been sitting on these updates for a while
playable on PC, mobile and Meta Quest web browser (experience automatically adjusts to the device)
UI needs just a little more polish, but the github will be updated soon thereafter
been sitting on these updates for a while
playable on PC, mobile and Meta Quest web browser (experience automatically adjusts to the device)
UI needs just a little more polish, but the github will be updated soon thereafter
"marble race remix" (final updates)
revisiting my very first webXR experiment
added some "oomph" to the overall experience: bgm, controller support, collision sfx + controller vibration
live: marble-race-remix.vercel.app
#webxr #threejs #r3f #vr #gamedev
verified it does work.
shouldn't complain, but it's about time.
check out my latest webxr project github.com/shpowley/thr.... a mixed-reality adaptation of several course lessons from Bruno Simon's (@bruno-simon.bsky.social) "three.js journey" course (threejs-journey.com)
quest 3 (possibly other headsets) | android | ios
#threejs #webxr #webdev
most excellent choice for grok, but where's jin yang (deepseek)
here's the qr-code for @belabohlender.bsky.social's editor example (scan with your iphone/android camera)
..in case you want to test out your own webxr url
eyejack: play.eyejack.xyz
#webxr #threejs
here's a short video showing it works on iphone (thanks to "eyejack" and apple "app clips")
..demo should technically work on AVP too
#webxr #threejs #r3f
live: threejs-journey-portal-webxr.vercel.app
added some options to make it easier to experience the AR/VR demo
* quest browser "web launch" (sends link directly to your quest headset)
* vr demo works on both android and iphone (just scan the QR code with your camera)
#webxr #threejs #r3f
live: threejs-journey-portal-webxr.vercel.app
three.js journey lesson: 61-portal-scene-with-r3f (webxr version)
best viewed on meta quest headset.
should also work on most android devices using the chrome browser.
live: threejs-journey-portal-webxr.vercel.app
github: github.com/shpowley/thr...
I might try refactoring with rapier and larger joint colliders
Nice, playing with blocks again. Funny that it feels almost real.. ๐
beautiful. couldn't find the demo though
check out this react-three/xr + cannon physics demo - codesandbox.io/p/sandbox/xr... (should run on quest and AVP)
react-three/handles editor demo might interest you also - pmndrs.github.io/xr/examples/...
exploring DREI SpriteAnimator + react-three/xr and got surrounded by a cyclops army!
inspired by the 2D + 3D visuals of "Triangle Strategy" on the quest store
works pretty well on both meta quest and android immersive-AR
drei.docs.pmnd.rs/misc/sprite-...
#webxr
reworked the mobile / mobile-xr virtual joystick using manapotion.org created by @verekia.com
inspired me somewhat to create a "spatial" virtual joystick for #webxr hands-only controls. not bad, but hard to beat controller input
marble-race-remix.vercel.app
github.com/shpowley/thr...
a bit late, but thanks for posting this
saw this on the webxr discord and had to test it out
that's like one of those Buddhist mandalas, but in code
My mobile and webXR experiment.
R3F + react-three/xr.
LIVE: marble-race-remix.vercel.app
GITHUB: github.com/shpowley/thr...