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Arthur Munoz

@arthurmunoz

Game Animator Currently animating at Moon Studios Prev : Ubisoft Montpellier / SuperSeed Studio / Airship Syndicate / Spiders Games

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19.09.2023
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Latest posts by Arthur Munoz @arthurmunoz

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Another week, another wicked animation. πŸ”₯

This time, a boss move built for the multiplayer update.

Big wind-up. Clear danger. Heavy impact.

No Rest for the Wicked by Moon Studios

Here’s the move πŸ‘‡

#animation #gamedev #bossfight #boss #3d

10.03.2026 10:57 πŸ‘ 38 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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A simple animation, treated to deepen the mood and weight of the world.
I really like this one. Minimal, direct, and right on tone.

Gameplay moment I animated on Reanimal with Tarsier Studios.

#animation #gamedev #game #reanimal

05.03.2026 10:28 πŸ‘ 32 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Another week, another wicked animation.

Wand attack fires an air beam mid cast.
Air control creates distance, distance creates power.

No Rest for the Wicked by Moon Studios

#GameDev #CombatAnimation #Gameplay

03.03.2026 10:58 πŸ‘ 30 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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In horror, animation is often about what you hold back as much as what you show.

Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement.

#GameDev #Animation #HorrorGames

26.02.2026 10:41 πŸ‘ 37 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Game animation is design in motion.

Another week, another wicked animation.
A Dragon fly kick designed to evade and attack in one move.

Great combat isn’t just about cool motion, it’s about layered mechanics.

#GameDev #Animation #combat

24.02.2026 14:03 πŸ‘ 31 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Worked on gameplay animations for players and enemies on Reanimal with the team at Tarsier Studios.

Here’s one of the unsettling moments I animated.
More clips soon.

#GameDev #GameAnimation #animation

16.02.2026 10:29 πŸ‘ 46 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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It's been 3 years working on No Rest for the Wicked with Moon Studios. πŸŒ–

With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.

Let’s go. Another year, another Wicked Animations ! 😁

#animation #gamedev

03.02.2026 10:47 πŸ‘ 193 πŸ” 37 πŸ’¬ 10 πŸ“Œ 4

It's on steam deck too πŸ”₯

04.02.2026 22:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks a lot ! Team effort ! Moon is the best

03.02.2026 20:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks a lot ! πŸ˜€

03.02.2026 20:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks a lot ! πŸ˜€

03.02.2026 20:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks a lot Nacho ! πŸ”₯

03.02.2026 20:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It's been 3 years working on No Rest for the Wicked with Moon Studios. πŸŒ–

With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.

Let’s go. Another year, another Wicked Animations ! 😁

#animation #gamedev

03.02.2026 10:47 πŸ‘ 193 πŸ” 37 πŸ’¬ 10 πŸ“Œ 4
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A few years ago, I worked on Steetrising, animating different types of characters, including automatons.

The prototype / research phase was key.
Finding the right feel and defining the style of the game.
It’s also my favourite part of the process, where you can really be creative and bold.

29.01.2026 11:04 πŸ‘ 34 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Thanks a lot ! πŸ˜€

23.01.2026 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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No Rest for the Wicked Together is LIVE.
Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off !
Enjoy ! πŸ”₯

Super proud of the team work ! πŸ™‚

23.01.2026 12:44 πŸ‘ 11 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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This was my first time building a boss entirely in 3D for a pixel art game.

On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses.

Here’s a full video demo of the project.

The Last Faith by Kumi Souls Games

13.01.2026 10:45 πŸ‘ 112 πŸ” 26 πŸ’¬ 0 πŸ“Œ 0
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This was my first time building a boss entirely in 3D for a pixel art game.

On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses.

Here’s a full video demo of the project.

The Last Faith by Kumi Souls Games

13.01.2026 10:45 πŸ‘ 112 πŸ” 26 πŸ’¬ 0 πŸ“Œ 0
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Strong creature animation starts by respecting the design.

Animating creatures is about respecting the design.

Real-life references and traits guide motion, making them feel grounded and believable. ✨

I made animation and some rigging on these.

Wayfinder by Airship Syndicate.

