattooed, writing, posting, commenting, and of course critiquing. (And yes, we love reading about the occasional party wipe due to spiders. Patently unfair, but always funny.)

Whether you have been with us since the days of Kickstarter or just completed the tutorial yesterday (hopefully Reynauld and Dismas both survived), we are happy you are here. And stay tuned - we're not out of the dungeon yet.

This expedition, at least, promises success. –The Ancestor

–Chris Bourassa and Tyler Sigman

A Statement from the Red Hook Founders When we founded Red Hook, our goal was to support ourselves while making a game of our own dreams. Simple to describe, but not easy. We knew the difficulty, of course, because we had previously worked on other projects at other companies. We had seen our share of canceled games, failed games, or games that were good but couldn’t find a large audience. 10 years ago, on Jan 19th, 2016, Darkest Dungeon was “completed” and released as 1.0. It was immediately clear that we had bottled lightning. Back in the pre-release days, we didn’t dare to entertain the fantasy that our work would resonate to the extent it has, or find such a passionate and creative audience. But it did. As we reflect upon this 10 year run (11 if you include early access), the fullness of time has made us realize that connecting with you, the audience, proved to be one of the most fulfilling and thrilling parts of the entire dungeon crawl. Thanks to you and your perseverance, the game wasn’t just flash in the pan. This game about resilience showed its own resilience. A hardscrabble and mean game about making the best of a bad situation created an incredibly good situation for us and the development team. We are so grateful for everyone who has ever engaged with Darkest Dungeon over the years - whether by playing, making art, filming let’s plays and guides, getting yourself tattooed, writing, posting, commenting, and of course critiquing. (And yes, we love reading about the occasional party wipe due to spiders. Patently unfair, but always funny.) Whether you have been with us since the days of Kickstarter or just completed the tutorial yesterday (hopefully Reynauld and Dismas both survived), we are happy you are here. And stay tuned - we're not out of the dungeon yet. This expedition, at least, promises success. –The Ancestor –Chris Bourassa and Tyler Sigman

Happy Birthday Darkest Dungeon!

Red Hook Studios co-founders Chris Bourassa and Tyler Sigman have shared the following message to mark the 10th anniversary of Darkest Dungeon’s 1.0 release.

#darkestdungeon

19.01.2026 19:47 👍 314 🔁 91 💬 8 📌 14

I meant to say goto mobile game but got owned by auto correct while walking to work🫠

19.01.2026 20:55 👍 0 🔁 0 💬 1 📌 0

Once Upon a Galaxy, been my foot mobile game for a few months now. Quick deck builder and auto battler. If you like drafting decks it’s great.

19.01.2026 15:14 👍 1 🔁 0 💬 1 📌 1

I’m from the damn place and I feel the same.

08.01.2026 15:50 👍 0 🔁 0 💬 0 📌 0

‘Punch it’ hahahahha

04.01.2026 22:15 👍 0 🔁 0 💬 0 📌 0

Well obviously! They are a miserable pile of secrets!

27.12.2025 20:03 👍 3 🔁 1 💬 1 📌 0

Yikes. I agree, I get that cold calling is hard, but jfc this is not the way.

22.12.2025 17:19 👍 2 🔁 0 💬 0 📌 0

The Left Hand of Darkness, recently finished and really enjoyed.

Also recently reread Something Wicked This Way Comes by Bradbury, so good.

21.12.2025 09:20 👍 0 🔁 0 💬 0 📌 0
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This one was a surprise when it came together in the end!

11.12.2025 17:24 👍 1 🔁 0 💬 0 📌 0

GUTTED. #VWFC the boys played great and looked good, but two mistakes that were able to be capitalized against us.

After that cough up from Cubas they all looked GUTTED.

06.12.2025 23:18 👍 1 🔁 0 💬 0 📌 0

Sick, that deck looks fun to pilot. I've been keeping reps on Caw Gate and Rakdos Madness, really like those play patterns. The new Dimir lists using that Avatar lesson draw two seem really interesting.

anyhow, good luck!

06.12.2025 23:13 👍 0 🔁 0 💬 1 📌 0

Which mono b list? Black sac or control?

06.12.2025 18:31 👍 0 🔁 0 💬 1 📌 0

I can understand how they made the cut, that said i wish they weren’t present.

01.12.2025 23:15 👍 0 🔁 0 💬 0 📌 0

Clair Obscure?

01.12.2025 21:19 👍 0 🔁 0 💬 1 📌 0

Yeah, I was gunna say, but why not though?

19.11.2025 16:10 👍 0 🔁 0 💬 0 📌 0

Dispatch is great!

16.11.2025 04:11 👍 0 🔁 0 💬 0 📌 0

Oh no…

14.11.2025 15:14 👍 0 🔁 0 💬 0 📌 0

What do these passes do? I'm a MODO baby... halp.

10.11.2025 18:47 👍 0 🔁 0 💬 1 📌 0

Constantly in awe in the sheer volume of ridiculous transitions and beats in Death Stranding 2. It’s just so wildly eclectic that it still finds ways to land.

That said, the soundtrack does so much heavy lifting.

03.11.2025 22:18 👍 0 🔁 0 💬 0 📌 0

The Twitch store was such a pain in the butt. I remember the work it took to get on there with Darkest Dungeon. That whole thing was underbaked for sure

29.10.2025 14:07 👍 1 🔁 0 💬 0 📌 0

Treat yo self!

23.10.2025 21:47 👍 0 🔁 0 💬 0 📌 0

This looks sick af.

23.10.2025 16:42 👍 0 🔁 0 💬 1 📌 0