@danschumacher.bsky.social
@hjalte.bsky.social
@danschumacher.bsky.social
@hjalte.bsky.social
Are there any tools or techniques #gamedev s use to organize their assets?
I have tons of various sound files, sprites, etc floating around my file system but don't have a way to search through them
May I be added ;_; ?
Took a bit of effort to get here but the vacuum gadget can now suck up and spit out enemies. Fun little combat mix up
#IndieGameDev #GodotEngine #ScreenshotSaturday
Added some particle effects to the vacuum gadget to show how it sucks and blows enemies (not like that perv) #GameDev
Vacuuming up some gems with the new vacuum gadget #GameDev #GodotEngine
Vacuum gadget development continues!
I'm enjoying the push/pull effect on the enemies. Melee enemies can be kept away while flying ones can be brought in closer.
Still need to work on the visuals for the effect though...
#indiegamedev
Just finished tinkering with a new gadget - a vacuum!
It sucks up gems you can use to purchase upgrades and can also blow them (and later enemies) away!
#indiegamedev #gamedev
Been stress testing the charge shot with homing + bouncing bullets in Neon Blitz. Maybe a tad OP? #screenshotsaturday
Spent a good chunk of time tweaking bounce and homing on the bullets. It's a bit ridiculous how much damage they do now. >:]
#IndieGameDev
Made a nice little hex-grid screen transition for Neon Blitz. Happy with it!
#GodotEngine #GameDev
Sometimes the best visuals are the ones you don't plan. This raycast visualization popped up while working the homing projectiles for Neon Blitz. Pretty cool, huh?
#IndieGameDev
🚨BREAKING: Following in the footsteps of Nintendo and Microsoft, I too have an announcement.
I, as a first-time #indiegamedev, will _not_ be charging $80 for my game.
I’ll take no further questions.
Woo! Neon Blitz just crept past 100 wishlists on Steam. :p Feels a little surreal! Thanks everyone! #indiegamedev
Tech tree got a little more complicated today. Added exclusive upgrades - gotta make those choices tough! :D #indiegamedev #godotengine
Added a simple splash screen. It's kind of amazing how little things like this make the game feel so much more polished #gamedev #indiedev
Hey there! I'm a solo dev working on a sci-fi arena shooter.Would love to be added to the starter pack! Thank you for making this!
steam.pm/app/2779420
Hey there! I'm working on a sci-fi arena shooter rougelike. Would love to be added to the starter pack! Thank you for making this!
steam.pm/app/2779420
Hey there! I'm working on a sci-fi arena shooter and I love Godot! Would love to be added to the starter pack! Thank you for making this!
steam.pm/app/2779420
May I be added as well? ;-;
Added controller support and input rebinding to Neon Blitz this past week!
Shoutout to the great G.U.I.D.E add-on from Godotneers which has made this process much easier!
github.com/godotneers/G...
#GodotEngine
I've been getting ready for play-testing of Neon Blitz which has meant going through and adding small stuff like this too-expensive animation to help improve UI clarity
#GameDev
As a first time indie dev, it's pretty surreal to be able to actually launch my game through steam
#GameDev #IndieDev
After getting your feedback, I decided to go with the modal version of the game over screen for Neon Blitz! Appreciate your help! #gamedev
Added a simple splash screen. It's kind of amazing how little things like this make the game feel so much more polished #gamedev #indiedev
#GodotEngine makes adding clean, well-formatted patch notes a breeze. So nice to have.
Been working on the title screen for Neon Blitz—got the intro animation looking slick! Still tweaking the timing, but I’m loving the vibe so far. #GameDev #GodotEngine
Hey #PitchYaGame !⚡
Neon Blitz is a sci-fi arena shooter where you survive against relentless enemy waves in an electrified battlefield!
🔫 Upgrade and combine powerful weapons
🛡️ Adapt to escalating chaos
💥 Unleash devastating firepower
Closed Beta coming soon!👇
steam.pm/app/2779420
Full screen overlay
Modal pop-up
#gamedev #indiedev
Hmm, trying to create the game over screen for my game and can't decide which I like better...
What do you think?
The full screen overlay or the modal pop-up?
I've also been creating a tech tree system to display upgrades in Neon Blitz! Still a WIP but I'm quite happy with the way it's turning out!
#gamedev #GodotEngine