#Animation #3d

08.01.2026 11:04 πŸ‘ 128 πŸ” 18 πŸ’¬ 4 πŸ“Œ 0
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🎬 Highlight #2
Throwback to one of my past works.

Project: GreedFall (Spiders)
Focus: Animation & Rigging

Animating boss fights on this project was an amazing experience !

More highlights coming every day πŸ‘€βœ¨

#animation #gamedev #bossfight #3d

06.01.2026 12:16 πŸ‘ 34 πŸ” 5 πŸ’¬ 0 πŸ“Œ 1
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Had the pleasure of mentoring RaphaΓ«l Brousseau at the end of 2025.

Great job RaphaΓ«l β€” keep going πŸ’ͺ

I’ve also recently opened my website for animation reviews feel free to check it out:
πŸ‘‰ arthurmunozanimation.com

#animation #mentor #gamedev #feedback #mentoring

05.01.2026 10:44 πŸ‘ 25 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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✨Happy New Year 2026 ✨
Wishing you health, creativity, and lots of good stuff for the year ahead.
Let’s make it sharp and dynamic like this Ori animation I made 😁

I’ll be sharing some Highlights from my past work this week.
Hope you’ll enjoy them!
Cheers!

#animation #gamedev #3d #game #animator

01.01.2026 18:36 πŸ‘ 36 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
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πŸ—‘οΈπŸ—‘οΈAnother week, another Wicked Animation πŸ—‘οΈπŸ—‘οΈ

This time, a double-dagger attack with a front flip and a big slash.

πŸ‘‰ Tip: Think about shapes, line of action and CONTRAST !

No Rest for the Wicked by Moon Games Studio πŸŒ–

#animation #gamedev #3d #game #fight

09.12.2025 10:32 πŸ‘ 34 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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πŸ—‘οΈπŸ—‘οΈAnother week, another Wicked Animation πŸ—‘οΈπŸ—‘οΈ

This time, a double-dagger attack with a front flip and a big slash.

πŸ‘‰ Tip: Think about shapes, line of action and CONTRAST !

No Rest for the Wicked by Moon Games Studio πŸŒ–

#animation #gamedev #3d #game #fight

09.12.2025 10:32 πŸ‘ 34 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

Thanks a lot !

05.12.2025 12:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ”₯Another week, another Wicked Animation πŸ”₯

Working on a series of kicks for the gauntlets set, fast, sharp, and super fun to animate! ⚑

πŸ‘‰ Tip: Using kicks instantly adds new behavior and flavor to your moveset.

No rest for the Wicked by Moon Games Studio πŸŒ–
#GameDev #Animation #3d #game

03.12.2025 13:01 πŸ‘ 17 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Just saw the awesome VFX pass that Josue Bagea added to my Shot One Fighters animation, it totally elevates the shot! πŸ’₯πŸ”₯

Love seeing the combo of animation + effects come together like this. 😎

#GameDev #Animation #VFX #fight #fx

06.11.2025 10:51 πŸ‘ 30 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
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πŸ”₯βš”οΈAnother week, another Wicked Animation βš”οΈπŸ”₯

Starting with a kick that flows into a big greatsword swipe, using the momentum to drive the impact! πŸ¦΅πŸ’¨πŸ’₯

No Rest for the Wicked by Moon Games Studio πŸŒ–

#GameDev #Animation #3d #game

04.11.2025 10:53 πŸ‘ 43 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0
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πŸŽ₯ Another week, another Wicked Animation βš”οΈ

The Caretaker doesn’t just strike, he summons ! ✨
A ranged attack that channels pure corruption β€” calling forth a Plagued Wolf from the depths of decay. πŸΊπŸ’€

No Rest for the Wicked by Moon Games Studio πŸŒ–

#GameDev #Animation #3danimation #game

14.10.2025 10:42 πŸ‘ 22 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Another week, another Wicked Animation βš”οΈβœ¨

This time I went for a wand attack !
Something that hits physically but also channels raw magic.

No Rest for the Wicked by Moon Games Studio πŸŒ–
#gamedev #animation #3d #3danimation #fight

07.10.2025 12:30 πŸ‘ 47 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0