The downside is that reading his reviews will deprive you of enjoying any plot twists, as he simply can't help telling you exactly what happens. Every time.
@mattfatmarrow
UE5 game dev (game mode design & code / UI coding / c++ / lua / BPs / mods / &c). 'Solo' game dev (unannounced project). UK & EP patent attorney. Pro photographer once (weddings, festivals). Writes bad sci fi. Give ☕ pls.
The downside is that reading his reviews will deprive you of enjoying any plot twists, as he simply can't help telling you exactly what happens. Every time.
That feels like faint praise but it's not meant to be! My games are far too horrible for music like this, but it's def AAA grade.
I visited your Bandcamp page, and I wanted to say that your Mail Time OST is very good (I haven't listened to anything else there yet). It hangs together really well as a set of music, and is very competently done.
A product description on the Fab store (viewed from the Unreal Engine 5 editor). There is a picture of a plain metal pole. Some key features from the description: "Maps: AO Diffuse Displacement Specular Gloss Metalness Normal Basecolor Roughness Bump Cavity" / "File metal_pole_ve4kaaxcw_8k.zip"
A screenshot of an essentially featureless plain grey metal pole
I love Quixel, man. Looks like they're using up to eleven 8k textures for ... a plain metal pole.
Give me one 2k noise texture and I'll sort it out. Not all of the old ways are bad. I do slightly pine for nice looking handmade stuff without bloated photogrammetry textures.
#UE5 #gamedev
Height blends look great also, so the trick is perhaps to layer non POM layers with POM layers so you can still get the height blend from the former.
Fun fact from the 'I'll write it down in case it helps anyone ever' dept...
If you use virtual textures in your landscape material (and why wouldn't you), you can't use parallax occlusion mapping (POM) for landscape layers *unless* you use a weight blend and not a height blend.
#UE5 #gamedev
You have to really make an effort to be this c*nty, and boy do they.
Like in this case is not a like. What a pain in the whatevers.
I gave you a short weight
That is not to say I haven't filed claims like those during my career as a patent attorney, but they were what I would describe as 'stunt' claims. I am not a fan. Neither are Examiners. It was not my choice to do so.
To be more specific: it presented big-picture summaries of aspects of the invention/points of novelty. As claims, they were hopelessly over-broad.
I like big buts and I cannot lie
I guess I just hope that we collectively learn what to trust and not trust in the AI outputs that we are dealing with?
I think AI can be very useful in checking things - including checking professional output. I wouldn't mind more tools to catch dumb and maybe more sophisticated errors in my claims that I'm drafting. And I don't doubt the AI agents of this type are here to stay.
Of course the document was full of disclaimers about not relying on things said in the document, but the danger with AI (LLMs especially) is that everything looks superficially plausible. Fully plausible, even, if you are not a subject-matter expert, so it's easy to just rely on it all.
You want to get everything in order in your first filing. Add what you need to at the end of the priority year. If you file a bunch of papers initially and figure you'll sort it out later, you will die in a big hole labelled 'added matter' and 'priority date issues' in Europe at least.
It gave some advice on filing strategy which is where I start to seriously disapprove of this stuff. Said go on and file a provisional US application and you can sort out everything else in a year's time. DANGER. This is not good advice in the modern world, at least outside the US.
It had a crack at claims but really it needn't have bothered. Useful for setting the scene, but not quite as helpful if it is leading expectations.
It looked like the AI agent did a reasonable prior art search, assuming the results were what they were alleged to be and were summarised correctly (something I won't take for granted). A good sanity check anyway, and a useful starting point for discussion.
You must be a legend at Prop Hunt
[patents]
I saw my first AI-prepared invention disclosure today. Obviously I'm saying nothing about the client or the invention. I can see that it is a helpful tool for sifting out obvious bad ideas, and for getting things into a form that is helpful to discuss.
I'm old enough to remember a Mission Accomplished that was not quite so just because people said it was
That sounds like an abuse of power
Given *gestures vaguely*, I am ok to miss out the Festival of Gaming (OKMOFOG)
I can believe it's not butter
I should update my profile pic to a newer one
I look too tired in this one, I'll try another day
Repeat for half a decade
I wouldn't mind advancing to the UT2004 workflow, but I only have UT99 stuff and UE4/5 meshes to work with for now. A longer term side project...
I just got too cocky with my bendy shapes
It's the usual mix of negative spaces carved out of badrock(TM) and a big negative space and skybox filled with Stuff
I feel you 100%