📸 Photo-mode is slowly coming together. More features are coming soon!
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📸 Photo-mode is slowly coming together. More features are coming soon!
#indiegames #gamedev #indiedev #cozygames #madewithunity
📸 Photo-mode is now officially underway. You'll be able to tweak the look of the scene to your liking and take in-game screenshots, with more features as development continues! What features would you like to see added to the photo-mode? ✨
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First Development Update of Sundown Valley. In these posts you will see details about how the development is going.
This is a work in progress version but I hope to make this a regular, maybe weekly thing in the future.
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Looks super helpful! Thanks for you work Kenney!
It's time to share the Announcement Trailer for the game I've been working on for a good while now! Check it out!
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Stylized Autumn Forest 🍂
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Thank you! :D
Just finished an atmospheric autumn sunset scene in Unity 6 🍂! Teamed up with Asset Store creator @londonjamesgames.bsky.social for this one!
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Working on a new, autumn design. More coming soon! 🍂
Also on a technical sidenote I love how nice global illumination looks, and also how fast it is to bake with APVs.
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Quick question: Would you rather have AI voices in an indie game or no voice acting?
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An in-editor screenshot for #screenshotsaturday. Birds and dynamic cloud shadows really enhances the liveliness of the game.
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Sounds great! Will try it out!
How it started VS now
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I think I had a bit too much fun playing around with real time gi in Unity 6
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How important is photo mode to you in a game, especially where exploration is key (like in Firewatch)? Is it worth the time developing it? Do you use it?
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This looks really good!
Thank you :)
Thank you! You too!
Yes, the main idea is to create a cozy valley environment where you want to explore and get lost in. A bit like how Eastshade did it (amazing game, I can only recommend it). It will be a mix Eastshade, Firewatch, a bit of Life is Strange in terms of overall vibey although much smaller in scope.
Thank you! It's an exploration game where you control a ball with fun abilities, explore the valley, engage with side activities like mini-games, treasure hunt, and a puzzle, and also discover your own story about nostalgia and lost dreams. The game lets you reflect and hopefully inspire you!
Yeah, that makes sense. I'm really looking forward to seeing your progress. Also I know you probably heard it quite a few times already but you are one of the reasons I make games and environemnt designs as a hobby, you're a big inspiration to me and many others :)
Btw I'm also making an open world game in Unity 6.0 URP, and dived deep for optimizations, because it ran pretty poorly, but with custom heavily customized lods, GPU Resident Drawer and GPU Occlusion Culling and other tweaks it runs with ~110fps on Ultra on a 1660ti.
Hey David! Can I ask why you decided to port it to URP? And how do you plan to recreate the visual fidelity there?
Hey! The new demo looks great, any news if it will go public and if yes, when? The game looks great btw, it really shows you put much love into őt!
On a more technical note, I'm currently seriously considering rewriting the movement script and other scripts to support the "new" input system in Unity. I just tried it out in a new project and it is amazing. Bit harder to set up but so much more flexible later.
New screenshot of my game. Things have slowed a bit down but I'm still working on the game and preparing some big things.
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I think I've made a mistake in the code
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These look amazing, thanks for the recommendations!
How did I not hear about this tool sooner? This seems incredible, have you guys tried it, how is it? (The video is not mine)
youtu.be/Oylx_SWnlgE?...
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Build from November
Recent build
I did a deep dive in optimizing games. The first screenshot is from my build from November, second is my most recent build. In the meantime I almost finished building my open world map while getting these massive performance improvements.
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