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Annie

@agirl404

Lead Game Designer at Radical Forge // Views my own

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16.08.2023
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Latest posts by Annie @agirl404

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Recently had the opportunity to build 3 demos to demonstrate the power of game feel!

06.10.2025 21:26 ๐Ÿ‘ 1375 ๐Ÿ” 318 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 20
Design Masterclass: How to S.T.E.A.L Like a Game Designer (23 Feb) Led by an active studio designer who hires and mentors juniors, this design masterclass emphasises communication, diplomacy, and industry workflow. Youโ€™ll learn how professional game designers break d...

โ€œJust add the crafting from Minecraftโ€
โ€œJust add the BFG from Doomโ€
โ€œJust add X from game Yโ€

How many times have you heard this?

Join me in this class is about building features that serve your gameโ€™s vision, not someone elseโ€™s.

www.intogames.courses/course/desig...

17.02.2026 13:15 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
GodotCon Amsterdam 2026 Schedule, talks and talk submissions for GodotCon Amsterdam 2026

GodotCon 2026 is happening soon and it is time to submit your proposals!

๐Ÿ‡ณ๐Ÿ‡ฑ Amsterdam
๐Ÿ“… 23-24 of April
๐Ÿ“Pathรฉ Amsterdam Noord

The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
๐Ÿ”— talks.godotengine.org/godotcon-ams...

17.02.2026 10:48 ๐Ÿ‘ 264 ๐Ÿ” 45 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 2

damn this went hard

13.02.2026 09:28 ๐Ÿ‘ 74 ๐Ÿ” 20 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
28.12.2025 16:47 ๐Ÿ‘ 15665 ๐Ÿ” 6796 ๐Ÿ’ฌ 43 ๐Ÿ“Œ 84

โ€œWe donโ€™t need tutorialsโ€ฆโ€

12.10.2025 20:00 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hi Internet! I'm Drew and THIS IS MY FACE.

If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease!

Donate at blinkingguy.com

26.09.2025 15:37 ๐Ÿ‘ 21063 ๐Ÿ” 8897 ๐Ÿ’ฌ 232 ๐Ÿ“Œ 172
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ๅคฉ็ฉบ้ƒฝๅธ‚(ๅ†…้ƒจ)๏ฝœsonech๏ฝœpixivFANBOX ไปŠ้€ฑใฎไธ€ๆžš(ไธ€ๆžšใงใฏใ‚ใ‚Šใพใ›ใ‚“ใŒๅŒใ˜ใƒ†ใƒผใƒžใฎไธ€็ต„) ๅดฉใ‚Œใ‹ใ‘ใŸๅคฉ็ฉบ้ƒฝๅธ‚ใฎๅ†…้ƒจ ใƒ‘ใƒผใƒ„ใŒใšใ‚Œใฆใ•ใพใ–ใพใช็ฉบ้–“ใŒใงใใฆใŠใ‚Šใ€ใจใ“ใ‚ใฉใ“ใ‚ๆฐดใŒๆบœใพใฃใฆใ„ใ‚‹ใ€‚ ไปŠๅ›žใฏ3Dใ‚‚ไฝฟใ„ใพใ—ใŸใ€‚ ใƒ•ใ‚กใƒณใ‚ฟใ‚ธใƒผใงใ‚ใ‚Šใคใคใ€ๅˆฅไธ–็•Œใฎใ‚‚ใฎใชใฎใงSFใฝใ•ใ‚‚ๅ…ฅใ‚ŒใŸใ‹ใฃใŸใฎใงใ€่ฟ‘ไปฃๅปบ็ฏ‰ใฎใ‚ˆใ†ใชใ‚คใƒกใƒผใ‚ธใง่€ƒใˆใพใ—ใŸใ€‚ ใ‚ใจใฏๅปƒๅขŸใฎไธๆฐ—ๅ‘ณใ•...

tsonech.fanbox.cc/posts/10497069

01.09.2025 07:31 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Two months ago, I kicked off a weekly Level Design Resources series on LinkedIn.

Now that Iโ€™ve started reposting them here, I compiled them into a easy-to-access Archive on my portfolio!

marceloviannajr.myportfolio.com/level-design...

#gamedev #indiedev #leveldesign #gamedesign #learn #games

08.04.2025 12:18 ๐Ÿ‘ 35 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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a cat is playing in a bathtub with the words " refactoring code " above it ALT: a cat is playing in a bathtub with the words " refactoring code " above it

There is nothing in game development that cannot be fixed with refactoring, k-pop and caffeine

24.08.2025 22:05 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I strongly believe that mechanics should evoke theme. If I want fast, loose, cinematic action, I don't want to roll out a square grid and sit through ten minute turns. If I'm playing horror, I want to feel vulnerable. Different systems inherently feel different to play and contribute to the mood.

16.08.2025 10:08 ๐Ÿ‘ 176 ๐Ÿ” 42 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 4
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It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...

