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Cole πŸ”œ GDC

@colewehrle

Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Formerly Creative Director at Leder Games. Now Creative Director at Buried Giant Studios. Voracious reader of just about anything I can get my hands on.

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Latest posts by Cole πŸ”œ GDC @colewehrle

Not this year. Maybe I'll get lucky next year !

10.03.2026 22:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's the plan. This year I'll be at Fort Circle, PLAY Con in Australia, Gen Con, Essen, and Pax Unplugged. I'm also doing a fair bit of travel for academic lectures/conferences. For this reason, I might be skipping San Diego Hist Con in November, to keep my sanity intact (and AIT on schedule!).

10.03.2026 17:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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If you're at #GDC this year, come join me for a game of Molly House or Arcs and see some of the new things we have in the works! schedule.gdconf.com/session/play...

09.03.2026 23:41 πŸ‘ 109 πŸ” 3 πŸ’¬ 4 πŸ“Œ 0

I'd say there's a very good chance!

07.03.2026 20:50 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
An Illuminating Game | Ortus Regni How this review will be different from most of my reviews: After following the discussion here on BGG and reading the rules, I requested a review copy from Jon Sunbury, which he graciously provided. ...

I adore Ortus and even wrote a review 12 years ago! (An Illuminating Game | BoardGameGeek share.google/88xIc68FxBG4... ).

This game is very different and is much more like Dominion and Ascension (but I think better than both)

07.03.2026 16:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In terms of theme and flow of play, I think it is better than Res. I love Res for its utter compactness, but it can feel pretty constricted. I think it might be his best since Race. Dice Realms is also up there for me. Now, I just need him to return to a second edition of Time Agent!

07.03.2026 16:23 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You'll love it. The way it folds some lovely math into its storytelling is very clever. Things are initially straightforward, but after a few plays you will find yourself building increasingly chaotic, suboptimal decks as you block your rivals and juggle your obligations to the darkness.

07.03.2026 16:04 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We're really enjoying @tomlehmann.bsky.social's latest game Dark Pact. It manages to do everything I want to see in a deck builder in half the time and with half the cards. If you want a deck builder with lots of playful engine building and surprisingly resonate thematic application, check it out.

07.03.2026 15:22 πŸ‘ 86 πŸ” 3 πŸ’¬ 10 πŸ“Œ 1

Come to SDHistCon North! I'll be there!

06.03.2026 20:53 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
For the Student Who Said Grammar Doesn’t Matter When People Are Dying

What can kill is unclarity.
The misplaced modifier, for instance:
Having no hope, the wind didn’t move him.
Did the wind have no hope?
Clearly the writer meant,
Having no hope, he wasn’t moved by the wind.
But someone no doubt had told the writer
about the passive voice, to avoid it
at all costs, like passion,
and the writer, feeling with a chill
how costly life can be
when we are passive (the lover’s last knock
unanswered at the door),
opted for this construction.
Having no hope, the wind didn’t move him.
The difference
is between mystery and confusion,
between the wind’s stillness and a soul
that won’t be opened.
And why not? Why can’t
the wind hope?
I don’t know. I just know
it matters. Everything matters. What is erasing
what. Who is bombing whom.
It took me all day to misunderstand correctly:
Forgetting their children, the conquerors
destroyed them.

β€”Joseph Fasano

For the Student Who Said Grammar Doesn’t Matter When People Are Dying What can kill is unclarity. The misplaced modifier, for instance: Having no hope, the wind didn’t move him. Did the wind have no hope? Clearly the writer meant, Having no hope, he wasn’t moved by the wind. But someone no doubt had told the writer about the passive voice, to avoid it at all costs, like passion, and the writer, feeling with a chill how costly life can be when we are passive (the lover’s last knock unanswered at the door), opted for this construction. Having no hope, the wind didn’t move him. The difference is between mystery and confusion, between the wind’s stillness and a soul that won’t be opened. And why not? Why can’t the wind hope? I don’t know. I just know it matters. Everything matters. What is erasing what. Who is bombing whom. It took me all day to misunderstand correctly: Forgetting their children, the conquerors destroyed them. β€”Joseph Fasano

It matters.

06.03.2026 00:13 πŸ‘ 85 πŸ” 23 πŸ’¬ 2 πŸ“Œ 1
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A bunch of the Buried Giant crew are at this year's GAMA, come find us at Booth 1049 and hear about what we're up to!

03.03.2026 18:39 πŸ‘ 84 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
We ask top designers how to make board games about the worst parts of human history Board game designers Cole Wehrle and Amabel Holland talk about designing distressing historical games - and whether to make them at all.

A long read from me today, about the delicate task of designing respectful historical board games. Massive thanks to @amabel.bsky.social and @colewehrle.bsky.social for talking to me about their design approaches. www.wargamer.com/board-games/...

02.03.2026 17:47 πŸ‘ 106 πŸ” 39 πŸ’¬ 7 πŸ“Œ 8

Working in entertainment and arts, it’s easy to dismiss what you do, but in dark times, there is still something magical about the ability to change a person’s context just enough to see how the world could be, instead of the way that it is.

