But I remember some of the features were lost and re-added later! (and some were not - (like some things that you could do with animations like multiplying the whole animation by some scale!)
But I remember some of the features were lost and re-added later! (and some were not - (like some things that you could do with animations like multiplying the whole animation by some scale!)
Oh wow, thanks for the credits but I'm really unsure at this time if it was me or not! I for sure advocated for it! Also quite sure it was the behaviour of Godot 1.x
A meme with a surprised looking cat staring at a Godot logo. The text of the meme is "What? A Queer Made This?"
At the start of this Pride Month I want to recognize all of our wonderful queer community members that help make @godotengine.org possible.
Happy Pride everyone! ๐ณ๏ธโ๐ ๐ณ๏ธโโง๏ธ
It originates from github.com/MSEP-one/mse... for which it has been written originally
Just published a Godot singleton for enforcing abstract functions in GDScript + a Promise helper for async workflows.
Useful if you're tired of forgetting to implement fully classes extending from what should be an abstract class
Check it out ๐ github.com/kubecz3k/gds...
#GodotEngine #GDScript
It originates from github.com/MSEP-one/mse... for which it has been written originally