Prepare to face a formidable AI opponent (or fight a friend).
#rts #autobattler #sologamedev #indiegamedev
(Made with @phaser.io Phaser v4). Coming soon, follow for more info and progress!
Prepare to face a formidable AI opponent (or fight a friend).
#rts #autobattler #sologamedev #indiegamedev
(Made with @phaser.io Phaser v4). Coming soon, follow for more info and progress!
Here's where my #sologamedev #indiegamedev basebuilder autobattler RTS using @phaser.io is rn! Been working on a big UI rework as well as other improvements. youtu.be/n6rShsN55fs
Gamedev memes anyone?
This was me playing in EU vs someone on the other side of the Atlantic, was genuinely surprised how well it worked for a prototype.
Continuation of my current WIP #indiegamedev #sologamedev PVE and PVP focused casual #RTS #towerdefense game using @phaser.io
Over the last couple of days I ran my first private playtests, focused on playing as client to try make netcode acceptable.
www.youtube.com/watch?v=WpHW...
My most fun and rewarding #sologamedev #indiegamedev project so far, as an RTS, autobattler and tower defense fan working on this has made me so happy.
@phaser.io v4 has been an absolute blast to work with on this. #rtsgames #strategygames #rts
Thank you for playing! ๐
Super proud of my @bezi.com #gamejam submission for the battle for GDC jam. While I didn't compete for one of the passes, I put my previous experience with it to the test, and ended up with a result I never imagined possible. Game is here: fatalexit.itch.io/typewriter-c... #indiegamedev #gamedev
Yes I remember you on twitter too! Sad that site went so downhill! And thanks, is Wunder using Godot too? ๐
Wishlisted and followed your steam page! Best of luck, I remember your playdate game and following that during the development. Had kinda fallen away from social media for a bit so had no idea you were working on anything else.
ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev!
If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream!
Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev
Now I kinda have a game ๐ฝ๐... #godot #godotengine #indiedev
The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart
My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart
Worked more on this dumb little platformer that IDK if there's much point other than being relaxing.
If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart
Amazing game, best autobattler I have played since mechabellum!
All 3... so you get all 3!
Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game!
What is everyone's favourite hero so far?
Like if it's Robin Hood ๐น
Comment if it's Alice ๐ธ
RT if it's Wukong โ๏ธ
Anyway here's the test game remade in a different game engine... read the blog post if you want to find out which one. You can probably guess already lol. #indiegamedev #sologamedev #gamedev
I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool.
It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...
Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart
We're delighted to announce that Calyx is releasing to Steam Early Access on Thursday 29th January! ๐ Get all the info here: store.steampowered.com/news/app/321...
Best of luck with launch, I'll be nabbing it then! ๐
This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev
Thank you! I tried to put into practice what I learned from making a juicy platformer controller from the recent GamedevTV jam I did with DragonRuby and applying those principles to Bevy ECS with Rust! Lots of the stuff to make it juicy comes in the form of subtle procedural animation ๐
End of the night's progress on the #bevy #bevyengine game I started today! #indiegamedev #sologamedev
Decided to spend today goofing around with #bevy #bevyengine for most of the day so far. A good few hours into experimenting here and enjoying it. Feels nice to be a total beginner at a technology but not the whole gamedev craft which I have lots of experience in. #indiegamedev #rust #sologamedev
I signed up... brand new to Bevy but curious to learn it as it's been on my "gamedev bucket list" for years (been doing hobby gamedev and jams for close to a decade and finished close to 50 jams on itch alone).
Now that 0.18 is out I'm deciding to dive in. I gotta hop on the discord sometime!