Matt Farrow's Avatar

Matt Farrow

@mattfatmarrow

UE5 game dev (game mode design & code / UI coding / c++ / lua / BPs / mods / &c). 'Solo' game dev (unannounced project). UK & EP patent attorney. Pro photographer once (weddings, festivals). Writes bad sci fi. Give ☕ pls.

1,069
Followers
1,961
Following
6,007
Posts
25.08.2024
Joined
Posts Following

Latest posts by Matt Farrow @mattfatmarrow

The downside is that reading his reviews will deprive you of enjoying any plot twists, as he simply can't help telling you exactly what happens. Every time.

10.03.2026 21:51 👍 0 🔁 0 💬 0 📌 0

That feels like faint praise but it's not meant to be! My games are far too horrible for music like this, but it's def AAA grade.

10.03.2026 21:36 👍 0 🔁 0 💬 0 📌 0

I visited your Bandcamp page, and I wanted to say that your Mail Time OST is very good (I haven't listened to anything else there yet). It hangs together really well as a set of music, and is very competently done.

10.03.2026 21:35 👍 0 🔁 0 💬 1 📌 0
A product description on the Fab store (viewed from the Unreal Engine 5 editor). There is a picture of a plain metal pole. Some key features from the description: "Maps: AO Diffuse Displacement Specular Gloss Metalness Normal Basecolor Roughness Bump Cavity" / "File metal_pole_ve4kaaxcw_8k.zip"

A product description on the Fab store (viewed from the Unreal Engine 5 editor). There is a picture of a plain metal pole. Some key features from the description: "Maps: AO Diffuse Displacement Specular Gloss Metalness Normal Basecolor Roughness Bump Cavity" / "File metal_pole_ve4kaaxcw_8k.zip"

A screenshot of an essentially featureless plain grey metal pole

A screenshot of an essentially featureless plain grey metal pole

I love Quixel, man. Looks like they're using up to eleven 8k textures for ... a plain metal pole.

Give me one 2k noise texture and I'll sort it out. Not all of the old ways are bad. I do slightly pine for nice looking handmade stuff without bloated photogrammetry textures.

#UE5 #gamedev

10.03.2026 19:08 👍 5 🔁 2 💬 0 📌 0

Height blends look great also, so the trick is perhaps to layer non POM layers with POM layers so you can still get the height blend from the former.

10.03.2026 19:02 👍 0 🔁 0 💬 0 📌 0

Fun fact from the 'I'll write it down in case it helps anyone ever' dept...

If you use virtual textures in your landscape material (and why wouldn't you), you can't use parallax occlusion mapping (POM) for landscape layers *unless* you use a weight blend and not a height blend.

#UE5 #gamedev

10.03.2026 18:57 👍 8 🔁 2 💬 1 📌 0

You have to really make an effort to be this c*nty, and boy do they.

10.03.2026 15:58 👍 1 🔁 0 💬 1 📌 0

Like in this case is not a like. What a pain in the whatevers.

09.03.2026 20:48 👍 1 🔁 0 💬 0 📌 0

I gave you a short weight

09.03.2026 17:29 👍 0 🔁 0 💬 0 📌 0

That is not to say I haven't filed claims like those during my career as a patent attorney, but they were what I would describe as 'stunt' claims. I am not a fan. Neither are Examiners. It was not my choice to do so.

09.03.2026 17:27 👍 0 🔁 0 💬 0 📌 0

To be more specific: it presented big-picture summaries of aspects of the invention/points of novelty. As claims, they were hopelessly over-broad.

09.03.2026 17:26 👍 0 🔁 0 💬 1 📌 0

I like big buts and I cannot lie

09.03.2026 17:23 👍 0 🔁 0 💬 1 📌 0

I guess I just hope that we collectively learn what to trust and not trust in the AI outputs that we are dealing with?

09.03.2026 17:22 👍 0 🔁 0 💬 0 📌 0

I think AI can be very useful in checking things - including checking professional output. I wouldn't mind more tools to catch dumb and maybe more sophisticated errors in my claims that I'm drafting. And I don't doubt the AI agents of this type are here to stay.

09.03.2026 17:22 👍 0 🔁 0 💬 1 📌 0

Of course the document was full of disclaimers about not relying on things said in the document, but the danger with AI (LLMs especially) is that everything looks superficially plausible. Fully plausible, even, if you are not a subject-matter expert, so it's easy to just rely on it all.

09.03.2026 17:21 👍 0 🔁 0 💬 1 📌 0

You want to get everything in order in your first filing. Add what you need to at the end of the priority year. If you file a bunch of papers initially and figure you'll sort it out later, you will die in a big hole labelled 'added matter' and 'priority date issues' in Europe at least.

09.03.2026 17:20 👍 0 🔁 0 💬 1 📌 0

It gave some advice on filing strategy which is where I start to seriously disapprove of this stuff. Said go on and file a provisional US application and you can sort out everything else in a year's time. DANGER. This is not good advice in the modern world, at least outside the US.

09.03.2026 17:19 👍 0 🔁 0 💬 1 📌 0

It had a crack at claims but really it needn't have bothered. Useful for setting the scene, but not quite as helpful if it is leading expectations.

09.03.2026 17:17 👍 0 🔁 0 💬 2 📌 0

It looked like the AI agent did a reasonable prior art search, assuming the results were what they were alleged to be and were summarised correctly (something I won't take for granted). A good sanity check anyway, and a useful starting point for discussion.

09.03.2026 17:17 👍 0 🔁 0 💬 1 📌 0

You must be a legend at Prop Hunt

09.03.2026 17:16 👍 1 🔁 0 💬 0 📌 0

[patents]

I saw my first AI-prepared invention disclosure today. Obviously I'm saying nothing about the client or the invention. I can see that it is a helpful tool for sifting out obvious bad ideas, and for getting things into a form that is helpful to discuss.

09.03.2026 17:15 👍 0 🔁 0 💬 2 📌 0

I'm old enough to remember a Mission Accomplished that was not quite so just because people said it was

09.03.2026 10:46 👍 8 🔁 0 💬 0 📌 0

That sounds like an abuse of power

09.03.2026 10:43 👍 0 🔁 0 💬 0 📌 0

Given *gestures vaguely*, I am ok to miss out the Festival of Gaming (OKMOFOG)

09.03.2026 04:32 👍 1 🔁 0 💬 0 📌 0

I can believe it's not butter

08.03.2026 21:32 👍 0 🔁 0 💬 0 📌 0

I should update my profile pic to a newer one

I look too tired in this one, I'll try another day

Repeat for half a decade

08.03.2026 18:20 👍 2 🔁 0 💬 0 📌 0

I wouldn't mind advancing to the UT2004 workflow, but I only have UT99 stuff and UE4/5 meshes to work with for now. A longer term side project...

08.03.2026 15:28 👍 1 🔁 0 💬 1 📌 0

I just got too cocky with my bendy shapes

08.03.2026 15:26 👍 1 🔁 0 💬 0 📌 0

It's the usual mix of negative spaces carved out of badrock(TM) and a big negative space and skybox filled with Stuff

08.03.2026 15:25 👍 1 🔁 0 💬 2 📌 0

I feel you 100%

08.03.2026 15:23 👍 1 🔁 0 💬 0 📌 0