Can you click to navigate to the corresponding code? I find that super useful! It's like the browser Inspect button but even better
Can you click to navigate to the corresponding code? I find that super useful! It's like the browser Inspect button but even better
How many crates does it take to change a url?
These many
Also noticed tons of dupes, which makes me wonder how rudy would disambiguate them when running something like `methods` 🤔
Just did a `cargo tree | wc -l` and got 701 which is honestly surprising. Perfect then, same ballpark
I haven't been able to get rudy-lldb working btw. It's running but eval always results in "Failed to resolve variable". Tried a few different frames but no dice. Any ideas?
Also, methods and functions always hang forever. It's a macos aarm64 binary
Will have to figure out the right incantation to reencode for bsky.
Oh! Just remembered I uploaded another one to github: github.com/emilk/egui/i...
Glad to hear!
I'm curious about the project sizes you mentioned. Do you happen to know how big was the resulting DWARF data? Just trying to get an idea of where in that spectrum our application would land. We see anywhere between 20MB-300MB of DWARF in our wasm binary, depending on config.
I haven't tried it yet but based on the blogpost is exactly the right tool for this.
Awesome project @samjs.io! Are you planning to keep working on it @samjs.io? Do you happen to know if rudy-dwarf compiles to wasm? I'll have to give that a shot in the coming days
While building it, I realized how much of a treasure trove DWARF is. So I've been dreaming of an overlaid _data inspector_! No code changes required. No macros to slow your build. No need to guess which structs you'll want to inspect. If only we could easily decode the struct layouts...
Whoa! I've been wishing for something like this crate to exist and today I randomly stumbled upon it.
For context, we built an inspector for egui apps that basically provides addr2line on hover, in a nice UI, using gimli compiled to wasm...
Introducing egui 0.30!
This adds `egui::Scene`: a pannable, zoomable container for other UI elements.
This release also makes frames and corner radius more in line with how CSS and Figma works.
We’ve also improved the crispness of the rendering, and a lot more!
Thank you! I tried Playbit last week. So snappy! Looking forward to see where it goes
Overlap solver with directed-force algorithm in rust/egui (immediate mode UI)
Now I want it too
That's so sketchy. Was it for something random or related to something recent?