I'll start adding Delta to my refits nowadays just to piss off that guy who complained about titslop. π
I'll start adding Delta to my refits nowadays just to piss off that guy who complained about titslop. π
Refit of Tsar's Formal Garments - Q25, TBSE Delta.
XMA : www.xivmodarchive.com/modid/153394
KF : ko-fi.com/s/e1050c0447
Heliosphere : heliosphere.app/mod/jd4m1xqd...
Also cause Q25 is Midlander-based only and i know Highlanders often get the short end of the stick so at least, you can keep using the OG if you wish to.
They won't be included in my future refits but i know there's some good refitters out there who do so i'm not worried.
I realize that people like using older iterations of mods and i don't want to archive/close everything for future people ; that's why i'm leaving it open as-is.
I figured i should put a little message since Q25 is officialy out to the public :
I will continue maintaining TBSE-Q and fixing it if an update breaks it but i won't be making mods for it anymore ; i'll focus on refitting for Q25 mainly.
I'll also keep updating the Q spreadsheet ofc.
Thanks βοΈ
W25 and Q25 body mod preview
#mods W25 release
www.tumblr.com/eastlaketea/...
#ahtumods
delta 1.1.0
Merry Christmas ; i slapped a bunch of Q25 refits in West's Discord.
I'll release them properly once Q25 gets out of testing phase.
No i won't do bug fixing before Christmas properly ends.
discord.gg/CSHUwkZ65y
π«°π
#mods posted W25/Q25 testing version in my server
Same doc can be found in the devkit in the "Piercings" folder
Once this path is put, whatever piercing combo people will have chosen will show up (it's texture-based and not model-based, basically)
I'm posting this here because idk where and i noticed some recent Q refits don't have piercing compatibility :
The torso on Nexus and Heliosphere have them all attached and work the same as the X ones ; you don't need to remove them, you just need to put the correct path on import
Happy birthday (:
I couldn't refit the damn Summer Evening Set when i started modding and now i can manage a convincing refit for it (up for debate), practice and do a little more each mod π
Note : if you wanna start easy and not claw your eyes out, do NOT start with the skimpy clothing. more skin showing = more details and weighting needed
Start with something fully covering like the M Makai Marksman or the Seigneur coat, it'll be easier to finish and less discouraging.
now go do it π«΅
and other modifiers that need to stay in (i'm thinking of face numbers, for example)
I even learned some stuff and i've been crying in that damn software for years lol, thanks !
(two days later πΆββοΈ)
this is a well-written guide that covers near everything required to make beginner mods, amazing job !
i don't know if that's still the case since DT (cause i still do it automatically), but unticking "Apply Modifiers" on export (slide 85) will also help with glove compat
ears are adding a certain je ne sais quoi π
mmyessssss
it physically pains me to add 6 different models just for "toggles" so i'm just gonna IMC that shit on C-1 only and call it a day
so that's why there's only C-1 refits and no C-2 ones yes i see
> the IMC toggles works on the C-1 Jacket but not on C-2 because of the mat variant
> "eh, i'll just make regular variant metadata options"
> it doesn't take into account both versions either
Westlaketea's Whorrific for TBSE Delta + TBSE Q #hwemods heliosphere.app/mod/qf854j2n...
Refit of Rowan's Ruin's Duster to TBSE-Q. Midlander-based and Highlanders.
XMA / Ko-Fi / Heliosphere
#smurfmods π
Hi, i'm Smurf. I cry in Blender as a hobby.
XIV Mod Archive
Heliosphere
Ko-Fi
Trello
No commissions, requests or bug fixing ; i just do this because it's fun and i don't want to treat it like a second job.
DMs and comments are closed.