11.08.2025 06:43 ๐Ÿ‘ 287 ๐Ÿ” 77 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 17

Career journey of a game dev

Intern: I can't wait to learn how games are made!
Assoc: I can't believe that's how games are made
Mid: I still have no idea how games get made
Senior: No one knows how games are made
Leadership: I can't believe that game got made

17.07.2025 18:19 ๐Ÿ‘ 70 ๐Ÿ” 20 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 3

Miro is a 4X real-time strategy game

13.07.2025 07:42 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

One day I will open Unreal, validate FMOD and things will justโ€ฆ work.

But not today ๐Ÿ˜”

06.07.2025 14:34 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

there are many kinds of people who make games. but also maybe we can be mostly boiled down to:

1: struggled in school, always a bit defiant, passionate about (game from when they were 13), neurodivergent

2: teacher's pet, people-pleaser, games saved their life, no other life skill, neurodivergent

03.07.2025 13:14 ๐Ÿ‘ 274 ๐Ÿ” 27 ๐Ÿ’ฌ 42 ๐Ÿ“Œ 18

This is really smart process, games should do this

17.06.2025 05:35 ๐Ÿ‘ 492 ๐Ÿ” 123 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 21
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Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. ( ~ this is a talk turned blog post ~ ) In game industry social media, or in bigger conferences like GDC, you will have a lot of talks about how to make a successful game. Success is a very subjective...

i posted โ€œWhy making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.โ€ to @itch.io too!
itโ€™s already got a few thoughtful comments ๐Ÿ˜Œ๐Ÿ’•
itch.io/blog/913864/...
i do appreciate how this ended up being meaningful to people.
#GameDev

29.03.2025 06:09 ๐Ÿ‘ 182 ๐Ÿ” 49 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2

"It's not possible anymore to promise anyone a safe career in the game industry, if they just work hard enough, have enough of a portfolio, or pursue the right education. It is however possible to promise that anyone can be in the game space as artists, exploring what the craft means to them. "

29.03.2025 09:03 ๐Ÿ‘ 77 ๐Ÿ” 26 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Blutgang model, with texture breakdowns

Blutgang model, with texture breakdowns

Art time, I made Blutgang from Fire Emblem Three Houses!

I previously made Marianne's relic when FE3H first came out, but wanted to give it another bash after making Aymr for the 5th annviersary last year.

13.03.2025 17:27 ๐Ÿ‘ 196 ๐Ÿ” 51 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 3

I cannot recommend enough Situational Game Design - it really elegantly walks us through the psychology of play while also helping us build a toolkit of understanding how players are going to engage with what we have planned for them :)

09.01.2025 08:24 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

When Iโ€™m dealing with something quite big task-wise I always make sure I leave a smaller sub-task I really look forward to for the next day. That way rather than being daunted by the task I canโ€™t wait to jump back in.
I call it โ€˜Having Desert for Breakfastโ€™ method ๐Ÿ˜

02.01.2025 10:28 ๐Ÿ‘ 29 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Silent Hill 2: Parliament Edition

28.12.2024 22:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

went and wrote about gameplay loops :)

blog.joeyschutz.com/the-case-aga...

28.12.2024 13:32 ๐Ÿ‘ 399 ๐Ÿ” 98 ๐Ÿ’ฌ 45 ๐Ÿ“Œ 45

Leaning more into the Science-y bit (since Left Hand of Darkness was already suggested) I strongly recommend The 99% Invisible City - it translates things we see every day into context!
Also Robert Sheckleyโ€™s short stories (Douglas Adams quoted him as one of the biggest inspirations to Hitchhicker)

23.12.2024 09:57 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Card Draw (Prototype) by Valdis Gunn A relaxing deckbuilder where you construct equations

Also Card Draw kind of has a similar vibe and does integrate some interesting stuff with dice oddeyes.itch.io/carddraw

21.12.2024 22:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Save 20% on Roll on Steam Roll Dice. Get Dopamine. Roll is a highly replayable, deeply strategic, and ultra satisfying dicebuilding game!

It exists store.steampowered.com/app/1585910/...

21.12.2024 22:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

something gamers donโ€™t know: in dev lore is secondary to your game systems. if the systems donโ€™t function u ainโ€™t got lore & if ur lore ainโ€™t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev

17.12.2024 13:25 ๐Ÿ‘ 538 ๐Ÿ” 49 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 10

The reason crafting is in every game now: It's like money laundering for game designers

Let me explain.

03.12.2024 21:18 ๐Ÿ‘ 805 ๐Ÿ” 254 ๐Ÿ’ฌ 32 ๐Ÿ“Œ 69
Finn from Tangled being surrounded by swords

Finn from Tangled being surrounded by swords

RPGs that have a hungry stat should also have a hangry feat - instead of dying you deal and you take extra damage during combat but your dialogue options become more incoherent and bitchy

11.11.2024 19:46 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0