01.03.2026 00:23 πŸ‘ 18 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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So is there any situation where the bottom of this card would trigger?

27.02.2026 03:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

After this its off to GDC, UNC Greensboro, @asecsoffice.bsky.social, and @fortcircle.bsky.social 's Circle DC. It's a busy spring!

26.02.2026 18:45 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And, if you're not getting there until later in the week, @d20plusmodifier.bsky.social and I will be holding office hours in the Creator event space (ballroom E) from 1-3 Tuesday and Wednesday.

26.02.2026 18:45 πŸ‘ 10 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

Finally, Monday afternoon, I'll be talking about product design with Matt Paquette and Christopher Chan. That's in M102 at 5pm.

26.02.2026 18:45 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Then on Monday I'll be with an all-star panel chatting about design diaries both as a practice in transparency and as a component of a game's marketing. You can find us at 9am in M111. @gamesbymondo.bsky.social ondo.bsky.social @pinktigergames.com @marcelineleiman.bsky.social

26.02.2026 18:45 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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On Sunday, I'll be giving a talk in M109 on Community-Driven Development. Some of this will be an adaptation of my previous talk with Josh on Arcs from last year's GDC, but with a lot more about the history tabletop design.

26.02.2026 18:45 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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If you're heading to Gama next week, stop by the Buried Giant booth (#1049). And, if you're there early, you can come find me at a few events I'll be helping with during the education summit (little schedule 🧡) @buriedgiantstudios.bsky.social

26.02.2026 18:45 πŸ‘ 61 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

It's the last day for late pledges! If you haven't made up your mind yet, now's the time. We're celebrating by posting game two of our internal chronicle. Come see if I can still hold this fledging kingdom together.

25.02.2026 22:26 πŸ‘ 14 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
GAMA EXPO

PANEL SCHEDULE

DESIGN DIARIES AND ADVERTORIAL CONTENT CREATION

Mon, March 2 | 9:00 - 9:50am | Room M111

In the tabletop industry content creation means more than just social media posts. Design diaries offer genuine engagement as fans feel part of the process and/or struggle that the designer is experiencing. Tutorials and personal stories are becoming more popular and are proving to be effective for engagement and growing your personal brand

Speakers: Mondo Davis, Ami Baio, Marceline Leiman, Cole Wehrle

GAMA EXPO PANEL SCHEDULE DESIGN DIARIES AND ADVERTORIAL CONTENT CREATION Mon, March 2 | 9:00 - 9:50am | Room M111 In the tabletop industry content creation means more than just social media posts. Design diaries offer genuine engagement as fans feel part of the process and/or struggle that the designer is experiencing. Tutorials and personal stories are becoming more popular and are proving to be effective for engagement and growing your personal brand Speakers: Mondo Davis, Ami Baio, Marceline Leiman, Cole Wehrle

Will you be at GAMA EXPO next week?

I’ll be a panelist talking on design diaries with some amazing, inspiring speakers!
@gamesbymondo.bsky.social @pinktigergames.com @colewehrle.bsky.social

Come say hello to me on Sunday or Monday while I’m around! πŸŽ²βœ‚οΈ

25.02.2026 16:43 πŸ‘ 30 πŸ” 10 πŸ’¬ 4 πŸ“Œ 1

They have been watching a lot of Chaplin, Keaton, and Lloyd since they were little, so it was primed for a good reception. (I think Safety First might be the most watched movie in our house)

24.02.2026 22:14 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It almost gives one hope, all of these kiddos sharing such a movie in darkened basements long after the parents have gone to bed.

24.02.2026 21:35 πŸ‘ 11 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I took my oldest (12) to this movie at a screening for his birthday and it was one of my favorite moments in a theater. There's just something so special about that many folks hollering with laughter. We picked up the disc too and he's been taking it with him to sleepovers to spread the good word.

24.02.2026 21:35 πŸ‘ 16 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Come see Oath: New Foundations in action! Game two will be out a little later this week. We might even keep the chronicle rolling until we get our pre-production copy in the mail if there's interest.

24.02.2026 00:36 πŸ‘ 38 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

Enthusiasm**** Jeeze that's what I get for knocking off a message during another meeting!

23.02.2026 16:40 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Officially releases also create a responsibly for some support from the team (rules questions for editorial, advertising the kit for marketing, etc). These aren't big asks but they add up. Dave's initiative got around all of these problems. Bravo!

23.02.2026 15:36 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Normally we have to stop maintaining public PnPs during these last few months just because there is so much work to do and every chain of exports steals time and attention from the same folks on the team who are badly needed elsewhere.

23.02.2026 15:36 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Dave's PnP kit builder has been such a boon to the Oath community who have been rapidly assembling and updating their kits (and providing feedback and enthuastim) over the past month while the team takes the game through prepress.

23.02.2026 15:36 πŸ‘ 45 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0