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Jascha Grübel

@jascha-gruebel

Assistant Professor for Data Sceince Systems, Wageningen University Architect of the Open Digital Twin Platform: http://odtp.org Personal website: http://jascha.gruebel.io

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29.11.2024
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Latest posts by Jascha Grübel @jascha-gruebel

Stay tuned for a second part where we investigate the differences between AR and VR-based learning!

17.06.2025 09:27 👍 0 🔁 0 💬 0 📌 0

✅ Gaming style impacts which part of the game can be explored and needs to be aligned with learning goals

✅ Translating science into game mechanisms impacts which aspects of the scientific process are highlighted and consequently learned. Students talked about the actors and actions of the game.

17.06.2025 09:27 👍 0 🔁 0 💬 1 📌 0

So what can you learn from our work?

✅ Games motivate students and make the learned more important

✅ Games help curious students to engage better with the learning material than written information

17.06.2025 09:27 👍 0 🔁 0 💬 1 📌 0

A special thanks goes to Julia Chatain for her input on the study design to capture student learning. Also to Violaine Fayolle (now at Disney Research Zurich ) for the great work on the Game UI. This project wouldn't have been possible without Bernd Stadlinger and Fabio Zünd.

17.06.2025 09:27 👍 0 🔁 0 💬 1 📌 0

The game takes place on the surface of a bone and learn about the constituent processes in a playful manner. We investigate how complex scientific processes can be presented to students as games and help them to expand their visual understanding.

17.06.2025 09:27 👍 0 🔁 0 💬 1 📌 0
Preview
Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment Background: Visualization technology is enhancing interactive learning by merging digital content with real-world environments, offering immersive experiences through Augmented Reality (AR) in fields ...

The learning game AR Osteoclasts I created together with the ETH Game Technology Center, University of Zurich, and Medizinische Universität Wien with support from Quintessence Publishing Deutschland ( games.jmir.org/2025/1/e64751 ) invites the player to experience the process bone resorption.

17.06.2025 09:27 👍 0 🔁 0 💬 1 📌 0
Preview
Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment Background: Visualization technology is enhancing interactive learning by merging digital content with real-world environments, offering immersive experiences through Augmented Reality (AR) in fields ...

When I was a kid, I always wanted to be a game designer. I ended up as an academic but this week I am happy to announce my newest paper as a first author in JMIR Serious Games.

17.06.2025 09:27 👍 0 🔁 0 💬 1 📌 0

This project is part of her #MasterThesisResearch in #Geoinformation Science at the Laboratory of Geo-information Science and Remote Sensing together with support of Kirien Whan at the Dutch meteorological institute (KNMI).

10.03.2025 11:06 👍 0 🔁 0 💬 0 📌 0

The survey will help her to evaluate how immersive experiences of weather change the perception of weather events in weather communication.

10.03.2025 11:06 👍 1 🔁 0 💬 1 📌 0
Weather Perception in Virtual Reality Survey Thank you for participating in this Wageningen University research study. You will view a short video showing a virtual weather scenario based on the July 9, 2024 storm event in the Netherlands. I am ...

Please consider support young researchers and participate in this 3 minute #Usability #survey of my Master's student Xiaoyu Yang who is investigating #Immersive #Weather experience in #AnywhereXR:

tinyurl.com/weathersurve...

10.03.2025 11:06 👍 0 🔁 0 💬 1 📌 0